Litcube's Universe

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Eetere
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Re: Litcube's Universe

Post by Eetere » Sat, 2. May 20, 20:18

Hey there, i'm having a pretty serious issue that is making my game unplayable. I tried posting in the technical support page about it, but apparently that wasn't the right place to put it, so i'm going to copy and paste the stuff I posted there here.

I am taking massive reputation losses for no reason I can figure out. I am out of sector sitting in Y Beta. It doesn't matter if I use SETA or not. This is not a case of illegal goods because the Teladi still got angry even though I only have Ion Mine and Space Weed facilities for illegal goods. I do have rings of fire set up in varying systems, and it does seem to be only races with RoFs in them that get angry at me. The Terrans don't have a RoF in their territory and I have never had any trouble with them, even though I once had RoFs in their territory. I very frequently use the global command to reset friend/foe stuff but that never works. I even made a script to set my relations with all major factions to max and it instantly falls to -5 a few seconds later.

This issue began LONG after these changes, but I will still list them: I installed and uninstalled these mods: viewtopic.php?t=221081 and viewtopic.php?t=243418 and installed and have kept this mod: viewtopic.php?t=381439 on top of baseline LU. I had also built a Space Weed complex in Teladi space, but as mentioned above, the Teladi still get angry at me so it shouldn't be because of this.

This is my first game of X3:AP and this bug or "feature" is seriously ruining my game to the point where I will likely not play again despite the fun I have had up to this point if this issue can't be resolved. Please help me.

Huillam
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Re: Litcube's Universe

Post by Huillam » Sat, 2. May 20, 20:26

Usually mod incompatibilities with LU build up behind the scene (which is why it is strongly advised to only use mods that were designed specifically for LU) and by the time you notice something is wrong your save is already messed up.

If you're absolutly certain that you removed every single file from the first two mods, you could try doing an export/import. If you have a doubt, do the same but on a clean install. That's your best bet but there's no guarantee.

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Joubarbe
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Re: Litcube's Universe

Post by Joubarbe » Sat, 2. May 20, 20:31

Did you check your friend/foe settings of your ships? If set to foe by mistake, one ship could fire its turrets against a friendly faction (even if Out Of Sector) and makes them angry.

Eetere
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Re: Litcube's Universe

Post by Eetere » Sat, 2. May 20, 21:13

Huillam, I will try doing that next time I go to play the game. Hopefully it works.

Joubarbe, that is the weird thing, I have never once changed that from default and I frequently use the global friend/foe reset command yet this still happens.

Huillam
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Re: Litcube's Universe

Post by Huillam » Sat, 2. May 20, 21:30

To go from 10 to -5 you'd have to lose at least 400k reputation (if you're using a script I imagine that may be closer to one million).
You'd have to shoot multiple M2s (as in many dozens) to go from rank -4 to -5. It shouldn't happen instantly and be it RoF or MLCC ships laying waste on the AI, Betty should spam you with "One of your ship is under attack" way before your reputation drop down allowing you to find the culprit.


To add to the list of possible culprits, if you installed the Cheat Package through the plugin manager you definitly want a clean install.

Eetere
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Re: Litcube's Universe

Post by Eetere » Sat, 2. May 20, 22:42

Huillam, the only other mods I installed were those listed. But from what you say, something broke and as such I will be doing a clean install and export/import when I next go to play. I will post here again if that works or not.

Eetere
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Re: Litcube's Universe

Post by Eetere » Sun, 3. May 20, 06:55

A complete reinstall has seemingly fixed the problem! I am however having a new issue, one of my SCH refuses to hold more then 500 million credits while another of the same size does not have the issue, and any credits i place into my HQ gets immediately transferred to my account no matter how much I put in. I have only approved LU submods installed, and they are all ones I had installed previously. Any idea what is going on?

EDIT: Direct deposit was on the mentioned stations for some reason. Removing that fixed it.

Eetere
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Re: Litcube's Universe

Post by Eetere » Sun, 3. May 20, 10:09

So, while the major unplayable bugs have been fixed by the reinstall, i have just went from 10 rep with the argon to 4 within two minutes. I have looked throughout their space and found nothing that should be causing this. I am getting annoyed with this shit, though at least it is playable.

EDIT: Immediately found where stuff was happening, for some reason my RoF in Thuruk's Beard is killing civilian ships. I keep resetting the friend/foe thing yet this keeps happening.

Huillam
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Re: Litcube's Universe

Post by Huillam » Sun, 3. May 20, 12:47

Eetere wrote:
Sun, 3. May 20, 10:09
EDIT: Immediately found where stuff was happening, for some reason my RoF in Thuruk's Beard is killing civilian ships. I keep resetting the friend/foe thing yet this keeps happening.
Good news: It's a well known issue with RoF bordering pirate sectors and that doesn't not indicate any issue with your save.
Bad news: I don't think anyone ever found a solution to that.

