EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[ALP]Imperial Laboratories: Escape Pods 1.1 28/5/09
Post new topic Reply to topic Goto page 1, 2, 3, 4  Next
View previous topic :: View next topic
Author Message
LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
Location: The Dark Side
Thank you for registering your game
modified
PostPosted: Mon, 25. May 09, 23:31    Post subject: [ALP]Imperial Laboratories: Escape Pods 1.1 28/5/09 Reply with quote Print

Description

A little plugin for the purists and DiD mob who don't want to pussy out by reloading on death.



Date 28/5/09
Version 1.1 Beta Test



Extra Install Info: Important

This plugin requires Imperial Library Scripts to be installed, Do so!



_____________

The plugin is pretty stable, it needs some testing for bugs i didn't think of and also costings that as usual i pulled out of my rear (a well educated guess tbh Wink )

AL Plugin giving the playership escape pods to immediately launch when close to death or on pilot orders.

Escape Pods can be found via Argon Equipment Docks (Teladi & Boron Soon)

On their own they do nothing but after you have set the 2 new hotkeys you can install an Escape Pod to any of your ships.




There are 2 Hotkeys


Activate Escape Pod

This command will install a pod and also turn it on and off via hotkey press.

Once activated if your ship has an escape pod in its cargo bay you will be able to choose from 4 different Pod types.


Eject Escape Pod

This will instantly eject you into your EP if installed. The pod will immediately set off to the nearest station/shipyard




----------------------------------------------------------------------------

Pod Types





Standard Pod
The standard pod will eject at the stated shield or hull threshold and fly to the nearest friendly shipyard.

The device has no extras

Luxury Pod
The Luxury Pod once ejected will allow you to choose any of your ships with docking ports to land on or the nearest friendly shipyard, it also comes with a much needed SETA device

Executive Pod
The Executive Pod comes with more speed, and SETA< it will also allow targeting of the nearest friendly station in addition to the nearest shipyard or player owner docking class ship.

Presidential Pod
The Presidential Pod comes with all the above features and also with a Trading System Extension allowing you to link to the nearest shipyard if you have property or ships in that sector


Pod Naviagtion


As long as you buy above standard you will get some options, shown above is Executive Level and above where your dockable ships, the nearest shipyard and the nearest station are given as docking options.

Remember there are no options for standard

------------------------

All pods are controlled via AI, you can alter course but they will soon return to their course setting, only ejecting into you space suit will relinquish control and the pod will terminate.

Once docked the pod will self destruct and you will return to your space suit.

If the eject is called because your shield or hull value is below your set threshold and it is due to an attacking ship your ship will either self destruct or be captured by the attacking ships race.

------------------------------

Setting Thresholds

Shields



If you turn your EP on via the activate hotkey and your ship has an escape pod stored (found at argon EQD's) once the pod type has been chosen you will be asked to set thresholds between 0 and 100

if you ignore this option shields are set to 30% threshold automatically. (pressing escape)



Hull




As above, ignoring the option sets the hull to 100% threshold.



Remove Thresholds



When you turn the EP off via the Activate Hotkey you will be given the option to reset the thresholds.

----------------

NOTE

This plugin does not guarantee you will not be killed, i could make you invincible but i'm not doing, there is always the chance in the split second of ejecting you will be hit by laser fire or proximity explosion but once the pod gets going you should be fine.




_-_-_-_-_-_

Install

Use the exe or rar files if you know how to install manually.

The script is an ALP
How To Use AL Plugins so turn it off before removing or uninstalling, it should clear everything up within 10 mins of being turned off.


Please test, try to break/cheat and feedback Smile







EXE


RAR (Unpacked)


_________________
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses


Last edited by LV on Fri, 17. Jul 09, 00:49; edited 2 times in total
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Babarix





Joined: 05 Nov 2006
Posts: 6 on topic

Thank you for registering your game
PostPosted: Tue, 26. May 09, 03:26    Post subject: Reply with quote Print

I want to try it, so i get it and install it. I renamed a copy of the t file because i use the German Version of X3TC.

After i load a savegame i got the message that the script is installed.
So i dockt at the Equipment Docks and bought an Escape Pod.
So far everything was fine.

BUT now i wanna set the hotkeys, but i cant find your hotkeys in the option.

So i looked at your script an see that you call two scripts that arent in the downlaod package.
Code:
$id = register hotkey $text to call script 'plugin.lv.signal.eject.esc.pod'
$id = register hotkey $text to call script 'plugin.lv.signal.pl.at.esc.pod'

So this Files are missing or i get somthing wrong.

And before you ask i have the Imperial Library Scripts.

Back to top
View user's profile Send private message
LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
Location: The Dark Side
Thank you for registering your game
PostPosted: Tue, 26. May 09, 20:35    Post subject: Reply with quote Print

well spotted, re download and re install the 2 scripts are now added

cheers Smile

LV Slaps Himself

Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Babarix





Joined: 05 Nov 2006
Posts: 6 on topic

Thank you for registering your game
PostPosted: Tue, 26. May 09, 23:41    Post subject: Reply with quote Print

It Works now.

Nice Script.
But i hope i musen't use the pod to often Very Happy

Back to top
View user's profile Send private message
Nanook
Moderator (English)
Moderator (English)



Joined: 15 May 2003
Posts: 25799 on topic
Location: In the X-Universe spanning two millenia
Thank you for registering your game
PostPosted: Wed, 27. May 09, 01:55    Post subject: Reply with quote Print

Just how much is one's hide worth in a DiD game? Wink

I think the current pricing structure is at least an order of magnitude too small. In fact, I'd arrange the pricing such that they start at maybe a million for the basic model. Is it easy for the user to change?

