
[TC] [X-FF] Fleet Fest Italian - Presentazione Flotte
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Sarà la definizione di 270deg rendere le flotte di fronte all'altra con la schiena, o qualcosa del genere? (Google Translate
)
Will the setting of 270deg make the fleets to face each other with their backs, or something like that?

Will the setting of 270deg make the fleets to face each other with their backs, or something like that?
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
against the rulers of the darkness of this world, against spiritual wickedness in high places
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Se non ricordo male ho gia postato la flotta da 350 e a scanso di equivoci ecco il collegamento alla mia flotta ufficiale da 250
http://forum.egosoft.com/viewtopic.php? ... 78#3382078
La prima postata

http://forum.egosoft.com/viewtopic.php? ... 78#3382078
La prima postata

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Erm... guys....
Penso che le regole avrebbero dovuto essere più esplicita. Invece di "1 * M7" scrivere "almeno 1 * M7" - è per questo che ho solo 1 Shrike nella mia flotta (Google-translated).
I think the rules should have been more explicite. Instead of 1*m7 you should have written "at least" 1 *m7 - that's why I have only 1 Shrike in my 250-million fleet. I thought only 1 M7 was allowed, + "obbligatorio".
I guess it's too late now, but it would be good to change it.
Penso che le regole avrebbero dovuto essere più esplicita. Invece di "1 * M7" scrivere "almeno 1 * M7" - è per questo che ho solo 1 Shrike nella mia flotta (Google-translated).
I think the rules should have been more explicite. Instead of 1*m7 you should have written "at least" 1 *m7 - that's why I have only 1 Shrike in my 250-million fleet. I thought only 1 M7 was allowed, + "obbligatorio".
I guess it's too late now, but it would be good to change it.
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
against the rulers of the darkness of this world, against spiritual wickedness in high places
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Siamo in 2 Capux che ci siamo persi in questo topic 
Andiamo per gradi:
@GVNN: ora modifico la flotta da 250mil che hai segnalato e quindi rifaccio il video GVNN vs jtk
Per quanto riguarda la flotta da 350mil (Pag 21) non rispetta le regole e precisamente questa:
Quindi la devi sistemare 
@BeidAmmikon:
Tratto dalle regole:
Questo significa che se uno non usa un M2/M1 deve avere almeno 3 M7/TL. Poi se hai soldi e rispetti le altre regole ti puoi prendere anche un 4 o un 5 M7 
Se vuoi modificarla fai pure
Ora modifico la flotta di GVNN e faccio il nuovo video...

Andiamo per gradi:
@GVNN: ora modifico la flotta da 250mil che hai segnalato e quindi rifaccio il video GVNN vs jtk
Per quanto riguarda la flotta da 350mil (Pag 21) non rispetta le regole e precisamente questa:
Code: Select all
3*Wings (obbligatori) {Un wings è composto da 4 caccia con a capo 1 M3/M3+}

@BeidAmmikon:
Tratto dalle regole:
Code: Select all
- 1*M1/M2 (o 2*M7/TL o 1*M7+1*TL) (obbligatoria)
- 1*M7/TL (obbligatoria)

Se vuoi modificarla fai pure

Ora modifico la flotta di GVNN e faccio il nuovo video...
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Questa dovrebbe andare bene per la categoria 350:
Code: Select all
<fleet>
<ships>
<do_all exact="1">
<create_ship group="raceGroup" race="xenon" typename="SS_SH_USC_M2" warp="1">
<!--1 * Osaka-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="16" />
<ware typename="SS_LASER_PSP" exact="24" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_SHIELD_F" exact="6" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="raceGroup" race="xenon" typename="SS_SH_T_M7" warp="1">
<!--3 * Shrike-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="5" />
<ware typename="SS_LASER_ESR" exact="6" />
<ware typename="SS_LASER_GAUSS" exact="4" />
<ware typename="SS_LASER_IBL" exact="8" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_SHIELD_E" exact="4" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="xenon" typename="SS_SH_A_M3P" warp="1">
<!--1 * Eclipse-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_AMMUNITION_BETA" exact="7" />
<ware typename="SS_LASER_EBC" exact="8" />
<ware typename="SS_SHIELD_D" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="raceGroup" race="xenon" typename="SS_SH_LOST_M3H" warp="1">
<!--3 * Spitfyre-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_TR_TECH7" exact="5" />
<ware typename="SS_LASER_MAM_1" exact="8" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_SHIELD_C" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="xenon" typename="SS_SH_A_M3P" warp="1">
<!--1 * Eclipse-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_LASER_PD" exact="8" />
<ware typename="SS_SHIELD_D" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="raceGroup" race="xenon" typename="SS_SH_LOST_M3H" warp="1">
<!--3 * Spitfyre-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_TR_TECH7" exact="5" />
<ware typename="SS_LASER_MAM_1" exact="8" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_SHIELD_C" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="1">
<create_ship group="raceGroup" race="xenon" typename="SS_SH_A_M3P" warp="1">
<!--1 * Eclipse-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_SWRMDMBF" exact="3" />
<ware typename="SS_WARE_AMMUNITION_BETA" exact="5" />
<ware typename="SS_LASER_EBC" exact="8" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_SHIELD_D" exact="1" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="raceGroup" race="xenon" typename="SS_SH_LOST_M3H" warp="1">
<!--3 * Spitfyre-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_WARE_TR_TECH7" exact="5" />
<ware typename="SS_LASER_MAM_1" exact="8" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_SHIELD_C" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="raceGroup" race="xenon" typename="SS_SH_LOST_M6H" warp="1">
<!--3 * Springblossom-->
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
<sector sector="{player.sector}" />
<equipment>
<ware typename="SS_MISSILE_SPECTRE" exact="10" />
<ware typename="SS_LASER_EMP_1" exact="1" />
<ware typename="SS_WARE_TR_TECH7" exact="5" />
<ware typename="SS_LASER_MAM_1" exact="5" />
<ware typename="SS_WARE_SW_FIGHT_2" exact="1" />
<ware typename="SS_WARE_SW_FIGHT_1" exact="1" />
<ware typename="SS_WARE_SCANNER3" exact="1" />
<ware typename="SS_SHIELD_D" exact="3" />
</equipment>
<rotation alpha="270deg" />
<command command="killenemies" />
</create_ship>
</do_all>
</ships>
</fleet>
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Ecco la mia flotta finale dal 250-mil
1 Phoenix + 2 Shrike, Nemesis - out!

Regole... regole...
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
against the rulers of the darkness of this world, against spiritual wickedness in high places
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- Posts: 2824
- Joined: Sun, 21. Oct 07, 15:58
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- Posts: 893
- Joined: Mon, 1. Mar 10, 13:49
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- Posts: 4081
- Joined: Fri, 28. Dec 07, 23:43
Erm... guys....
Fleet Calculator - updated.
Click here to download
The Triplex Scanner of GVNN was a bug

Fleet Calculator - updated.
Click here to download
The Triplex Scanner of GVNN was a bug

For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places
against the rulers of the darkness of this world, against spiritual wickedness in high places
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- Joined: Sun, 5. Dec 04, 20:32
guys I'm late...too late. Sorry to all but I'm very busy atm... ( really I'm very busy in the last 2 years...) Maybe I'll can add my fleet in a second moment if you want
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Ex Egosoft Translator/Currently writer for www.ilvideogioco.com
@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!
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