EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[TC] [X-FF] Fleet Fest Italian - Presentazione Flotte
Post new topic This topic is locked: you cannot edit posts or make replies. Goto page Previous  1, 2, 3 ... 24, 25, 26 ... 30, 31, 32  Next
View previous topic :: View next topic
Author Message
stormwings85



MEDALMEDALMEDAL

Joined: 01 Mar 2010
Posts: 751 on topic

Thank you for registering your game
PostPosted: Thu, 23. Sep 10, 15:18    Post subject: Reply with quote Print

ce l'ho già pronta è che la devo ritrovare sul pc... avevo spostato delle cartelle e le devo ritrovare Razz
cmq ci sono ancora parecchi che non hanno postato neanche una flotta e se non ci diamo un limite non si incomincia + con le battaglie. Bisognerebbe anche vedere chi partecipa solo a quello da 250 milioni o ad entrambi...
Una volta che sappiamo il tutto si può fare il calendario delle sfide...

EDIT:
Il limite per postare le flotte e stato posto a SABATO A MEZZANOTTE
Dovrei aver mandato un PM a tutti quelli che non hanno ancora postato le flotte e se ho saltato qualcuno me ne scuso...
The Capux sta preparando i calendari quindi presto saprete pure il vostro primo sfidante Very Happy

Back to top
View user's profile Send private message Send e-mail
Gamma000



MEDALMEDAL

Joined: 01 Sep 2010
Posts: 445 on topic
Location: Napoli, Italia
Thank you for registering your game
PostPosted: Thu, 23. Sep 10, 16:53    Post subject: Reply with quote Print

Bisognerebbe anche creare un topic per le battaglie del Fleet Fest Smile

Back to top
View user's profile Send private message
Lucateo



MEDALMEDAL

Joined: 01 Jul 2010

Location: Torino

PostPosted: Thu, 23. Sep 10, 17:25    Post subject: Reply with quote Print

I due tornei quindi incominciano contemporaneamente oppure prima finiamo uno e poi l' altro??!


_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gamma000



MEDALMEDAL

Joined: 01 Sep 2010
Posts: 445 on topic
Location: Napoli, Italia
Thank you for registering your game
PostPosted: Thu, 23. Sep 10, 17:36    Post subject: Reply with quote Print

Probabilmente no perchè
stormwings85 wrote:
- Ogni sfida sono almeno 2-3 giorni questo perchè uplodarli porta via tantissimo tempo e quindi al massimo riesco a fare 2 sfide a settimana.


Back to top
View user's profile Send private message
stormwings85



MEDALMEDALMEDAL

Joined: 01 Mar 2010
Posts: 751 on topic

Thank you for registering your game
PostPosted: Thu, 23. Sep 10, 17:53    Post subject: Reply with quote Print

pensavo di fare prima una giornata di sfide per il torneo da 250mil e poi una per quello da 350mil così andavano di pari passo cmq poi nel caso si vedrà se privilegiare uno o l'altro Wink

Back to top
View user's profile Send private message Send e-mail
BeidAmmikon





Joined: 29 Dec 2007
Posts: 1162 on topic
Location: The Cloud
Thank you for registering your game
modified
PostPosted: Thu, 23. Sep 10, 23:01    Post subject: Reply with quote Print

