You going to cheat kill the gates so the AI can't run away?

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Actually, looking at your fleet I don't think anyone will have enough missiles to counter a three like that. The only problem you'll face, is the threat of melting Technojerk's PC.Gavrushka wrote:I dropped the ammo to 68 cases (not 69) in original post - the Rules say 250,000,000 and I respect that.
If the Grand Prix is as boring tomorrow as the last one - I'll spend the time working on a slightly more than mono-dimensional attack fleet.
I can see missile defence could be an issue for me - and I'd not appreciated we had to have any craft with max speed.
Now see, that's just mean.imperium3 wrote:An Oddy or a Deimos would have a field day.
Hee hee. I'd been thinking about PBGs myself, but settled on the given fleet instead. PBGs are just to un-gentlemanly for my likingTenlar Scarflame wrote:Re: PSG's, in Terran Conflict only the Deimos and the Odysseus can mount them. They've become big capital ship doom weapons. No more random pirates with big area effect we... oh wait.
Hee hee, the phrase "Shaving with a combine harvester" springs to mindTenlar Scarflame wrote: If 200 of the harriers are hugging the Ares, sending a few shockwaves in that direction will do a lot more good than harm.
I'm gonna use the cheat package.Tenlar Scarflame wrote:@Technojerk. What script are you using to spawn you fleets? I'm running a similar idea in the Creative Universe and I feel like the process could be a lot more streamlined...
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point