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[SCRIPT] Add Missing Ware Selling Locations
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Mysterial



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Joined: 06 Nov 2002
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PostPosted: Tue, 25. Aug 09, 02:36    Post subject: [SCRIPT] Add Missing Ware Selling Locations Reply with quote Print

This script adds several wares to various docks that have no selling locations in the vanilla game. The list includes:
Dragonfly Missile - Added to a couple Argon and Teladi Equipment Docks
Flak Artillery Array - Added to all Teladi Equipment Docks
Cluster Flak Array - Added to all Argon Equipment Docks
Incendiary Bomb Launcher - Added to Pirate Anarchy Ports
Plasma Burst Generator - Added to Pirate Anarchy Ports
Fighter Drone MkII - Added to various trading stations

Download Link (FileFront)


Installation:
Extract the archive to your base X3:TC directory with folder information enabled. Or copy the files to the matching directories in your X3:TC installation directly.


The AI traders will automatically trade all of these around except for Fighter Drone MkII, which is not in any traders' shopping list. For those, included is also an (optional, off by default) AL plugin that will hijack the dock trader script of any traders that already deal in Fighter Drone MkI to also deal in Fighter Drone MkII.

Besides causing these wares to move around in the universe a bit, it also reduces the probability of the factories getting killed by the game, as it tends to do to factories that aren't doing anything for long periods of time, as will happen if the factories producing these wares become full.

Resources used:
-Text file/page 7171 (page 7171 is shared by all my stuff)


Edit: Added working xdownloads Download link. X2-Illuminatus



Last edited by Mysterial on Tue, 15. Sep 09, 02:36; edited 1 time in total
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someone else





Joined: 18 Jun 2006
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PostPosted: Tue, 25. Aug 09, 10:11    Post subject: Reply with quote Print

looks cool... Very Happy do you have looked at the Terran economy? they feel the lack of food and most of the stations "die" because of no food available. Some guys alleviated this by adding protein paste fabs in terran sectors.


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Mysterial



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PostPosted: Wed, 26. Aug 09, 01:23    Post subject: Reply with quote Print

I am considering writing some other scripts to modify how the economy works, but for this one I just want to get all the wares moving around the universe Smile

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Alkeena





Joined: 15 May 2007



PostPosted: Wed, 26. Aug 09, 16:56    Post subject: Reply with quote Print

someone else wrote:
looks cool... Very Happy do you have looked at the Terran economy? they feel the lack of food and most of the stations "die" because of no food available. Some guys alleviated this by adding protein paste fabs in terran sectors.


I've seen this protein fab fix noted several other places but haven't been able to find the actual script or thread people seem to be talking about...Who wrote it? What was it's name? Do you have a link to the thread?

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someone else





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PostPosted: Wed, 26. Aug 09, 17:21    Post subject: Reply with quote Print

it is a change in the universe map (so only a new game will spawn the fabs) made by draffut in his Bug-player fixes mod.


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Alkeena





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PostPosted: Wed, 26. Aug 09, 17:32    Post subject: Reply with quote Print

Ah, I'm already running it then. I thought there was something additional everyone was using.

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Mysterial



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PostPosted: Sun, 30. Aug 09, 23:44    Post subject: Reply with quote Print

Anyone notice any issues or have comments? I haven't noticed anything myself so I'm just going to remove the [BETA] tag soon.

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Alkeena





Joined: 15 May 2007



PostPosted: Mon, 31. Aug 09, 00:01    Post subject: Reply with quote Print

I like the concept but haven't actually played enough with it to provide much feedback...I keep restarting to test various mods and bugfixes... :-\

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Fus





Joined: 20 Nov 2005
Posts: 69 on topic

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PostPosted: Thu, 8. Oct 09, 17:44    Post subject: Reply with quote Print

I have Peerguardian running and clicking on the filefront link gets blocked,
this is what PG reports : PSI FAKES PHOTOBKT Split_B IP 38.118.213.10.

Just thought it odd, I disabled PG to get it Smile[/i]

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Khensu





Joined: 28 Oct 2009
Posts: 110 on topic

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PostPosted: Thu, 29. Oct 09, 02:49    Post subject: Reply with quote Print

could you do a script about the "missing" Repair Laser, or if there is a script, plz tell me where I can get it Smile

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campesino6969





Joined: 31 Aug 2009



PostPosted: Sat, 1. May 10, 19:59    Post subject: Reply with quote Print

someone else wrote:
looks cool... Very Happy do you have looked at the Terran economy? they feel the lack of food and most of the stations "die" because of no food available. Some guys alleviated this by adding protein paste fabs in terran sectors.


Man i need that script for protein paste where can i find it!!!


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Shootist





Joined: 10 Sep 2005
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PostPosted: Fri, 7. May 10, 17:46    Post subject: Reply with quote Print

campesino6969 wrote:
someone else wrote:
looks cool... Very Happy do you have looked at the Terran economy? they feel the lack of food and most of the stations "die" because of no food available. Some guys alleviated this by adding protein paste fabs in terran sectors.


Man i need that script for protein paste where can i find it!!!


I am not bumping this post. Cool

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Khift





Joined: 20 Dec 2010



PostPosted: Wed, 29. Dec 10, 01:15    Post subject: Reply with quote Print

This is a great fix OP, but I have one more request: can you add Tractor Beams as well? AFAIK no stations or equipment docks list them as wares so despite being able to sell them yourself the NPCs never deal in them, causing the Tractor Beam Factories to despawn.

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konstans





Joined: 28 Aug 2009
Posts: 12 on topic

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PostPosted: Sun, 2. Oct 11, 05:37    Post subject: Reply with quote Print

File link is now dead.

I googled the file name, but there are no mirrors that popped up.

Please help? =)

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Mrreg





Joined: 10 May 2012
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PostPosted: Fri, 25. May 12, 18:56    Post subject: Reply with quote Print

I'd like to check this out, but the download link is dead. Anyone have this and can post it somewhere?

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