Cool concept though, and I'm downloading it to add to my current DiD game. Very Happy


_________________
Having an Acronym Attack? See the Ego FAQ. Also now for Terran Conflict and Albion Prelude.
NOT an Egosoft employee.
Back to top
View user's profile Send private message
LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
Location: The Dark Side
Thank you for registering your game
PostPosted: Wed, 27. May 09, 10:41    Post subject: Reply with quote Print

the pricing is unique to each ship


200k max limit though but as i said i'm open to pricing feedback

currently it's something like price of ship/500

lux *2
exec*4
pres*7

Back to top
View user's profile Send private message Visit poster's website MSN Messenger
ezra-r





Joined: 14 Oct 2005
Posts: 3008 on topic

Thank you for registering your game
PostPosted: Wed, 27. May 09, 11:41    Post subject: Reply with quote Print

I think it is a very good idea, that way you can get your own ship destroyed without ending the game forcibly, because if you eject AI ships will atack you in your space suit so ejecting had no sense to avoid getting killed, so now you can scape and try to start over with another ship.

You may want to add this to bonus pack, it is a great addition that adds a missing and unique role to the game


_________________
Ideas: Fix Cap Boost * Revamp Miner Profession
X3 mods: Shielding Upgrade *Pirate Patrols,Khaa'k Invasions
Creative: Nula The Xenon
Back to top
View user's profile Send private message
Forked



MEDALMEDALMEDAL

Joined: 09 Feb 2008
Posts: 88 on topic

Thank you for registering your game
PostPosted: Wed, 27. May 09, 18:11    Post subject: Reply with quote Print

Excellent idea! I love it. This will be a must-have script for me as soon as I can start playing again. Thank you Smile


_________________
newbie
Back to top
View user's profile Send private message
LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
Location: The Dark Side
Thank you for registering your game
PostPosted: Thu, 28. May 09, 01:37    Post subject: Reply with quote Print

updated to 1.1

a few slight tweaks and some non working scripts removed, no cash changes yet

uninstall 1.0 and install 1.0


_________________
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Skorne Tet'Zu





Joined: 27 Mar 2006
Posts: 125 on topic

Thank you for registering your game
PostPosted: Mon, 6. Jul 09, 22:09    Post subject: Love It - Love It - Love It Reply with quote Print

I've said it before, and I'll say it again... These SCRIPTS make a GREAT Game.... SERIOUSLY ROCK!!!

But I gotta give special props to this Escape Pod. It just saved my ship.

I normally 'Manually Eject' around 0% shlds & 50% hull (don't want to take chances). Well... with the EP set at shlds: 0% hull 15%, when I saw my hull hit 50% Surprised ... I figured cool... Time to test this thing. Except the Kha'ak Corvette blew when I hit around 20% - HOW SWEET WAS THAT!!!

The extra time is literally a 'Life Safer'!!! Very Happy

Great Script.... THANX!!!


_________________
Skorne Tet'Zu
Corny Signture Saying Removed
Back to top
View user's profile Send private message Yahoo Messenger
shilhi





Joined: 15 Apr 2007
Posts: 640 on topic

Thank you for registering your game
PostPosted: Mon, 13. Jul 09, 09:07    Post subject: Reply with quote Print

This sounds awesome. Thanks. This will come in handy for the Improved Races mod. Enemy ships are EVERYWHERE and insane.

Back to top
View user's profile Send private message
anneonemous





Joined: 10 Oct 2006
Posts: 224 on topic

Thank you for registering your game
PostPosted: Thu, 16. Jul 09, 04:50    Post subject: Reply with quote Print

LV,

Thanks - I've been wanting this addition to the X series ever since I started playing (06 maybe?). It's the primary thing I missed from the original 'elite' series, back in the 1980's.

If there's a bonuspack for X3TC, this one should definately be submitted.

AoN.

Back to top
View user's profile Send private message
IceFire909



MEDAL

Joined: 08 Jun 2009
Posts: 496 on topic
Location: Remember that Ship you harrased and let live? I'm back baby!
Thank you for registering your game
PostPosted: Thu, 16. Jul 09, 17:52    Post subject: Reply with quote Print

Can use it as the start of a DiD story...

part of a huge battle between argon/boron vs split/paranid...

your fleet gets wiped out and you're stuck with an escape pod<start storytelling>


_________________
Incoming Message (4 New Messages)
Your Xenon K has Blue Screen of Death'd.
Your #deca CPU ship has 404'd.
Your Xenon P was docking and has stopped responding.
Your #deca.cefa has limited or no network connectivity.
Back to top
View user's profile Send private message
anneonemous





Joined: 10 Oct 2006
Posts: 224 on topic

Thank you for registering your game
PostPosted: Sat, 18. Jul 09, 04:55    Post subject: Reply with quote Print

Is there any easy way to see whether the pod is currently active (as opposed to accidentally toggled off)?

Thanks,

AoN

Back to top
View user's profile Send private message
LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
Location: The Dark Side
Thank you for registering your game
PostPosted: Sat, 18. Jul 09, 09:38    Post subject: Reply with quote Print

I've not built anything in to show if it's activated other than pressing the hotkey which turns it on and off, i suppose i could add a text prefix to the pilot/shipname


_________________
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3, 4  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sat, 21. Oct 17, 17:48

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.50601 seconds, sql queries = 29