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Xenon_Slayer EGOSOFT


Joined: 09 Nov 2002 Posts: 8664 on topic Location: Ego HQ, Germany (Originally England)

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Posted: Wed, 9. Sep 09, 16:17 Post subject: Upcoming X3: Terran Conflict 2.5 Update Information |
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Hi everyone,
The upcoming X3: Terran Conflict 2.5 update will be available for download in the not too distant future, but to bridge the gap we've decided to let you know what it features.
New Features and Improvements:
- Removed copy protection
- New options for marine training, including multiple skills and duration
- Several boarding aspects improved and corrected
- Rebalanced boarding Xenon ships
- Added a new menu for access to factories connected to a complex
- Production can be toggled for connected factories
- Show wing orders in the context menu for ships in a wing
- Improved Defend Station command
- Added gateless sector option to several flight commands
- Added more information to the property menu including marines
- Added option to change the sorting method for ships in the property menu
- Improved Best Buys/Best Selling Price Locator menu
- Added "Locate in Sector Map" option to context menus
- Added laser bay information to ship info menu
- Added new instructions to script editor and mission director
- Enabled mods to add news articles to the encyclopedia
Fixes:
- Disabled use of more than 2GB RAM again due to bugs
- Renamed Mercenary stations as Rehabilitation Facilities
- Fixed flak weapons becoming inactive after saving
- Fixed references to destroyed homebases of wings
- Fixed Jump and Fly to command for ships and wings
- Fixed wing jumpdrive energy display
- Fixed Attack Shields command
- Fixed Universal Traders flying into hostile territory
- Fixed issue when launching many marines
- Fixed missile resupply settings on boarded ships
- Fixed mission memory leak which led to slow savegames
- Minor improvements and bugfixes
There is no solid release date yet but the update has entered the Release Candidate phase. If anyone wants to take part in the final stages of testing, sign up for DevNet access in your ForumProfile.
Owen
EGOSOFT
_________________
Annoying BurnIt! since 2008...
Last edited by Xenon_Slayer on Thu, 17. Sep 09, 14:23; edited 1 time in total |
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Musicker
Joined: 13 Apr 2006 Posts: 271 on topic

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Posted: Wed, 9. Sep 09, 18:31 Post subject: |
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Sweeeeet!
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Production can be toggled for connected factories
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NS! You can connect your entire complex now and not have to have that super-complicated ship delivery system! 
_________________ Thermaltake Spedo Full Tower
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1.5TB SATA drive (data storage) |
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X-Warrior B AS Moderator


 
Joined: 06 Nov 2002 Posts: 1726 on topic Location: Earth Torus

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Posted: Wed, 9. Sep 09, 18:46 Post subject: |
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Great new features, almost everything I ever wanted.
Except... will the missing factories be added? I'm talking about the M/AM Ammo factory in particular...
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MegaJohnny

Joined: 04 Jun 2008 Posts: 1161 on topic Location: Manchester, UK

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Posted: Wed, 9. Sep 09, 19:34 Post subject: |
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Every patch adds or fixes something significant and adds something sorely missing.
I'm looking forward to this in particular for the property menu sorting.
The amount of whining I've done in its absence...
_________________ Hello, I'm incredibly slow and boring. |
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Kor'ah


Joined: 25 Apr 2007 Posts: 2686 on topic

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clevider

Joined: 13 Feb 2008 Posts: 263 on topic Location: Oregon, USA

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Posted: Wed, 9. Sep 09, 20:18 Post subject: Re: Upcoming X3: Terran Conflict 2.5 Update Information |
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| Xenon_Slayer wrote: |
New Features and Improvements:
- Fixed mission memory leak which lead to slow savegames
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That was a bug? I'd assumed the nigh interminable save/load time was due to the satellites I've been placing in an increasing number of sectors.
Also, I didn't see mention of a bonus pack. Is that later? Do we have to wait for the superbox?
_________________ "I'm not a pirate, I'm a privateer. Pirates destroy ships and take the contents, whereas privateers destroy ships and take the contents. It's a subtle distinction, I grant you, but it is important."
-- Sir Francis Drake appearing on Larry King Live (History Bites) |
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Nanook Moderator


Joined: 15 May 2003 Posts: 17836 on topic Location: In the X-Universe spanning two millenia