Flotta ufficiale del Beid Ammikon - Cat. 250
Nome: Leggiona Juwris


Code:
<fleet>
  <affiliation fleetname="Leggiona Juwris" fleetconductor="Beid Ammikon" fightingfor="Nea Kartha" />
  <ships>
    <do_all exact="1">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_T_M2" warp="1">
        <!--1 * Phoenix-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
          <ware typename="SS_LASER_CIG" exact="2" />
          <ware typename="SS_LASER_ESR" exact="6" />
          <ware typename="SS_LASER_IBL" exact="6" />
          <ware typename="SS_LASER_GAUSS" exact="8" />
          <ware typename="SS_LASER_PPC" exact="10" />
          <ware typename="SS_MISSILE_E" exact="10" />
          <ware typename="SS_MISSILE_SWRM" exact="20" />
          <ware typename="SS_MISSILE_FF" exact="20" />
          <ware typename="SS_SHIELD_F" exact="5" />
          <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="2">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_T_M7" warp="1">
        <!--2 * Shrike-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
          <ware typename="SS_LASER_ESR" exact="6" />
          <ware typename="SS_LASER_IBL" exact="4" />
          <ware typename="SS_LASER_GAUSS" exact="4" />
          <ware typename="SS_MISSILE_E" exact="4" />
          <ware typename="SS_MISSILE_SWRM" exact="10" />
          <ware typename="SS_MISSILE_FF" exact="20" />
          <ware typename="SS_SHIELD_E" exact="4" />
          <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="5">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_OTAS_TM" warp="1">
        <!--5 * Zephyrus-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_IRE" exact="1" />
          <ware typename="SS_MISSILE_B" exact="1" />
          <ware typename="SS_SHIELD_B" exact="2" />
          <ware typename="SS_SHIELD_C" exact="2" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="20">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M3_1" warp="1">
        <!--20 * Mamba Raider-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_PAC" exact="2" />
          <ware typename="SS_LASER_MASS" exact="4" />
          <ware typename="SS_MISSILE_B" exact="5" />
          <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="10" />
          <ware typename="SS_SHIELD_C" exact="1" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
  </ships>
</fleet>



Per il Phoenix:
- Frontale (Missile Defence):
4 * Cannone a Impulsi Fotonici
4 * Cannone Gauss
- Destra/Sinistra (Attack Capitals):
3 * Cannone a Impulsi Fotonici
3 * Incendiary Bomb Launcher
2 * Cannone Gauss
- Indietro (Missile Defence):
4 * Cannone Tattico a Ripetizione
- Su/Giu (Missile Defence):
3 * Mitragliatore a Frammenti Ionici
1 * Generatore di Scosse Subspaziali
Missili: 100% probabilita

Per le Shrike:
- Frontale:
4 * Lancia Bombe Incendiarie
4 * Mitragliatore a Frammenti Ionici
- Destra/Sinistra (Attack Capitals):
2 * Cannone Gauss
- Indietro (Missile Defence):
2 * Mitragliatore a Frammenti Ionici
- Su/Giu (Missile Defence):
2 * Cannone Tattico a Ripetizione
Missili: 100% probabilita

Mamba Raiders: 5 wings of 4 ships each.


- - - - - - - - - -


Flotta ufficiale del Beid Ammikon - Cat. 350
Nome: Leggiona Juwris


Code:
<fleet>
  <affiliation fleetname="Leggiona Juwris" fleetconductor="Beid Ammikon" fightingfor="Nea Kartha" />
  <ships>
    <do_all exact="2">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_T_M2" warp="1">
        <!--2 * Phoenix-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_ESR" exact="6" />
          <ware typename="SS_LASER_PPC" exact="10" />
          <ware typename="SS_LASER_GAUSS" exact="8" />
          <ware typename="SS_LASER_IBL" exact="6" />
          <ware typename="SS_LASER_CIG" exact="2" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
          <ware typename="SS_SHIELD_F" exact="5" />
          <ware typename="SS_MISSILE_SWRM" exact="13" />
          <ware typename="SS_MISSILE_E" exact="10" />
          <ware typename="SS_MISSILE_FF" exact="10" />
          <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="2">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_T_M7" warp="1">
        <!--2 * Shrike-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_GAUSS" exact="4" />
          <ware typename="SS_LASER_IBL" exact="4" />
          <ware typename="SS_LASER_ESR" exact="6" />
          <ware typename="SS_LASER_FLAK_ALPHA" exact="4" />
          <ware typename="SS_SHIELD_E" exact="4" />
          <ware typename="SS_MISSILE_E" exact="10" />
          <ware typename="SS_MISSILE_FF" exact="10" />
          <ware typename="SS_MISSILE_SWRM" exact="10" />
          <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="7" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="5">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_OTAS_TM" warp="1">
        <!--5 * Zephyrus-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_IRE" exact="1" />
          <ware typename="SS_SHIELD_C" exact="2" />
          <ware typename="SS_MISSILE_C" exact="1" />
          <ware typename="SS_SHIELD_B" exact="2" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
    <do_all exact="20">
      <create_ship group="raceGroup" race="argon" typename="SS_SH_S_M3_1" warp="1">
        <!--20 * Mamba Raider-->
        <position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km" />
        <sector sector="{player.sector}" />
        <equipment>
          <ware typename="SS_LASER_HEPT" exact="1" />
          <ware typename="SS_LASER_MASS" exact="4" />
          <ware typename="SS_SHIELD_C" exact="1" />
          <ware typename="SS_MISSILE_B" exact="11" />
          <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="10" />
        </equipment>
        <rotation alpha="270deg" />
        <command command="killenemies" />
      </create_ship>
    </do_all>
  </ships>
</fleet>



