When ever I try to add it I get no lookup for any attributes. I also can't seem to find anything showing how to us this command.
One small example is all I need

YB
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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<reward_player>
<notoriety>
<relation race="argon" exact="10000"/>
</notoriety>
</reward_player>
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<set_value name="this.notorietyvaluerank2" exact="{lookup.notoriety@notop2}"/>
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<reward_player>
<notoriety>
<relation race="argon" exact="{value@this.notorietyvaluerank2}-{player.notoriety.argon}"/>
</notoriety>
</reward_player>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
<?xml-stylesheet href="director.xsl" type="text/xsl" ?>
<director name="template" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="director.xsd">
<documentation>
<author name="JM" alias="Troop5" contact="" />
<content reference="MMSR01" name="More Missions Ship Retreval 01" description="Retreive Unmanned Ship"/>
<version number="0.2" date="10/10/08" status="Sample" />
</documentation>
<cues>
<cue name="MMSR01 Add Mission">
<action>
<add_bbs_quest name="MMSR01" priority="500" max="1"/>
</action>
<cues>
<cue name="MMSR01" instantiate="static">
<condition>
<check_all>
<bbs_quest_evaluated quest="MMSR01"/>
<match_object object="{player.dockobject}" race="default"/>
</check_all>
</condition>
<action>
<do_all exact="5" comment="Checks if there is a suitable sector nearby for the unmanned ship to spawn in.">
<find_sector name="MMSR01.Test Sector" sector="{player.sector}" min="1" max="2"/>
<do_if value="{sector.race@MMSR01.Test Sector}" exact="{lookup.race@argon}">
<set_sector name="MMSR01.Ship Sector" value="{sector@MMSR01.Test Sector}"/>
</do_if>
<do_if value="{sector.race@MMSR01.Test Sector}" exact="{lookup.race@boron}">
<set_sector name="MMSR01.Ship Sector" value="{sector@MMSR01.Test Sector}"/>
</do_if>
<do_if value="{sector.race@MMSR01.Test Sector}" exact="{lookup.race@paranid}">
<set_sector name="MMSR01.Ship Sector" value="{sector@MMSR01.Test Sector}"/>
</do_if>
<do_if value="{sector.race@MMSR01.Test Sector}" exact="{lookup.race@split}">
<set_sector name="MMSR01.Ship Sector" value="{sector@MMSR01.Test Sector}"/>
</do_if>
<do_if value="{sector.race@MMSR01.Test Sector}" exact="{lookup.race@teladi}">
<set_sector name="MMSR01.Ship Sector" value="{sector@MMSR01.Test Sector}"/>
</do_if>
<do_if value="{sector.race@MMSR01.Test Sector}" exact="{lookup.race@pirate}" comment="1.5 The Reward">
<set_sector name="MMSR01.Ship Sector" value="{sector@MMSR01.Test Sector}"/>
</do_if>
<do_if value="{sector.race@MMSR01.Test Sector}" exact="{lookup.race@xenon}" comment="Double The Reward">
<set_sector name="MMSR01.Ship Sector" value="{sector@MMSR01.Test Sector}"/>
</do_if>
</do_all>
</action>
<cues>
<cue name="MMSR01 Mission Offer">
<condition>
<check_all>
<check_value value="{sector.exists@MMSR01.Ship Sector}" exact="1"/>
</check_all>
</condition>
<action>
<do_all>
<set_value name="MMSR01.Offer Race" exact="{player.dockobject.race}"/>
<create_actor name="MMSR01.Offer Actor" character="{random.pilot.{value@MMSR01.Offer Race}}" comment="For In Space Testing"/>
<set_value name="MMSR01.Random" min="0" max="100"/>
<offer_bbs_quest quest="MMSR01" author="{actor.name@MMSR01.Offer Actor}" text="[center][u]Ship Retreval[/u]\n\n Greetings my name is {actor.name@MMSR01.Offer Actor} and i run a small space tour company. Recently one of my transporters was attacked by pirates on the way to a pickup destination, fortunately the pilot ejected and was picked up some time later. However it seems the attackers didn't destroy or take the ship for themselves, my transponder still reads its in the vicinity. I need someone to get my ship back. I will pay 4,500Cr for the retreval. It is no farther than 2 sectors from here. Please contact me if you are interested.[/center] \n\n[center][select value='Accept']Contact {actor.name@MMSR01.Offer Actor}[/select][/center]"/>
</do_all>
</action>
<cues>
<cue name="MMSR01 Accepted">
<condition>
<bbs_quest_selected quest="MMSR01" answer="Accept"/>
</condition>
<action>
<do_all>
<accept_bbs_quest quest="MMSR01"/>
<set_object name="MMSR01.Offer Station" value="{player.dockobject}"/>
<set_sector name="MMSR01.Offer Sector" value="{player.sector}"/>
<set_value name="MMSR01.Mission Start Time" exact="{player.age}"/>