My guess is that some pirate ships are disguised a civilian ships (the kind of ships that change faction after a scan) and that for whathever reason the laser towers act as if they were well known pirate while the rest of the game threat them as civilian ships from a respectable faction. You'd best send a TL to gather the laser towers with the Retrieve Jump Beacon command.

Black0Ice
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Re: Litcube's Universe

Post by Black0Ice » Thu, 7. May 20, 18:29

Hi I appear to be experiencing bugs and after extensive forum searching can't find answers. Hoping someone might be able to help. To clarify: I meticulously followed all the fresh install instructions and started a new game. I do not have any other mods/scripts installed.

Problem 1: No TL ships spawned at all. I managed to fix this with the export/import tool
Problem 2: The station agent software is not available for purchase anywhere in the universe (I can't find it, and apparently it's supposed to be common at equipment docks). I see other forum posts from people who have also experienced this but there's no current solution. Export/import did not fix this problem.

I really love this mod but can't play it without simple scripts like the dock agent working properly and I'm worried what else might be failing to generate/spawn.

Thanks

Huillam
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Re: Litcube's Universe

Post by Huillam » Fri, 8. May 20, 19:44

During my last playthrough I had to manually look up at the station selling the CCDS MK3 for the software to be added to the encyclopedia. Hopefully it's the same issue here.
Here's the list of stations selling the software, check the nearest one and see if it's simply the encyclopedia not updating or if it's really missing:
https://ibb.co/Qvf1hBX
https://ibb.co/VS6M4NZ
https://ibb.co/WvC8BDY

If the software isn't available the only thing that come to my mind is a messed up install. Even if a clean install from scratch is pretty straightforward and is unlikely to be messed up as long as you don't rush things a new one is worth a try.

Eetere
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Re: Litcube's Universe

Post by Eetere » Sat, 9. May 20, 08:38

Trying to set up MLCC for the first time, and while I have 36 M7(M) ships in various MLCC docks, only 16 have come to me to assist when I use the order. Is this as intended?

XParanid
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Re: Litcube's Universe

Post by XParanid » Mon, 18. May 20, 10:23

Hi, first time setting up a fleet with MLCC. I have my HQ and a dock for reserve fighters and one for carriers ready.
I have some simple questions which I haven't found an answer yet:
- What does a carrier do when it retreats from Battle, when it has maybe some losses and a few fighters needs repairs?
Will it dock damaged ships at HQ or my reserve Dock. The losses are taken from reserve but the damaged ships where do they go?

Huillam
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Re: Litcube's Universe

Post by Huillam » Tue, 19. May 20, 04:48

Carriers jump to the HQ, send their damaged ships there, go close to the reserve dock and once there call for replacements before finally going back home.

XParanid
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Re: Litcube's Universe

Post by XParanid » Wed, 20. May 20, 07:11

Thank you Huillam,
that is verry good to hear. By the way I love this mod. The beauty lies in jumping with 3 carriers and a few M7 in a Xenon Sector in a beautiful line and cause havoc :twisted: .

But now i have a new question / request:
Is it possible to set up a MLCC group and limit the amount of ships jumping towards me?
Yesterday I had an encounter with a few pirates. Ok I sad I let my carriers jump in and handle it. But 3 Carriers attacking 15 Fighters and an m6 is a bit much I think.
It would be nice to setup a group to only handle 1 or 2 Carriers jump in (1 to have self chanlenge or 2 to go save, 3 is just overkill). @Litcube is there a setting for this or is something else planed? I know i could split different carriers from different races. But that would be rather difficult logistics wise at the moment than just limiting the number of ships jumping in.

valerasilivonchik
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Re: Litcube's Universe

Post by valerasilivonchik » Wed, 20. May 20, 15:40

I want to switch lang to rus. When I do that the game launcher menu and some labels in the game substituted by TextIDNotFound labels. How can I get rid of them and get clean localization?

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alexalsp
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Re: Litcube's Universe

Post by alexalsp » Wed, 20. May 20, 17:33

Никак. Мод только для английской версии. Ищи в интернете русский литкуб.

Huillam
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Re: Litcube's Universe

Post by Huillam » Thu, 21. May 20, 03:52

XParanid wrote:
Wed, 20. May 20, 07:11
Is it possible to set up a MLCC group and limit the amount of ships jumping towards me?
When asking for an assist you can manually select the ships you want to join and make preset groups so you don't have to do that at every encounter.

siddham
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Re: Litcube's Universe

Post by siddham » Sun, 7. Jun 20, 01:27

Hello
Apologies if this has been already answered; I did try google and the search thing here...
I have just installed using the GOG version and everything seems to be fine...
except X3LU is accessing my vanilla save game folder from a Steam vanilla install I played last year and still have on my machine
Is it possible to have a separate dedicated save game folder for X3LU?

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alexalsp
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Re: Litcube's Universe

Post by alexalsp » Sun, 7. Jun 20, 09:34

You can save old save files. All files are saved in one folder by default.

In any case, the save is not compatible with each other and you need to start a new game.

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