
ok I admit somthing went horribly wrong with the 3D scene and,, well,, lets just say what you see wasn't what I had in mind

RIGHT CLICK AND 'SAVE AS'(encoded using DivX 5.11)
http://www.asqb35.dsl.pipex.com/vids/weee.avi
(1.2Meg AVI file)
Moderators: TheElf, Moderators for English X Forum
lololAvis wrote:This was going to be part of my work in progress X2-Music video No3 (maybe rammstein,, maybe somthing else) anyway the pilots of these Argon Novas obviously had been hitting the spaceweed a bit heavy and ordered a few too many rudder optimizations
ok I admit somthing went horribly wrong with the 3D scene and,, well,, lets just say what you see wasn't what I had in mind
RIGHT CLICK AND 'SAVE AS'(encoded using DivX 5.11)
http://www.asqb35.dsl.pipex.com/vids/weee.avi
(1.2Meg AVI file)
bloody hell Avis, I'm impressed.Avis wrote:
Pixel, it's rendered in 3Dstudio MAX, but I take the fact you had to ask as a compliment that I got the ships close enough
the problem I've had is 3Dsmax unit scale to metric unit scale conversion which accidently happened to the file, it kinda buggered up all the atmospherics (nebula, engine jets weapon fire, explosions etc) as well as orientation, for some reason I havnt fathomed yet (but will) I allowed the fighters to bank up to 90 degrees either way (as they fly along a preset track/path), but that 90 degrees turned into 90-soming else where 4 is closer to the original value (maybe clock face,, hell knows) so 90 = lots of spinning :-\