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Posted: Wed, 9. Sep 09, 21:43 Post subject: Re: Upcoming X3: Terran Conflict 2.5 Update Information |
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| clevider wrote: |
....
Also, I didn't see mention of a bonus pack. Is that later? Do we have to wait for the superbox? |
Patches and Bonus Packs are totally different animals. Patches come directly from Egosoft. Bonus pack content comes from modders and scripters, and is tested by both Egosoft and volunteers prior to signing and release. If you want info on that, go sign up for Level 3 access and check out the script testing forum.
_________________ Having an Acronym Attack? See the Ego FAQ. Also now for Terran Conflict. |
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Paladin-Solo
Joined: 09 Aug 2009
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Posted: Wed, 9. Sep 09, 22:45 Post subject: |
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| Kor'ah wrote: |
....and ghoul missile fab....and spector missile fab.
It'll be interesting to see if the Flak bug really gets fixed this time. |
I picked up the ATF shipyard mod so i could build those, can't connect them to a complex but its better than nothing, but i'd really like to have the original shipyard back now since its where i used to buy my baldrics and fly them to earth for a jumpdrive.
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gandy|UKCS|
 
Joined: 29 Dec 2008 Posts: 977 on topic

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Posted: Wed, 9. Sep 09, 23:54 Post subject: |
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this update looks sweet 
_________________ Gaming PC
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Kitch
Joined: 09 Mar 2004 Posts: 857 on topic Location: UK

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Posted: Thu, 10. Sep 09, 01:31 Post subject: |
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Very happy with most everything
Aftercare from Egosoft is beyond excellent.
Except this bit:
| Xenon Botherer wrote: |
| Disabled more than 2Gb Ram |
Hope you can find a way to fix that.
_________________
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softweir

Joined: 22 Mar 2004 Posts: 4115 on topic Location: Croydon, London, UK

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Posted: Thu, 10. Sep 09, 02:46 Post subject: |
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| Kitch wrote: |
Very happy with most everything ... Except this bit:
| Xenon Botherer wrote: |
| Disabled more than 2Gb Ram |
Hope you can find a way to fix that. |
It may not be fixable. If the fault is with windows 64-bit implementation (iirc the problem only affects 64-bit OS users) or device driver implementation or something then there will be nothing Egosoft can do about it.
_________________ Arthur C. Clarke's 3rd Law: "Any sufficiently advanced technology is indistinguishable from magic".
Gregory Benford's Corollary to Clarke's Third Law: "Any technology distinguishable from magic is insufficiently advanced." |
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tidurlagi

Joined: 18 Aug 2009 Posts: 119 on topic Location: Indonesia

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Posted: Thu, 10. Sep 09, 07:16 Post subject: |
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Wow, a lot of problem will be solved and new things implemented.
Great work, cant wait to download and install it.
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empiro
Joined: 08 Dec 2005 Posts: 114 on topic

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Posted: Thu, 10. Sep 09, 08:41 Post subject: Re: Upcoming X3: Terran Conflict 2.5 Update Information |
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Super awesome. Definitely looking forward to the patch. The marine training messages were really driving me nuts!
I wonder what this means, though:
| Xenon_Slayer wrote: |
[*]Fixed mission memory leak which lead to slow savegames
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The game saves faster? The game doesn't start running super slowly after a couple of game days? I hope it fixes the latter!
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mad_axeman

Joined: 06 Mar 2004 Posts: 1275 on topic Location: Standing at the gates to Hell

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Posted: Thu, 10. Sep 09, 10:36 Post subject: |
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Is there a fix to the scan asteroid missions failing as soon as you scan the last asteroid?
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Xenon_Slayer EGOSOFT


Joined: 09 Nov 2002 Posts: 8664 on topic Location: Ego HQ, Germany (Originally England)

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Posted: Thu, 10. Sep 09, 11:46 Post subject: Re: Upcoming X3: Terran Conflict 2.5 Update Information |
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| empiro wrote: |
| Xenon_Slayer wrote: |
[*]Fixed mission memory leak which lead to slow savegames
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The game saves faster? The game doesn't start running super slowly after a couple of game days? I hope it fixes the latter! |
Your Frames Per Second will be higher. The slowdown got progressively worse the longer you played the game, so people with relatively short game ages will probably see no difference. On the other end of the scale, the savegame which I was testing went from 5 FPS to 40 FPS!
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Annoying BurnIt! since 2008... |
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