EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
Looking to stay un-modified
Post new topic Reply to topic Goto page 1, 2  Next
View previous topic :: View next topic
Author Message
konstans





Joined: 28 Aug 2009
Posts: 12 on topic

Thank you for registering your game
PostPosted: Tue, 4. May 10, 03:10    Post subject: Looking to stay un-modified Reply with quote Print

I know this may sound silly but since not all 'enhancements' affect the game in a cheat-like manner, some will not make your game modified. I would just like to find all of the ones I could potentially use to get steam achievements... which seem to only work if you are not **modified**.

Is there an easy way to find a list of enhancements that fit this criteria? The search was not very helpful. =)

Back to top
View user's profile Send private message
OOZ662



MEDALMEDALMEDAL

Joined: 08 Apr 2008
Posts: 1155 on topic
Location: NW WA State
Thank you for registering your game
PostPosted: Tue, 4. May 10, 03:23    Post subject: Reply with quote Print

The Bonus Pack includes the only scripts that are guaranteed to not mark your game as modified. There may be a couple mods, but generally you can assume that anything that changes the game in any way that could possibly bias it toward one player vs another will mark the save.

Come to think of it, I think the mods that change just graphics (RealSpace, Immersive Backgrounds, Low Poly Roids) might not mark as modified.


_________________
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)

MEDAL

Joined: 20 Nov 2005
Posts: 13477 on topic

Thank you for registering your game
PostPosted: Tue, 4. May 10, 06:08    Post subject: Reply with quote Print

here a List with the files which shouldn't be changed to stay modified-free (this list could be outdated because it was for 2.0 or 2.5, but i have currently no actual one):

L/x3story.obj
L/true/gamestarts.xml

t/conversations.xml

director/mdfiles.txt

maps/x3_universe.xml
maps/x3_universe_debris.xml
maps/x3_universe_2.0.xml
maps/WareTemplate.xml

types/Animations.txt
types/Bodies.txt
types/BodyData.txt
types/Components.txt
types/CutData.txt
types/Dummies.txt
types/Effects.txt
types/Flight.txt
types/Globals.txt
types/IconData.txt
types/IconTypes.txt
types/Jobs.txt
types/JobWings.txt
types/Lensflares.txt
types/LightTypes.txt
types/Matches.txt
types/Materials.txt
types/Particles3.txt
types/sounds.txt
types/TAsteroids.txt
types/TBackgrounds.txt
types/TBullets.txt
types/TCockpits.txt
types/TDebris.txt
types/TDocks.txt
types/TDocksWrecks.txt
types/TFactories.txt
types/TFactoriesWrecks.txt
types/TGates.txt
types/TLaser.txt
types/TMissiles.txt
types/TPlanets.txt
types/TShields.txt
types/TShips.txt
types/TShipsWrecks.txt
types/TSpecial.txt
types/TSuns.txt
types/TWareB.txt
types/TWareE.txt
types/TWareF.txt
types/TWareM.txt
types/TWareN.txt
types/TWareT.txt
types/VideoLists.txt
types/Videos.txt
types/WareLists.txt
types/hq.xml


_________________
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter Wink

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help Wink
Back to top
View user's profile Send private message
konstans





Joined: 28 Aug 2009
Posts: 12 on topic

Thank you for registering your game
PostPosted: Tue, 4. May 10, 07:56    Post subject: Reply with quote Print

Thanks for the quick replies.

Hmm... so that means that I have to:
A) Test each one
B) Find which files they include
C) Just stick with vanilla + bonus pack...

I really liked having the advanced factory building mod, or factory cruncher, but I guess My factories will remain a mess... which sucks for the hub plot. Smile

Back to top
View user's profile Send private message
argon_emperor



MEDAL

Joined: 12 Dec 2005
Posts: 1047 on topic
Location: Townsville, Australia
Thank you for registering your game
PostPosted: Tue, 4. May 10, 08:45    Post subject: Reply with quote Print

General rule of thumb, if the script/mod requires the script editor to be enabled to work (which incidentally is probably 99% of scripts available, and probably most mods too), then it WILL mark your game as modified. In each of the threads for the mods it will say whether the script editor needs to be activated. If it says it does, it'll give you the modified tag... if it says you don't... then there's a chance it won't.


_________________

***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
Back to top
View user's profile Send private message MSN Messenger
NyxStele





Joined: 04 Jan 2010
Posts: 22 on topic

Thank you for registering your game
PostPosted: Tue, 4. May 10, 12:11    Post subject: Reply with quote Print

Low poly (or invisible) complex model doesn't modify.

NumericRanks has an alternative (non-spk) install method that can keep you unmodified.

