Upcoming X3: Terran Conflict 2.5 Update Information

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Xenon_Slayer
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Upcoming X3: Terran Conflict 2.5 Update Information

Post by Xenon_Slayer »

Hi everyone,

The upcoming X3: Terran Conflict 2.5 update will be available for download in the not too distant future, but to bridge the gap we've decided to let you know what it features.

New Features and Improvements:
  • Removed copy protection
  • New options for marine training, including multiple skills and duration
  • Several boarding aspects improved and corrected
  • Rebalanced boarding Xenon ships
  • Added a new menu for access to factories connected to a complex
  • Production can be toggled for connected factories
  • Show wing orders in the context menu for ships in a wing
  • Improved Defend Station command
  • Added gateless sector option to several flight commands
  • Added more information to the property menu including marines
  • Added option to change the sorting method for ships in the property menu
  • Improved Best Buys/Best Selling Price Locator menu
  • Added "Locate in Sector Map" option to context menus
  • Added laser bay information to ship info menu
  • Added new instructions to script editor and mission director
  • Enabled mods to add news articles to the encyclopedia
Fixes:
  • Disabled use of more than 2GB RAM again due to bugs
  • Renamed Mercenary stations as Rehabilitation Facilities
  • Fixed flak weapons becoming inactive after saving
  • Fixed references to destroyed homebases of wings
  • Fixed Jump and Fly to command for ships and wings
  • Fixed wing jumpdrive energy display
  • Fixed Attack Shields command
  • Fixed Universal Traders flying into hostile territory
  • Fixed issue when launching many marines
  • Fixed missile resupply settings on boarded ships
  • Fixed mission memory leak which led to slow savegames
  • Minor improvements and bugfixes
There is no solid release date yet but the update has entered the Release Candidate phase. If anyone wants to take part in the final stages of testing, sign up for DevNet access in your [url=http://forum.egosoft.com/profile.php?mode=editprofile][b]Fo[/b]rum[b]Pr[/b]ofile[/url].

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Last edited by Xenon_Slayer on Thu, 17. Sep 09, 14:23, edited 1 time in total.
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Post by Musicker »

Sweeeeet!
Production can be toggled for connected factories
NS! You can connect your entire complex now and not have to have that super-complicated ship delivery system! ;)
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Post by X-Warrior B AS »

Great new features, almost everything I ever wanted.

Except... will the missing factories be added? I'm talking about the M/AM Ammo factory in particular...
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Post by MegaJohnny »

Every patch adds or fixes something significant and adds something sorely missing.

I'm looking forward to this in particular for the property menu sorting.

The amount of whining I've done in its absence...
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Post by Kor'ah »

....and ghoul missile fab....and spector missile fab.

It'll be interesting to see if the Flak bug really gets fixed this time.
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Re: Upcoming X3: Terran Conflict 2.5 Update Information

Post by clevider »

Xenon_Slayer wrote: New Features and Improvements:
  • Fixed mission memory leak which lead to slow savegames
:o That was a bug? I'd assumed the nigh interminable save/load time was due to the satellites I've been placing in an increasing number of sectors.

Also, I didn't see mention of a bonus pack. Is that later? Do we have to wait for the superbox?
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Re: Upcoming X3: Terran Conflict 2.5 Update Information

Post by Nanook »

clevider wrote:....
Also, I didn't see mention of a bonus pack. Is that later? Do we have to wait for the superbox?
Patches and Bonus Packs are totally different animals. Patches come directly from Egosoft. Bonus pack content comes from modders and scripters, and is tested by both Egosoft and volunteers prior to signing and release. If you want info on that, go sign up for Level 3 access and check out the script testing forum.
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Post by Paladin-Solo »

Kor'ah wrote:....and ghoul missile fab....and spector missile fab.

It'll be interesting to see if the Flak bug really gets fixed this time.
I picked up the ATF shipyard mod so i could build those, can't connect them to a complex but its better than nothing, but i'd really like to have the original shipyard back now since its where i used to buy my baldrics and fly them to earth for a jumpdrive.
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Post by gandy|UKCS| »

this update looks sweet :)
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Post by Kitch »

Very happy with most everything :)

Aftercare from Egosoft is beyond excellent.


Except this bit:
Xenon Botherer wrote:Disabled more than 2Gb Ram
:(

Hope you can find a way to fix that.
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Post by softweir »

Kitch wrote:Very happy with most everything ... Except this bit:
Xenon Botherer wrote:Disabled more than 2Gb Ram
:(

Hope you can find a way to fix that.
It may not be fixable. If the fault is with windows 64-bit implementation (iirc the problem only affects 64-bit OS users) or device driver implementation or something then there will be nothing Egosoft can do about it.
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tidurlagi
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Post by tidurlagi »

Wow, a lot of problem will be solved and new things implemented.
Great work, cant wait to download and install it.
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Re: Upcoming X3: Terran Conflict 2.5 Update Information

Post by empiro »

Super awesome. Definitely looking forward to the patch. The marine training messages were really driving me nuts!

I wonder what this means, though:
Xenon_Slayer wrote: [*]Fixed mission memory leak which lead to slow savegames
The game saves faster? The game doesn't start running super slowly after a couple of game days? I hope it fixes the latter!
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Post by mad_axeman »

Is there a fix to the scan asteroid missions failing as soon as you scan the last asteroid?
Xenon_Slayer
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Re: Upcoming X3: Terran Conflict 2.5 Update Information

Post by Xenon_Slayer »

empiro wrote:
Xenon_Slayer wrote: [*]Fixed mission memory leak which lead to slow savegames
The game saves faster? The game doesn't start running super slowly after a couple of game days? I hope it fixes the latter!
Your Frames Per Second will be higher. The slowdown got progressively worse the longer you played the game, so people with relatively short game ages will probably see no difference. On the other end of the scale, the savegame which I was testing went from 5 FPS to 40 FPS!
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Post by Gavrushka »

IT FIXES current savegames... Xenon Slayer, the blank cheque is in the post - That's absolutely fantastic!! :D
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Post by Smyde »

Does it stop marines sometimes just floating in space rather than moving towards the target?

Also are you able to provide some screenshots of the new menus?

Keep up the good work
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Post by Kapakio »

softweir wrote:
Kitch wrote:Very happy with most everything ... Except this bit:
Xenon Botherer wrote:Disabled more than 2Gb Ram
:(

Hope you can find a way to fix that.
It may not be fixable. If the fault is with windows 64-bit implementation (iirc the problem only affects 64-bit OS users) or device driver implementation or something then there will be nothing Egosoft can do about it.
It also affects 32-bit OS, of course, after you enable the +3Gb flag.
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Post by edammer »

Cant wait.
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Re: Upcoming X3: Terran Conflict 2.5 Update Information

Post by Technojerk36 »

Xenon_Slayer wrote: Disabled use of more than 2GB RAM again due to bugs
Wait, my game lags slightly in Home of Light (Like a gajillion civillian vessals all over the place) and that's with 6GB RAM. I'm guessing my game would like drop to 5fps if I was forced to use only 2GB of RAM.
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