Script & Mod Requests

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

SyberSmoke
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Re: [Request] Simple move and stop command

Post by SyberSmoke » Sun, 17. Nov 13, 04:39

Hornet108 wrote:Hey Modders

I think the absolute first thing we need is the ability to issue move and stop commands to our ships. This would go a long way to fixing the game.

I know, weak of me to say it and not to have a go at it myself, I will perhaps if I find the time.

Regards,
Ian
Unlikely you will find them as from all posts from Bernd on the Steam Forums indicate they do not exist. You can not tell small ships like fighters and freighters to go some where, you can how ever attach them to a cap...period.

Kind of a bummer...lost a Katana I captured to it puppy dogging around me...It got a few jumps behind and was beaten to death by Reavers. So I am for a mod that adds a stop, go to, and may be even Escort for those non-cap haulers.

SirDeity
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x3tc

Post by SirDeity » Sun, 17. Nov 13, 05:01

Thanks for the clarification, Gazz. I took the liberty of deleting all use of the word "bonus" from the original post. Now people can post their ideas without fear of being ridiculed, right? :wink:

I don't have time to do any custom modding myself, but I signed up for dev net nonetheless. I'll do the level 5 NDA later if I ever decide to start programming some mods for the game.

DaMuncha
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[Request] Sector Map

Post by DaMuncha » Sun, 17. Nov 13, 06:31

There actually is a sector map there, its hard to find but it is there, and it looks almost like it did in X3. So it is there, its just buried deep in menus. Can someone put that map on that screen we have there in the cockpit, as a minimap?

Also can someone put the numbers and percentages back on the speed and shield bar?. I can hardly notice how much is left, especially when Im busiey fighting.

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Classic Style
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Requests for Functionality Mods

Post by Classic Style » Sun, 17. Nov 13, 06:45

After (painfully) stumbling through the free play mode of the game for about an hour, I've come up with a list of functionality mods/improvements I'd love to see:
1) Average price paid for a good that is in your ship(s)'s hold, shown in the "buy/sell" interface. That way, when you are selling, you can see if the transaction is going to yield a profit, rather than having to track it on a notepad next to your keyboard.
2) Always ALWAYS show the current “sell” price for a commodity when dealing with a vendor. I know, it’s around 90.5% of the purchase price, but still, it would be nice to have when looking for profitable runs without having to guestimate it every time.
3) Quick key for buy/sell max available. It used to be Home/End in X3. What happened?
4) Target Nearest Enemy quick key. How does this not exist natively???

[UPDATE #1]
5) What the hell happened to sector and galaxy map!?!? Please bring back the old ones! Definitely DO NOT LIKE
[/UPDATE]

Sorry, I’m going to rant for a moment, but seriously, did ES even playtest the game? I feel like these features should have been implemented very early in development, especially since most of them were in X3R/TC/AP. I want to love this game (desperately) and I’m giving it every chance I can, but right now I’m woefully unimpressed and am reinstalling X3.

And look, I’m completely willing to eat crow if all these features are in the game and they just don't appear in the control settings. I would love to find out I’m wrong and all this stuff is there and I can mostly go back to loving this game. (Mostly because I can’t fly other ships/types).

Maybe a 5th mod would be "re-institute the X3 interface". For as awful as X3's UI was, it's eons better than this. </rant>

Thanks for reading and please don't take my comments the wrong way - I just want to see the game more playable/friendly.
Last edited by Classic Style on Sun, 17. Nov 13, 07:00, edited 1 time in total.
-Classic Style-

DaMuncha
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Post by DaMuncha » Sun, 17. Nov 13, 06:58

Yeah we need a sector trader software mod

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Jack08
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Post by Jack08 » Sun, 17. Nov 13, 07:02

im not sure yet, but because egosoft compiled there LUA scripts before shipping them im not sure much can be done with the UI, still investigating tho.

I have a fleeling im going to have to get rather intimate with LUA bytecode...

Baleur
Posts: 587
Joined: Fri, 28. Oct 05, 13:37
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Post by Baleur » Sun, 17. Nov 13, 07:36

It actually appears when you target a blue hyperhighway entry point, so there must be a way for a mod to trigger it so it always displays instead of "No Signal"
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM

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ScorpyX
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Joined: Tue, 15. Nov 11, 03:36

Post by ScorpyX » Sun, 17. Nov 13, 09:04

->SyberSmoke: "why worry about rotation" - because you dont think about other peoples
auto-rotation is cool thing but in options you can switch it off and use "q" and "e"
another point is - old fans get used to it - its mean "q" and "e" by default is good

you say "hold mouse button" but if you press "space" and switch mode
hold-mouse-button will rotate ship - its mean you "desire" interfere and will not work
devs not stupid - they picked up the button for a long time that all parties are satisfied

another thing is "nobody cares" about your desire's.. siriusly
but many players can have same issue just like you
its mean - or somebody will come up with a new approach and you just need patience
or only you yourself can do it by study modding capabilities

simple

ps. Of course you can re-bind all the buttons as desired
Also if you still press "enter" for menu wheel in-game
try re-bind it on button close to "WASD" (or maybe mouse button - if it work)
then do not have to remove your hand from the mouse

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jocan2003
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Post by jocan2003 » Sun, 17. Nov 13, 09:10

He wish he could freely walk and not be only an animation inside the cockpit and have the whole ship open instead of going into the *backship instance*.