Per le Phoenix:
- Frontale (Missile Defence):
4 * Cannone a Impulsi Fotonici
4 * Cannone Gauss
- Destra/Sinistra (Attack Capitals):
3 * Cannone a Impulsi Fotonici
3 * Incendiary Bomb Launcher
2 * Cannone Gauss
- Indietro (Missile Defence):
4 * Cannone Tattico a Ripetizione
- Su/Giu (Missile Defence):
3 * Mitragliatore a Frammenti Ionici
1 * Generatore di Scosse Subspaziali
Missili: 100% probabilita

Per le Shrike:
- Frontale:
4 * Lancia Bombe Incendiarie
4 * Mitragliatore a Frammenti Ionici
- Destra/Sinistra (Attack Capitals):
2 * Cannone Gauss
- Indietro (Missile Defence):
2 * Mitragliatore a Frammenti Ionici
- Su/Giu (Missile Defence):
2 * Cannone Tattico a Ripetizione
Missili: 100% probabilita

Mamba Raiders: 5 wings of 4 ships each.


_________________
For we wrestle not against flesh and blood, but against Principalities, against Powers,
against the rulers of the darkness of this world, against spiritual wickedness in high places


Last edited by BeidAmmikon on Sun, 26. Sep 10, 17:28; edited 2 times in total
Back to top
View user's profile Send private message
stormwings85



MEDALMEDALMEDAL

Joined: 01 Mar 2010
Posts: 751 on topic

Thank you for registering your game
PostPosted: Fri, 24. Sep 10, 01:07    Post subject: Reply with quote Print

@BeidAmmikon:
Flotta testata è pronta all'uso Wink
Da regolamento ho dovuto modificare questa cosa:
Quote:
Mamba Raiders: 4 wings of 5 ships each

in questa:
Code:
Mamba Raiders: 5 wings of 4 ships each


Piccolo promemoria per tutti:
La probabilità missilistica non si può gestire e quindi è inutile indicarla come mettere centinaia di missili nelle stive delle vostre navi perchè non li lanceranno mai tutti soprattutto se si tratta di capital (sembrano odiare i missili questi colossi...)
Stesso discorso per il settaggio delle torrette Wink Attaccano tutto ciò che si muove indipendentemente che montino armi anti capital o i LEI.
Indicare invece che armi volete nelle torrette Wink Questo va molto ma molto bene visto che è fattibile a patto di riempire ogni singola torretta Wink
Oltretutto mi risparmiate la fatica di andare a controllare dove le varie armi possono essere montate Very Happy

Back to top
View user's profile Send private message Send e-mail
Gamma000



MEDALMEDAL

Joined: 01 Sep 2010
Posts: 445 on topic
Location: Napoli, Italia
Thank you for registering your game
PostPosted: Fri, 24. Sep 10, 13:02    Post subject: Reply with quote Print

stormwings85 wrote:
Stesso discorso per il settaggio delle torrette Wink Attaccano tutto ciò che si muove indipendentemente che montino armi anti capital o i LEI.

In realtà i comandi che vengono impartiti di default sono:
-torretta frontale/destra/sinistra: Attacca tutti i nemici
-torretta posteriore/superiore/inferiore: Difesa missili

Back to top
View user's profile Send private message
-Dna-
Moderator (Italiano)
Moderator (Italiano)

MEDALMEDALMEDAL

Joined: 03 Jan 2005
Posts: 15093 on topic
Location: Ticino (Svizzera)
Thank you for registering your game
PostPosted: Fri, 24. Sep 10, 19:13    Post subject: Reply with quote Print

Gamma000 wrote:
stormwings85 wrote:
Stesso discorso per il settaggio delle torrette Wink Attaccano tutto ciò che si muove indipendentemente che montino armi anti capital o i LEI.

