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>>>>>>>>>>>>>>>>>>>Here to the German Topic<<<<<<<<<<<<<<<<<<<<
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Router
Alle News about Rocket Cruiser
-->What is new in Version 2.00 AND Version 3.00 - 3.20<--
Details about the Script and the Using:
-->Description<--
What for Equipments needs your Ships so that can use the Rocket Cruiser:
-->Needed Equipments<--
How ich start the Rocket Cruiser Command:
-->Start of the Command<--
What is the Performance Level:
-->Performance Level<--
What for Weapons supported by the Rocket Cruiser:
-->Weapon Support<--
Evolution History of the Rocket Cruiser:
-->Script History<--
Description for the Installation and Uninstallation and Updates
-->Installation & Uninstallation & Updates<--
Technichel Information
-->Technichels<--
Direct to the Download:
-->To the Download<--
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Many much fun at the Script, I wish you

< Keywords: Scripter SuperVegeta, Script, Support, Rocket, Army, Fleet, Missile, >
Toturial to Manual Upgrade Rocket Cruiser for MODs
I have build a Upgrade for the DDRS.JL.Multi.MOD, DL at the DL space.
Here are the Links to the DDRS.JL.Multi.MOD Topics.
German Thread of the DDRS.JL.Multi.MOD
English Thread of the DDRS.JL.Multi.MOD
The Main Version of this is desined for X3 Reunion V.2.XX,
running with MODs can bring problems.
Who wants to change this programm for to a MOD how XTM:
Ask your Mod.Manufacturer Whether he have change the Rocketdatas in the TMissile.txt.
Now the Description, how you are can change the Rocket Cruiser
- 1. Command Slot
The Commandslot is Check for kompatibilety in every Game - 2. Equipment and Crew
For the Command and Work Check about of installed Equipments and Crews are those Scripts:
plugin.SV.roketcreuzer.cmd.check.xmlCheck the Equipment
and is in Compound with this Script:
plugin.SV.roketcreuzer.crew.xml what checks the Crew.
->i dont think it, but you must check it about its possible in your MOD. - 3. Cleaning Robots
to 2. in the Script: plugin.SV.roketcreuzer.inst.crew.xml
are Install the Script the Ware Cleaning Robots on a random Tradedock with max amount,
at every Loading Game.
->i dont think it, but you must check it about its possible in your MOD. - 4. What must be can do the Rocket:
The Rockets must be can self following his Target, how like the Mosquito !!! - 5. Rockets add / edite at the Rocket Cruiser
You must change 2 Scripts to be add or Edite a Rocket for Rocket Cruiser,
ones in Script: plugin.SV.roketcreuzer.Missil.sp.xml
and in Script: plugin.SV.roketcreuzer.Missiles.xml - 6. Script: plugin.SV.roketcreuzer.Missiles.xml add / edite
In this Script are all of den Rocket Cruiser used Rockets saved,
in 5 Arrays, they then all in one Main Array together saved.
Array 1 contains the Rockets fr the Level 1.
Those Rockets have a high Speed, a small to middle
Range and a small Damage.
With the Script Code:
append ???Rocket.Type??? to array $array.1
you can add a Rocket with comparable values to this Array.
Array 2 contains the Rockets fr the Level 2.
Those Rockets have a high or middle Speed, a small to middle
Range and a middle Damage.
With the Script Code:
append ???Rocket.Type??? to array $array.2
you can add a Rocket with comparable values to this Array.
Array 3 contains the Rockets fr the Level 3.
Those Rockets have a middle or small Speed, a middle to high
Range and a middle to high Damage.
With the Script Code:
append ???Rocket.Type??? to array $array.3
you can add a Rocket with comparable values to this Array.
Array 4 contains the Rockets fr the Level 4.
Those Rockets have a small Speed, a high
Range and a very high Damage.
With the Script Code:
append ???Rocket.Type??? to array $array.4
you can add a Rocket with comparable values to this Array.
Array 5 contains the SquashDrones for the Level 5.
This Array ist only for the Squash-Drones
(Fightdrone with Squashmine), it is Useless to add a Rocket to this Array.
Main.Array contains all 5 Arrays,
here is not allowed to be add or edite.
If you add a Rocket: then please in the for this Array used Space of this Array
Ones again: over the "append Rocket...." with the Commentar Text, write the name
of the new Rocket.
So how i hav dided "Unbekanntes Objekt" vs Hammerhaed - 7. Script: plugin.SV.roketcreuzer.Missil.sp.xml add / edite
In this Script are all Rockets listet too
and you must your new Rockets here listed same as me,
and please down under the last standart Rocket.
In this Script are saved the max Speed of the Rockets,
then its at me knowledge inpossible to readout the speed of a Rockt befor it fly away.
This here is the last STD Rocket:
080 else if $Rocket == Hurrikan
081 ║$Speed = 471
also under there you can with this Principle add your new Rocket:
082 else if $Rocket == ???Rocket.Type???
083 ║$Speed = ???Speed as Number???
and here again write the name of the Rocket over the Code (how at "Unbekanntes Objekt" vs Hammerhaed) - 8. That the Community to be can use your MOD Upgrades:
If you want that the communtity can use your Upgrades,
you must post here your Upgrade Links and the Links of the Threads of the MOD.
Then i post it in the DL space here of the Main pages.