Speeding up palyer ships

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XIZOR
Posts: 31
Joined: Wed, 6. Nov 02, 20:31
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Speeding up palyer ships

Post by XIZOR »

First of all if this has all ready been looked in to im sorry...

Is there a way of increasing the player ships speed in the scripting editor?

and if so can u help me do so...
need to speed up my ship so it travels faster throw sectors

Please help if possible

Xizor
The_Rock
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x2

Post by The_Rock »

Scripting would not allow this although modding the game files will help accomplish this.
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XIZOR
Posts: 31
Joined: Wed, 6. Nov 02, 20:31
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TY... Rock (nt)

Post by XIZOR »

....
XeHonk
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Post by XeHonk »

urrh.. modding would speed up all ships :]

just add some engine tunings =)
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Some Strange Man
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x3

Post by Some Strange Man »

Adding engine tunings to a particular ship makes it speed up, add too many and you could get yourself a TP that can ram and destroy TL's. (Yes I AM serious.)
XIZOR
Posts: 31
Joined: Wed, 6. Nov 02, 20:31
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speeding up....playership

Post by XIZOR »

well ive just looked in the scripting for the player ship and the engine tuneing is some like 100000, i read that it shouldnt be any more than between 600 to 800 is this right.

player ship with 100000 tunings doesnt seem to go any faster than normal plz explain

X
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LV
Sith Lord
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Post by LV »

Arguments

Code: Select all

1: ship , Var/Ship , 'ship' 
2: amount , Var/Number , 'amount' 
Source Text

Code: Select all

001   = $ship -> install $amount units of Engine Tuning
003   return null
There you go :)
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Readme's For All My Scripts


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razorhead
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Post by razorhead »

Code: Select all

001 @ $dummy = [THIS] -> call script '!galaxyeditor.obj.installware' :  ware=Engine Tuning  amount=30
002   return null

you can choose any amount you want, the 30 is just an example :)

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