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[Script] Long Range Scanner 1.0 30/4/10
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LV
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Joined: 06 Nov 2002
Posts: 6359 on topic
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PostPosted: Fri, 30. Apr 10, 18:44    Post subject: [Script] Long Range Scanner 1.0 30/4/10 Reply with quote Print



Imperial Library Scripts MUST BE INSTALLED
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Long Range Scanner

The New Low Frequency Locator has four levels, You can upgrade the device via the Bank(not ready yet) or by docking at pirate bases.

The scanner will allow you to scan any ship anywhere, It will report dependant on level the scanned ships details.

To equip the scanner Level 1 costs 400,000 credits, at this level you will get minimal information from the ship covering the pilots skill levels

Level 2 allows access to more information including it's orders (where the ship is trading) and destination and other upgrades, Level 2 costs 1 million credits

Level 3 covers all the ships details and cargo, the cost is 5 million credits

Level 4 is for hunters only, It will report details of all marines and boarding thresholds, it cost 50 million credits


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Below level 4 the scan may be detected and blocked, in addition the ship could become hostile. Even at L4 there is a slight chance of detection

Level 4 Menu (Trade Ship)



Level 4 Marine Info (combat)



_______________________________________
Using The Scanner

Once enabled via the hotkey menu after you buy the L1 scanner just run it.

The scanner will first use shield and laser power to boost the signal and the further the sector where your scanning a ship the longer it takes.

Once your shields are below 10% it will also tap into your energy supplies and use (distance in jumps*2) energy cells per second.

The scan terminates if energy is unavailable so be close or well stocked.


In addition the scanner degrades and you can repair it when docking at pirate bases. If it is not repaired it will be destroyed. (Below L4)

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Tech Info

t 8838
no commands/wares


Troubleshooting

---

I can't install
Tutorial Opening the Script Editor

I've Installed and it doesn't work
How To Use AL Plugins


I still cant use it
Guaranteed Solution


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LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
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LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
Location: The Dark Side
Thank you for registering your game
PostPosted: Fri, 30. Apr 10, 18:45    Post subject: Reply with quote Print

yes i'm an idiot

please kick to s&m Rolling Eyes Embarassed

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Belisarius
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PostPosted: Fri, 30. Apr 10, 18:55    Post subject: Reply with quote Print

Done Very Happy

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Thrandisher





Joined: 01 Jul 2007
Posts: 357 on topic

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PostPosted: Tue, 21. Sep 10, 09:47    Post subject: Reply with quote Print

Mmmm, i could have used this earlyer when i was doing some tests!

Perfect script, thanks!


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Tiedyeguy





Joined: 16 Feb 2004
Posts: 1123 on topic

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PostPosted: Fri, 4. Mar 16, 23:04    Post subject: Reply with quote Print

Sorry for the Necromancy. I'm getting back into AP after a few years away.

Does anyone know where to find a direct download for this? The link sends me to a Google Code archive with roughly 400 files and no way to search within the archive. I didn't see this file anywhere though.


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Viliae





Joined: 12 Apr 2011
Posts: 140 on topic
Location: Katowice, Poland
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PostPosted: Sat, 5. Mar 16, 16:40    Post subject: Reply with quote Print

Hi
I hope thats it: https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/x3tcscripts/lrs.1.0.rar
There is a lot of "Long Range Cargo Scanners", although only this one is made by LV.

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