In realtà i comandi che vengono impartiti di default sono:
-torretta frontale/destra/sinistra: Attacca tutti i nemici
-torretta posteriore/superiore/inferiore: Difesa missili

Quando la gente capirà che è l'IA a combattere e scegliere come combattere, a gestire i combattimenti e a combatterli, allora tutte queste discussioni saranno inutili.

Ehi! Aspetta... sono già inutili! Rolling Eyes


_________________
Remember
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
stormwings85



MEDALMEDALMEDAL

Joined: 01 Mar 2010
Posts: 751 on topic

Thank you for registering your game
PostPosted: Sat, 25. Sep 10, 00:04    Post subject: Reply with quote Print

Ecco la flotta da 350mil:
Code:

Double Ray
Conductor of the Fleet: Un Boron un po' meno barboso
In Glory Gathered Today, To Fight For the Princess!!! The Queen is too old...

2 * Ray
    3 * Thunderbolt
    4 * 2 GJ shield
    1 * Boost Extension
    24 * Photon Pulse Cannon
    16 * Concussion Impuse Generator
1 * Shrike
    5 * Aurora
    1 * Duplex Scanner
    6 * Gauss Cannon Ammo
    20 * Energy Bolt Chaingun Ammo
    4 * 1 GJ shield
    1 * Boost Extension
    8 * Incendiary Bomb Launcher
    4 * Gauss Cannon
    2 * Flak Artillery Array
    4 * Energy Bolt Chaingun

8 * Helios
    1 * Boost Extension
    5 * Wasp
    2 * 200 MJ shield
    2 * Impulse Ray Emitter
    2 * Particle Accelerator Cannon

30 * Solano
    5 * Wasp
    30 * Mass Driver Ammo
    6 * Mass Driver
    3 * 25 MJ shield
    1 * Boost Extension

10 * Perseus
    8 * Wasp
    1 * Thunderbolt
    9 * Particle Accelerator Cannon
    1 * Boost Extension
    3 * 25 MJ shield

Total: 349999628


Ed ecco il codice per X-FF già bello e pronto:


Code:

               <do_all exact="2">
                  <create_ship group="argonGroup" race="argon" typename="SS_SH_B_M2" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_F" exact="4" />

                      <ware typename="SS_LASER_PPC" exact="8" />

                      <ware typename="SS_LASER_PPC" exact="8" />

                      <ware typename="SS_LASER_CIG" exact="8" />

                      <ware typename="SS_LASER_PPC" exact="8" />

                      <ware typename="SS_LASER_CIG" exact="4" />

                      <ware typename="SS_LASER_CIG" exact="4" />

                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>
                </do_all>

                  <create_ship group="argonGroup" race="argon" typename="SS_SH_T_M7" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>
                      <ware typename="SS_WARE_BOOST" exact="1" />
                      <ware typename="SS_WARE_SCANNER2" exact="1" />

                      <ware typename="SS_SHIELD_E" exact="4" />

                      <ware typename="SS_LASER_IBL" exact="8" />

                      <ware typename="SS_LASER_GAUSS" exact="2" />

                      <ware typename="SS_LASER_EBC" exact="2" />

                      <ware typename="SS_LASER_GAUSS" exact="2" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="1" />
                      <ware typename="SS_LASER_EBC" exact="1" />

                      <ware typename="SS_LASER_FLAK_ALPHA" exact="1" />
                      <ware typename="SS_LASER_EBC" exact="1" />


                      <ware typename="SS_WARE_AMMUNITION_GAMMA" exact="6" />
                      <ware typename="SS_WARE_AMMUNITION_BETA" exact="20" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>



               <do_all exact="10">
                <do_all exact="1">
                  <create_ship leader="1" group="argonGroup" race="argon" typename="SS_SH_P_M3" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_C" exact="3" />

                      <ware typename="SS_LASER_PAC" exact="9" />

                      <ware typename="SS_MISSILE_B" exact="8" />
                      <ware typename="SS_MISSILE_HTSK" exact="1" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>
                </do_all>
                <do_all exact="3">
                  <create_ship group="argonGroup" race="argon" typename="SS_SH_OTAS_M4P" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_C" exact="3"/>

                      <ware typename="SS_LASER_MASS" exact="6" />

                      <ware typename="SS_MISSILE_B" exact="5" />
                      <ware typename="SS_WARE_AMMUNITION_ALPHA" exact="30" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="attacknearest"/>
                  </create_ship>
               </do_all>
             </do_all>


