[SCRIPT] Add Missing Ware Selling Locations

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Mysterial
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[SCRIPT] Add Missing Ware Selling Locations

Post by Mysterial » Tue, 25. Aug 09, 02:36

This script adds several wares to various docks that have no selling locations in the vanilla game. The list includes:
Dragonfly Missile - Added to a couple Argon and Teladi Equipment Docks
Flak Artillery Array - Added to all Teladi Equipment Docks
Cluster Flak Array - Added to all Argon Equipment Docks
Incendiary Bomb Launcher - Added to Pirate Anarchy Ports
Plasma Burst Generator - Added to Pirate Anarchy Ports
Fighter Drone MkII - Added to various trading stations

Download Link (FileFront)

Image
Installation:
Extract the archive to your base X3:TC directory with folder information enabled. Or copy the files to the matching directories in your X3:TC installation directly.


The AI traders will automatically trade all of these around except for Fighter Drone MkII, which is not in any traders' shopping list. For those, included is also an (optional, off by default) AL plugin that will hijack the dock trader script of any traders that already deal in Fighter Drone MkI to also deal in Fighter Drone MkII.

Besides causing these wares to move around in the universe a bit, it also reduces the probability of the factories getting killed by the game, as it tends to do to factories that aren't doing anything for long periods of time, as will happen if the factories producing these wares become full.

Resources used:
-Text file/page 7171 (page 7171 is shared by all my stuff)


Edit: Added working xdownloads Download link. X2-Illuminatus
Last edited by Mysterial on Tue, 15. Sep 09, 02:36, edited 1 time in total.

someone else
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Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else » Tue, 25. Aug 09, 10:11

looks cool... :D do you have looked at the Terran economy? they feel the lack of food and most of the stations "die" because of no food available. Some guys alleviated this by adding protein paste fabs in terran sectors.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

Mysterial
Posts: 329
Joined: Wed, 6. Nov 02, 21:31
x4

Post by Mysterial » Wed, 26. Aug 09, 01:23

I am considering writing some other scripts to modify how the economy works, but for this one I just want to get all the wares moving around the universe :)

Alkeena
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Joined: Tue, 15. May 07, 20:43

Post by Alkeena » Wed, 26. Aug 09, 16:56

someone else wrote:looks cool... :D do you have looked at the Terran economy? they feel the lack of food and most of the stations "die" because of no food available. Some guys alleviated this by adding protein paste fabs in terran sectors.
I've seen this protein fab fix noted several other places but haven't been able to find the actual script or thread people seem to be talking about...Who wrote it? What was it's name? Do you have a link to the thread?

someone else
Posts: 2970
Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else » Wed, 26. Aug 09, 17:21

it is a change in the universe map (so only a new game will spawn the fabs) made by draffut in his Bug-player fixes mod.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.

Alkeena
Posts: 414
Joined: Tue, 15. May 07, 20:43

Post by Alkeena » Wed, 26. Aug 09, 17:32

Ah, I'm already running it then. I thought there was something additional everyone was using.

Mysterial
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Joined: Wed, 6. Nov 02, 21:31
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Post by Mysterial » Sun, 30. Aug 09, 23:44

Anyone notice any issues or have comments? I haven't noticed anything myself so I'm just going to remove the [BETA] tag soon.

Alkeena
Posts: 414
Joined: Tue, 15. May 07, 20:43

Post by Alkeena » Mon, 31. Aug 09, 00:01

I like the concept but haven't actually played enough with it to provide much feedback...I keep restarting to test various mods and bugfixes... :-\

Fus
Posts: 69
Joined: Sun, 20. Nov 05, 19:37
x3

Post by Fus » Thu, 8. Oct 09, 17:44

I have Peerguardian running and clicking on the filefront link gets blocked,
this is what PG reports : PSI FAKES PHOTOBKT Split_B IP 38.118.213.10.

Just thought it odd, I disabled PG to get it :)[/i]

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Khensu
Posts: 110
Joined: Wed, 28. Oct 09, 10:42
x3tc

Post by Khensu » Thu, 29. Oct 09, 02:49

could you do a script about the "missing" Repair Laser, or if there is a script, plz tell me where I can get it :)

campesino6969
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Joined: Mon, 31. Aug 09, 00:16

Post by campesino6969 » Sat, 1. May 10, 19:59

someone else wrote:looks cool... :D do you have looked at the Terran economy? they feel the lack of food and most of the stations "die" because of no food available. Some guys alleviated this by adding protein paste fabs in terran sectors.
Man i need that script for protein paste where can i find it!!!
rookiee

Shootist
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Joined: Sat, 10. Sep 05, 02:05
x4

Post by Shootist » Fri, 7. May 10, 17:46

campesino6969 wrote:
someone else wrote:looks cool... :D do you have looked at the Terran economy? they feel the lack of food and most of the stations "die" because of no food available. Some guys alleviated this by adding protein paste fabs in terran sectors.
Man i need that script for protein paste where can i find it!!!
I am not bumping this post. 8)

Khift
Posts: 127
Joined: Mon, 20. Dec 10, 03:11

Post by Khift » Wed, 29. Dec 10, 01:15

This is a great fix OP, but I have one more request: can you add Tractor Beams as well? AFAIK no stations or equipment docks list them as wares so despite being able to sell them yourself the NPCs never deal in them, causing the Tractor Beam Factories to despawn.

konstans
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Joined: Fri, 28. Aug 09, 03:04
x4

Post by konstans » Sun, 2. Oct 11, 05:37

File link is now dead.

I googled the file name, but there are no mirrors that popped up.

Please help? =)

Mrreg
Posts: 121
Joined: Thu, 10. May 12, 01:59
x3tc

Post by Mrreg » Fri, 25. May 12, 18:56

I'd like to check this out, but the download link is dead. Anyone have this and can post it somewhere?

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