<set_value name="MMSR01.Mission Time Limit" exact="100s"/>
<incoming_message author="{actor.name@MMSR01.Offer Actor}" popup="1" text="Thank you for responding. The Last Known Coordinates of the ship is 10.13.8 in the {sector.name@MMSR01.Ship Sector} Sector. Please find it and return it at your convinence."/>
<set_value name="MMSR01.Unmanned Ship Hull" min="22" max="60"/>
<set_value name="MMSR01.X Position" min="5" max="15"/>
<set_value name="MMSR01.Y Position" min="5" max="15"/>
<set_value name="MMSR01.Z Position" min="5" max="15"/>
<create_ship name="MMSR01.Unmanned Ship" class="tp" typename="{random.type@SS_SH_A_TP|SS_SH_B_TP|SS_SH_P_TP|SS_SH_S_TP|SS_SH_T_TP|SS_SH_A_TP_1|SS_SH_B_TP_1|SS_SH_P_TP_1|SS_SH_S_TP_1|SS_SH_T_TP_1}"
race="neutral" capturable="1" highlight="1" racelogic="1">
<position x="{value@MMSR01.X Position}km" y="{value@MMSR01.Y Position}km" z="{value@MMSR01.Z Position}km"/>
<sector sector="MMSR01.Ship Sector"/>
<equipment loadout="minimum"/>
<command command="none"/>
</create_ship>
<set_hull object="MMSR01.Unmanned Ship" exact="{value@MMSR01.Unmanned Ship Hull}"/>
</do_all>
</action>
<cues>
<cue name="MMSR01 Unmanned Ship Destroyed">
<condition>
<check_all>
<object_destroyed object="MMSR01.Unmanned Ship"/>
</check_all>
</condition>
<action>
<do_all>
<incoming_message author="{actor.name@MMSR01.Offer Actor}" popup="1" text="I had a bad feeling about hiring you. How could you let my ship be destroyed!? Well, not only do you NOT get paid. I have taken a substantial loss, i'll be sure not to contact you again."/>
<cancel_cue cue="MMSR01"/>
</do_all>
</action>
</cue>
<cue name="MMSR01 Unmanned Ship Destroyed by Player">
<condition>
<object_destroyed_by_player object="MMSR01.Unmanned Ship"/>
</condition>
<action>
<do_all>
<incoming_message author="{actor.name@MMSR01.Offer Actor}" popup="1" text="You idiot! You were suppose to retreve my ship, not destroy it! I'm considering putting this reward money into a bounty on your head!!"/>
<cancel_cue cue="MMSR01"/>
</do_all>
</action>
</cue>
<cue name="MMSR01 Unmanned Ship Captured">
<condition>
<match_object object="MMSR01.Unmanned Ship" race="player"/>
</condition>
<timing>
<time exact="3s"/>
</timing>
<action>
<do_all>
<incoming_message author="{actor.name@MMSR01.Offer Actor}" popup="1" text="You found my ship, well done! Now bring the ship back to the {object.name@MMSR01.Offer Station} in {sector.name@MMSR01.Offer Sector} for your reward. I have someone waiting to pickup the ship so be sure to have one of your own to transfer to if you are flying it in, so we may complete this transaction."/>
</do_all>
</action>
<cues>
<cue name="MMSR01 Ship Returned">
<condition>
<check_all>
<object_docked object="MMSR01.Unmanned Ship" param="{object@MMSR01.Offer Station}"/>
<check_value value="{player.ship}" exact="{object@MMSR01.Unmanned Ship}" negate="1"/>
</check_all>
</condition>
<action>
<do_all>
<incoming_message author="{actor.name@MMSR01.Offer Actor}" popup="1" text="Thank you for returning my ship. As promised, the sum of 4500Cr has been deposited into your Account. It's been a pleasure doing business with you."/>
<set_owner object="MMSR01.Unmanned Ship" race="{value@MMSR01.Offer Race}"/>
<reward_player>
<money exact="4500"/>
</reward_player>
<cancel_cue cue="MMSR01"/>
</do_all>
</action>
</cue>
</cues>
</cue>
</cues>
</cue>
</cues>
</cue>
</cues>
</cue>
</cues>
</cue>
</cues>
</director>
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<object_docked object="MMSR01.Unmanned Ship" param="{object@MMSR01.Offer Station}"/>
<check_value value="{player.ship}" exact="{object@MMSR01.Unmanned Ship}" negate="1"/>
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<object_is_docked object="MMSR01.Unmanned Ship" param="{object@MMSR01.Offer Station}"/>
<check_value value="{player.ship}" exact="{object@MMSR01.Unmanned Ship}" negate="1"/>
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<do_all>
<do_choose >
<do_when value="{value@this.colorNum}" exact="0">
<set_value name="this.var" exact="Green"/>
</do_when>
<do_when value="{value@this.colorNum}" exact="1">
<set_value name="this.var" exact="Blue"/>
</do_when>
<do_when value="{value@this.colorNum}" exact="3">
<set_value name="this.var" exact="Yellow"/>
</do_when>
<do_when value="{value@this.colorNum}" exact="4">
<set_value name="this.var" exact="Red"/>
</do_when>
</do_choose>
<play_subtitles text="You have {value@this.var} lips."/>
<do_all>