                <do_all exact="8">
                  <create_ship group="argonGroup" race="argon" typename="SS_SH_P_TM" warp="1">
                    <position x="1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
                    <sector sector="{player.sector}"/>
                    <equipment>
                      <ware typename="SS_WARE_TECH251" exact="100000"/>
                      <ware typename="SS_WARE_BOOST" exact="1" />

                      <ware typename="SS_SHIELD_D" exact="2"/>

                      <ware typename="SS_LASER_PAC" exact="2" />
                      <ware typename="SS_LASER_IRE" exact="2" />

                      <ware typename="SS_MISSILE_B" exact="5" />
                    </equipment>
                    <rotation alpha="90deg"/>
                    <command command="killenemies"/>
                  </create_ship>
               </do_all>


Ricordatevi di postare le vostre flotte o mando i Boron a farvi una noiosissima predica al ritmo dei PPC Laughing

Back to top
View user's profile Send private message Send e-mail
-jtk-



MEDALMEDALMEDAL

Joined: 27 Feb 2009
Posts: 3450 on topic
Location: rimini
Thank you for registering your game
PostPosted: Sat, 25. Sep 10, 00:30    Post subject: Reply with quote Print

confermo le mie ultime flotte come ufficiali Laughing


_________________
Back to top
View user's profile Send private message Send e-mail
stormwings85



MEDALMEDALMEDAL

Joined: 01 Mar 2010
Posts: 751 on topic

Thank you for registering your game
PostPosted: Sat, 25. Sep 10, 00:35    Post subject: Reply with quote Print

Mi aggiungete anche la voce che volete per le vostre flotte.
Fino ad ora l'unico di cui sono sicuro è lucateo che avrà argon/terrestri (visto che non li so distinguere Very Happy)
Mettetelo nel post dove stanno le vostre flotte ufficiali Wink

Back to top
View user's profile Send private message Send e-mail
-jtk-



MEDALMEDALMEDAL

Joined: 27 Feb 2009
Posts: 3450 on topic
Location: rimini
Thank you for registering your game
PostPosted: Sat, 25. Sep 10, 00:48    Post subject: Reply with quote Print

be vista la mia flotta credo split Split Split Split

Laughing


_________________
Back to top
View user's profile Send private message Send e-mail
Gamma000



MEDALMEDAL

Joined: 01 Sep 2010
Posts: 445 on topic
Location: Napoli, Italia
Thank you for registering your game
PostPosted: Sat, 25. Sep 10, 07:14    Post subject: Reply with quote Print

Come, usi dei Boron Ray e non li reimpi di Disseccanti?
Comunque, ho un po' modificato le mie flotte per renderle più competitive (scusate se ho detto che quelle di prima erano definitive, ma non si può cambiare idea all'ultimo momento? comunque le ho ancora memorizzate se necessario) e dato il tempo queste sono le flotte definitive. Ho anche cambiato la voce in Paranid Paranid
Ricordate che avete solo 4 stazura per postare le vostre flotte...
EDIT: 3 stazura...

Back to top
View user's profile Send private message
stormwings85



MEDALMEDALMEDAL

Joined: 01 Mar 2010
Posts: 751 on topic

Thank you for registering your game
PostPosted: Sat, 25. Sep 10, 13:59    Post subject: Reply with quote Print

Ecco il punto della situazione:

Torneo da 250mil:
Flotte definitive postate: 7 (BeidAmmikon, Cpt.Jericho, Gamma000, GVNN, jtk, LUCATEO, stormwings85)
Mancanti (almeno da iscrizioni): 5 (The Capux, Space_Trader, DannyD, (k), Tall99)

Torneo da 350mil (qui non sapendo quanti partecipano è dura dire chi manca Very Happy):
Flotte definitive postate: 4 (Gamma000, jtk, LUCATEO, stormwings85)

@Gamma000: non li uso perchè non li sopporto... Sparano poco e poco distante. Meglio i cari e vecchi PPC Twisted Evil o nel caso i LBI... mi piace l'arancione Very Happy e il prezzo Rolling Eyes

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic This topic is locked: you cannot edit posts or make replies. Goto page Previous  1, 2, 3 ... 24, 25, 26 ... 30, 31, 32  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sat, 18. May 13, 13:23

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 2.50474 seconds, sql queries = 74