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Upcoming X3: Terran Conflict 2.5 Update Information
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Xenon_Slayer
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PostPosted: Wed, 9. Sep 09, 16:17    Post subject: Upcoming X3: Terran Conflict 2.5 Update Information Reply with quote Print

Hi everyone,

The upcoming X3: Terran Conflict 2.5 update will be available for download in the not too distant future, but to bridge the gap we've decided to let you know what it features.

New Features and Improvements:
  • Removed copy protection
  • New options for marine training, including multiple skills and duration
  • Several boarding aspects improved and corrected
  • Rebalanced boarding Xenon ships
  • Added a new menu for access to factories connected to a complex
  • Production can be toggled for connected factories
  • Show wing orders in the context menu for ships in a wing
  • Improved Defend Station command
  • Added gateless sector option to several flight commands
  • Added more information to the property menu including marines
  • Added option to change the sorting method for ships in the property menu
  • Improved Best Buys/Best Selling Price Locator menu
  • Added "Locate in Sector Map" option to context menus
  • Added laser bay information to ship info menu
  • Added new instructions to script editor and mission director
  • Enabled mods to add news articles to the encyclopedia

Fixes:
  • Disabled use of more than 2GB RAM again due to bugs
  • Renamed Mercenary stations as Rehabilitation Facilities
  • Fixed flak weapons becoming inactive after saving
  • Fixed references to destroyed homebases of wings
  • Fixed Jump and Fly to command for ships and wings
  • Fixed wing jumpdrive energy display
  • Fixed Attack Shields command
  • Fixed Universal Traders flying into hostile territory
  • Fixed issue when launching many marines
  • Fixed missile resupply settings on boarded ships
  • Fixed mission memory leak which led to slow savegames
  • Minor improvements and bugfixes


There is no solid release date yet but the update has entered the Release Candidate phase. If anyone wants to take part in the final stages of testing, sign up for DevNet access in your ForumProfile.

Owen
EGOSOFT


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Last edited by Xenon_Slayer on Thu, 17. Sep 09, 14:23; edited 1 time in total
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Musicker





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PostPosted: Wed, 9. Sep 09, 18:31    Post subject: Reply with quote Print

Sweeeeet!

Quote:

Production can be toggled for connected factories


NS! You can connect your entire complex now and not have to have that super-complicated ship delivery system! Wink


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PostPosted: Wed, 9. Sep 09, 18:46    Post subject: Reply with quote Print

Great new features, almost everything I ever wanted.

Except... will the missing factories be added? I'm talking about the M/AM Ammo factory in particular...

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MegaJohnny





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PostPosted: Wed, 9. Sep 09, 19:34    Post subject: Reply with quote Print

Every patch adds or fixes something significant and adds something sorely missing.

I'm looking forward to this in particular for the property menu sorting.

The amount of whining I've done in its absence...


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Kor'ah



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PostPosted: Wed, 9. Sep 09, 19:38    Post subject: Reply with quote Print

....and ghoul missile fab....and spector missile fab.

It'll be interesting to see if the Flak bug really gets fixed this time.


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clevider





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PostPosted: Wed, 9. Sep 09, 20:18    Post subject: Re: Upcoming X3: Terran Conflict 2.5 Update Information Reply with quote Print

Xenon_Slayer wrote:

New Features and Improvements:

  • Fixed mission memory leak which lead to slow savegames



Surprised That was a bug? I'd assumed the nigh interminable save/load time was due to the satellites I've been placing in an increasing number of sectors.

Also, I didn't see mention of a bonus pack. Is that later? Do we have to wait for the superbox?


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PostPosted: Wed, 9. Sep 09, 21:43    Post subject: Re: Upcoming X3: Terran Conflict 2.5 Update Information Reply with quote Print

clevider wrote:
....
Also, I didn't see mention of a bonus pack. Is that later? Do we have to wait for the superbox?


Patches and Bonus Packs are totally different animals. Patches come directly from Egosoft. Bonus pack content comes from modders and scripters, and is tested by both Egosoft and volunteers prior to signing and release. If you want info on that, go sign up for Level 3 access and check out the script testing forum.


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Paladin-Solo





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PostPosted: Wed, 9. Sep 09, 22:45    Post subject: Reply with quote Print

Kor'ah wrote:
....and ghoul missile fab....and spector missile fab.

It'll be interesting to see if the Flak bug really gets fixed this time.


I picked up the ATF shipyard mod so i could build those, can't connect them to a complex but its better than nothing, but i'd really like to have the original shipyard back now since its where i used to buy my baldrics and fly them to earth for a jumpdrive.

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PostPosted: Wed, 9. Sep 09, 23:54    Post subject: Reply with quote Print

this update looks sweet Smile


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PostPosted: Thu, 10. Sep 09, 01:31    Post subject: Reply with quote Print

Very happy with most everything Smile

Aftercare from Egosoft is beyond excellent.


Except this bit:

Xenon Botherer wrote:
Disabled more than 2Gb Ram


Sad

Hope you can find a way to fix that.


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softweir



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PostPosted: Thu, 10. Sep 09, 02:46    Post subject: Reply with quote Print

Kitch wrote:
Very happy with most everything ... Except this bit:

Xenon Botherer wrote:
Disabled more than 2Gb Ram


Sad

Hope you can find a way to fix that.


It may not be fixable. If the fault is with windows 64-bit implementation (iirc the problem only affects 64-bit OS users) or device driver implementation or something then there will be nothing Egosoft can do about it.


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PostPosted: Thu, 10. Sep 09, 07:16    Post subject: Reply with quote Print

Wow, a lot of problem will be solved and new things implemented.
Great work, cant wait to download and install it.

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empiro





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PostPosted: Thu, 10. Sep 09, 08:41    Post subject: Re: Upcoming X3: Terran Conflict 2.5 Update Information Reply with quote Print

Super awesome. Definitely looking forward to the patch. The marine training messages were really driving me nuts!

I wonder what this means, though:

Xenon_Slayer wrote:

[*]Fixed mission memory leak which lead to slow savegames


The game saves faster? The game doesn't start running super slowly after a couple of game days? I hope it fixes the latter!

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PostPosted: Thu, 10. Sep 09, 10:36    Post subject: Reply with quote Print

Is there a fix to the scan asteroid missions failing as soon as you scan the last asteroid?

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Xenon_Slayer
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PostPosted: Thu, 10. Sep 09, 11:46    Post subject: Re: Upcoming X3: Terran Conflict 2.5 Update Information Reply with quote Print

empiro wrote:
Xenon_Slayer wrote:

[*]Fixed mission memory leak which lead to slow savegames
The game saves faster? The game doesn't start running super slowly after a couple of game days? I hope it fixes the latter!


Your Frames Per Second will be higher. The slowdown got progressively worse the longer you played the game, so people with relatively short game ages will probably see no difference. On the other end of the scale, the savegame which I was testing went from 5 FPS to 40 FPS!


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