Baleur
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[Request] Remove "Press SPACE to return to cursor mode"

Post by Baleur » Sun, 17. Nov 13, 09:45

Because i'm so tired of seeing that huge text in the bottom of my screen 24/7 at all times.
You'd think the game would understand that you got the tooltip after the one hundredth time you've pressed space to exit cursor flight mode.. :roll:
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM

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Classic Style
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Post by Classic Style » Sun, 17. Nov 13, 09:51

You know, the more I think about this, the more worked up I am getting about how taken for granted I am feeling.

This, flat out, is not an X game, and it's not the game I was sold.


I've worked in game development for the last 13 years, and if I, as a producer, had let this steaming pile go out the door, my career would probably be over or I'd be headed back to QA.

They did a real good job burning this bridge, and now having just read Bernd's post about the the "great success" this game has been really lit the fuse.
-Classic Style-

Kolrat
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Joined: Sun, 17. Nov 13, 09:25

[mod idea] About voice acting and text based interractions

Post by Kolrat » Sun, 17. Nov 13, 09:59

Ok I will try to be the most easy to read as possible (english is not something my first language)

In my growing love/hate relationship with this game, I came on a rather unexpected issue. See I love the idea to be in a as much immersive as possible universe. And I see that the game try to be immersive .... and fail on an important aspect.

Yes yes the voice acting.

So I guess from that point, and if I'm not completely full of stupid when I assume that it is possible, the natural course for some of us would be to hope that the modding community come to help this game on this aspect.

I guess some will not have a big problem in the end with th voices (there are indeed other things that need to be done by de devs and would be more interesting gameplay-wise to do for the modders, I totaly agree) but since I didn't see any post on the forum for the subject other than "REMOVE ALL THE VOICE \0" or just bitching about it ...

I know there are communities for voice acting in my mother language (I'm french), so I'm kinda assuming there must be the same for english people. Yeah I know I'm asking for things I'm not willing to do because I don't think you will like a "Show me your ware, sacrebleu" in your game with my cheesy french accent :wink:

So in the end, having a game with more voices, better voices, better banter, and so on should be possible.

If it's impossible I'm sorry for wasting your time guys. :wink:

messiahua
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Post by messiahua » Sun, 17. Nov 13, 10:09

Indeed... support this.

Reitema
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Post by Reitema » Sun, 17. Nov 13, 10:15

And be able to water your plants, clean a window and perhaps put up some drapes? Eyes on space captain, your ship has one purpose and it has nothing to do with chessboards!

98abaile
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Re: Millenium Skunk????

Post by 98abaile » Sun, 17. Nov 13, 10:22

stevensred5 wrote:How long before we can run about inside the Millenium 'Skunk' Falcon?? I would die a happy man just to see that round chess board & smuggling compartments.......HERES HOPING
People asking ES to be able to walk around on ships and stations, very nearly ruined this game. Focus on the stuff that actually matters.

Noimageavaiable
Posts: 322
Joined: Wed, 14. Apr 10, 20:35
x3ap

Post by Noimageavaiable » Sun, 17. Nov 13, 10:32

zurakx wrote:It cant just be a "no you shut up"

it has to be a venomous rant that lasts like a minute. personal attacks, hitting below the belt ect. the sort of rant that when you see happen IRL the entire room is quite afterwards.

and then make it so yisha never tells betty to shut up after that :D
"No you shut up! I've been here since the 90's and who the **** are you? Some cheap gimmick that gets the boot as soon as the first mods hit!"

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Classic Style
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Re: Millenium Skunk????

Post by Classic Style » Sun, 17. Nov 13, 10:34

98abaile wrote: People asking ES to be able to walk around on ships and stations, very nearly ruined this game. Focus on the stuff that actually matters.
Jury's barely still out, but I'm thinking they're going to rule that it did, indeed, ruin the game.
-Classic Style-

stk25
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Joined: Sun, 17. Nov 13, 11:44
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Post by stk25 » Sun, 17. Nov 13, 11:49

Did some digging around and finding nothing I decided to try removing the text from the translation files, which worked :D
Here's a small extension which should remove it from all the language files (only tested in english though):
http://www.mediafire.com/?m4g77yonhzda0d0
Last edited by stk25 on Wed, 20. Nov 13, 01:28, edited 1 time in total.

Mad_Joker
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Post by Mad_Joker » Sun, 17. Nov 13, 12:02

Argh stk25, you managed to do it just before I uploaded my fix. Well, anyways, I did the same here.

DaMuncha
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Post by DaMuncha » Sun, 17. Nov 13, 12:19

I think this mod killed Betty.

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