Homeworld2, Freespace and X2 conclusion

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indolicious
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Homeworld2, Freespace and X2 conclusion

Post by indolicious »

My conclusion this far:

Freespace wins :D

Why?

Freespace was the first of his kind and results with the better dynamics and graphics. Not mentioned the originality of the game :D
For example landing on planets, choosing different sections of a station and interacting with one and a another in the bar. And ofcourse the smooth support for all systems.
Ofcourse little things arent unnoticed like human models thats not in homeworld2 and pourly done in x2 that reminds me of even older game models done in 1993 a little example is lip sync of x2 is simply bad in comparison with freespace witch is very good.

Homeworld2 is good but it lags the personal fealing of things. Building is good but you can only point your planes into an direction where they have to fight or mine. No personal interaction there. And the limitations of things that you can build gives you not the fealing of a empire but a plain strategy game. The mothership idea is goood though. I like to c that in x2.

X2 is a smart and the best created mix of the concepts from homeworld and freespace. Big empires no limits :D
Only it gives you the fealing of a cheaply done game because of the graphics they created. Creativity is minimum for example Pirate ships all have a dart vader faced ship not mentioned the other races, human models and the cockpits of every ships and stations no mather the race :(
Small support for different systems specs, the most people with nvidia seems to have a stable game. But only 75% of them at the looks of all the reports on this board with slow game trouble. I am one of them and beleave me my system can handle even battlefield2, doom3, WoW and everquest2 on full AA and AF with framerates over the 60. only x2 managed it to get it below 10 in big fights. I looked this board for pointers but with no results. And things like turn of your dual processor or xeon technology is not acceptable. Its just simply an cheaply done game with no real tech support coming from egosoft itself only ourselfs.
The game gives me the fealing of of 1998 but its releaed around 2004 :?

The Concept is great though, let hope X3 isnt cheaply done or i will compare it again with other games :twisted:
Ceowulf
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Post by Ceowulf »

Firstly you cannot compare Homworld 2 to Freespace or X2.

Second, you cant even really compare Freespace to X2.

All 3 of these games are completely different and designed for different things. Homeworld 2 is one of the best Space bound RTS (Real Time Stratagy) game out there. It is not a freeform space simulator.

Freespace is a game on rails without any true sense of freedom, it is essentially an arcade style space simulation.

X2 attempts to give you space and lets you do whatever you want in that game world.

All 3 of the games have their strengths which make them better than the other in their field. Comparing them is like comparing a jumbo with a fighter jet.

Ceo-
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esd
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Post by esd »

I think this should be in the Off Topic forum - over it goes :)
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pjknibbs
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Post by pjknibbs »

Since you're talking about landing on planets and talking in bars then you're talking Freelancer, not Freespace. However, as for saying Freelancer was the first of its kind--that may well be true if you never played a game prior to 2002. Every feature that was in Freelancer could be found in much earlier games--for example, the lauded "land on planets and look around the bar" feature was in the original Privateer back in the early 90s, and in Elite 2 of around the same period you could actually PROPERLY land on planets--e.g. fly down through the atmosphere manually and pick your own landing site!

And of course, the basic gameplay of Freelancer (trade in space while fighting off pirate attacks) was not only pre-dated by X-Beyond the Frontier and X-Tension, it ultimately derives from the original Elite way back in 1982...
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Re: Homeworld2, Freespace and X2 conclusion

Post by Deleted User »

indolicious wrote:Homeworld2 is good but it lags the personal fealing of things. Building is good but you can only point your planes into an direction where they have to fight or mine. No personal interaction there. And the limitations of things that you can build gives you not the fealing of a empire but a plain strategy game. The mothership idea is goood though. I like to c that in x2.
I didn't know the purpose of a RTS was to build an empire, looks like every RTS so far has gone wrong.
ElectricMonk
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Re: Homeworld2, Freespace and X2 conclusion

Post by ElectricMonk »

You're comparing games that aren't even in the same genre. Homeworld is an RTS, while Freelancer and X² fall into the category of space combat, with X² having a far more devloped economy and Freelancer having a much more arcade-like feel to it.
indolicious wrote:The Concept is great though, let hope X3 isnt cheaply done or i will compare it again with other games :twisted:
Now you're verging on trolling.
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Drainy
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Post by Drainy »

Its just simply an cheaply done game with no real tech support coming from egosoft itself only ourselfs
??

