A question to 3d modellers (idea)

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Avimimus
Posts: 4
Joined: Mon, 24. Oct 05, 04:17

A question to 3d modellers (idea)

Post by Avimimus »

Hello,

I was wondering if it would be possible to quickly import, modify and export 3d models from X2?

I used to hang out around the Il-2 3d modellers and that software is very strict about how the models are done.

I was wondering if macros in modern 3d editing software could be used to sharpen or reduce the curvature of ships (or even just remove polys).

I would really like to see an alterantive set of ship 3d models that have a more angular 1980s like shape. Right now I know I am in the 90s instead of the future by the curved ascetic (which is not random or aerodynamic either).

Anyway, is this possible?
Could ships be imported and quickly streched (made longer) or made more angular and then exported without requiring much work?
Would the engine still accept them?

Thank you
-Avimimus
Galaxy613
Posts: 3285
Joined: Tue, 28. Dec 04, 02:19
x4

Re: A question to 3d modellers (idea)

Post by Galaxy613 »

Avimimus wrote:...I was wondering if it would be possible to quickly import, modify and export 3d models from X2?...
Possible? Dude we can make our own home-made parts and export them into X2. This will be no problem!
10,000 Lightyears of awesomeness
Avimimus
Posts: 4
Joined: Mon, 24. Oct 05, 04:17

Post by Avimimus »

So how do we bring it about sir?

Is there any way someone like me can be of help?

This is getting very exciting (I never knew an ascetic or high-detailed graphics could be such an immersion killer for people like me)!
AdmiralTigerclaw
Posts: 2131
Joined: Mon, 27. Dec 04, 11:49
x4

Post by AdmiralTigerclaw »

Dude, once you start playing around in MAX, you find you can build some good stuff from SCRATCH.

[ external image ]

Like the video of my flagship below...

http://www.muyo.org/atc/firstflightlarge.wmv

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