Those are the only couple I know of for sure that I have used within the last week.

I was trying to do the same, but there are other really helpful and not game breaking mods like 500km comm range, that I just can't seem to play without at this point. Not worth achievements to me. Oh well.

Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20473 on topic
Location: London
Thank you for registering your game
PostPosted: Tue, 4. May 10, 14:49    Post subject: Reply with quote Print

the only ones that dont modifiy your game, or need the game to be modified to be used, are the purely cosmetic mods, ones that just change the graphics/text.

no unsigned scripts nor md files can be used in an unmodified game


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
qcncr





Joined: 07 Aug 2009



PostPosted: Sat, 10. Mar 12, 14:41    Post subject: Reply with quote Print

Does anyone know If I use scripts and get a "modified tag" does it disable any in game plots?

Thanks

Back to top
View user's profile Send private message
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)

MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 20457 on topic

Thank you for registering your game
PostPosted: Sat, 10. Mar 12, 17:14    Post subject: Reply with quote Print

No, using scripts doesn't disable the ingame plots. Nevertheless scripts may cause problems with the plots depending on what they do. For example destroying plot relevant objects may cause a plot to hang somewhere. If your unsure, whether a script causes issues with plots, ask in the respective script's topic.


_________________
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton
Back to top
View user's profile Send private message Visit poster's website
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Sun, 11. Mar 12, 06:01    Post subject: Reply with quote Print

Basically, to be blunt, you either mod or you dont.

If you do, you get a modified game and thats it for comparing game stats and achievements.

I've not run an unmodified game since X2. And I consider the achievements listed in steam as the biggest joke I've seen all year.

My suggestion is run vanilla and get your achievements, then get serious about your modding and forget the modified tag is even there like most of us here.

You cant have your cake after you've eaten it. So go eat it, then come back and remake a new cake thats better. Very Happy


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
kurush



MEDALMEDALMEDAL

Joined: 07 Nov 2005
Posts: 3952 on topic

Thank you for registering your game
PostPosted: Sun, 11. Mar 12, 07:18    Post subject: Reply with quote Print

apricotslice wrote:

You cant have your cake after you've eaten it. So go eat it, then come back and remake a new cake thats better. Very Happy

I kind of like my cake with signature validation disabled Razz That XTreme in fight takes a while, playing all that time without 500km com range mod and several scripts that are essentially bugfixes would drive me nuts.

Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Sun, 11. Mar 12, 07:22    Post subject: Reply with quote Print

kurush wrote:
apricotslice wrote:

You cant have your cake after you've eaten it. So go eat it, then come back and remake a new cake thats better. Very Happy

I kind of like my cake with signature validation disabled Razz That XTreme in fight takes a while, playing all that time without 500km com range mod and several scripts that are essentially bugfixes would drive me nuts.


I prefer my cake with sprinkles of different colours, and the removal of some of what I consider very stupid ingredients.
Laughing


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
Location: The Dark Side
Thank you for registering your game
PostPosted: Sun, 11. Mar 12, 10:42    Post subject: Reply with quote Print




_________________
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
xTemon



MEDAL

Joined: 09 Jan 2007
Posts: 967 on topic
Location: The other side of nowhere
Thank you for registering your game
PostPosted: Mon, 12. Mar 12, 03:26    Post subject: Reply with quote Print

There are no mods which will not turn your Steam AP or TC game to modified. False patch mods used to be fine in X3R, but it doesn't work for Steam games.

I believe it is because Steam logs all the Cat files contents on install and for every update and for bonus packs. I tried a few very basic mods myself-start xml and a jobs mod that was available-and the game went modified automatically.

Essentially, I found that any tampering with game-files was noted and considered modified; even the most basic and least game-changing, such as the simple change of pictures for start portraits. Nothing even remotely game-changing there, but it went modified anyway, so it definitely keeps track of everything which makes sense.

Only Vanilla AP/TC and bonus pack are available, or you will be modified. Razz

Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
kurush



MEDALMEDALMEDAL

Joined: 07 Nov 2005
Posts: 3952 on topic

Thank you for registering your game
PostPosted: Mon, 12. Mar 12, 04:04    Post subject: Reply with quote Print

xTemon wrote:

Essentially, I found that any tampering with game-files was noted and considered modified;

Vanilla-friendly mods such as enhanced complex hub worked just fine with AP without setting you as modified. And that was before I disabled signature validations in my game Wink I don't think Steam has anything to do with the modified tag (well, except the game code disabling achievements, but this is not really steam).

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 14. Dec 17, 02:24

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.18369 seconds, sql queries = 29