There is full tech support from deepsilver, also you can seek help from egosoft themselves here (have a read through the tech support forum, doesnt look too lacking there)
And you'll see that pretty much every issue is resolved tech support-wise.
As a bonus, the community help with tech support issues which just means you get help fifty times faster :D
Avis
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Re: Homeworld2, Freespace and X2 conclusion

Post by Avis »

indolicious wrote:... a load of .....

I despise the word but I feel I must use it.....

n00b!!
Deleted User

Re: Homeworld2, Freespace and X2 conclusion

Post by Deleted User »

Avis wrote:
indolicious wrote:... a load of .....

I despise the word but I feel I must use it.....

n00b!!
I'm glad someone said it, i didn't have the heart to (whats up with that!?)
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Tsar_of_Cows
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Post by Tsar_of_Cows »

Why are you comparing an RTS to a space simulation and a combat game? :gruebel:

Thats like comparing a Soviet IS2 tank, a double decker bus and a Ford Focus.

They may all move on land - but they are not in the same league!


Secondly - this discussion happens way too often.
Middle Aged Dad in Space
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Post by Middle Aged Dad in Space »

I've played all three games - I liked um all. Of course I stopped playing two of them because I came to the end. The other had no end.
Maybe it's because I watched Dr. Who as a child.
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Chips
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Re: Homeworld2, Freespace and X2 conclusion

Post by Chips »

indolicious wrote:
small support for different systems specs, the most people with nvidia seems to have a stable game. But only 75% of them at the looks of all the reports on this board with slow game trouble. I am one of them and beleave me my system can handle even battlefield2, doom3, WoW and everquest2 on full AA and AF with framerates over the 60. only x2 managed it to get it below 10 in big fights. I looked this board for pointers but with no results. And things like turn of your dual processor or xeon technology is not acceptable. Its just simply an cheaply done game with no real tech support coming from egosoft itself only ourselfs.
The game gives me the fealing of of 1998 but its releaed around 2004 :?

The Concept is great though, let hope X3 isnt cheaply done or i will compare it again with other games :twisted:
Okay, its an old thread bumped twice, but just for reference.

There is no support for Freelancer from Microsoft or Digital Anvil (whom doesn't seem to exist anymore either). As it stands, if you ask questions about Freelancer to Microsoft, they most likely send you to Lancersreactor for "support".
Simply put there is no-one you can talk to except the fans in trying to get help/support for that game.

I haven't had to try Egosoft's support, but by the very nature Egosoft employees post - its about two million times better than FL's... which is a load of volunteer fans whom ended up being the only "support" by virtue that they help people.
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Neonin
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Post by Neonin »

lol, people who responded about Freespace being a space-combat game obviously missed the fact he meant Freelancer and not Freespace :P

I want Freespace 2's ship balance and combat engine married to X2's open-endedness and space empire building! Will X3 provide it? Hopefully I'll find out this week :D
Master Merchant
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Post by Master Merchant »

pjknibbs wrote:Freelancer was the first of its kind--that may well be true if you never played a game prior to 2002. And of course, the basic gameplay of Freelancer (trade in space while fighting off pirate attacks) was not only pre-dated by X-Beyond the Frontier and X-Tension, it ultimately derives from the original Elite way back in 1982...
I don't know when Wing Commander or Privateer came out but uh thats where I got on the Starship. X2 has been the best space game i've played since Privateer and my only request is to please allow landing on planets without freelancer's docking rings please i really hated those things (then again i was a smuggler in that)

thanks.
If it makes money, do it...if its illegal...don't get caught. Freelancer
*Dons Flame-Retardant suit and grabs a Bio-Force Gun 9000* Now will the next Flamer please Step up and make my day. (Egosoft Forums after Late Night Doom 3)
dj.illingworth
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Post by dj.illingworth »

"please allow landing on planets without freelancer's docking rings "

Frontier: Elite II did this twelve years ago, and with properly scaled planets too. Somebody must be able to do it with today's technology, surely.

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