Modding X2 maps??

The place to discuss scripting and game modifications for X²: The Threat.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
Kailric
Posts: 985
Joined: Sun, 7. Dec 03, 05:15
x3

Modding X2 maps??

Post by Kailric »

Has there been any info posted on how to understand the X2 map files, if so where is it posted.
"Try not. Do or do not, there is no try."-Yoda

"[Its] time for the human race to enter the solar system"-Dan Quayle
User avatar
JustHere4Coffee
Posts: 1075
Joined: Wed, 6. Nov 02, 20:31
x2

Post by JustHere4Coffee »

not as such, but you could ask xehonk... or just read through the XML?
XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk »

http://www.egosoft.com/x2/forum/viewtopic.php?t=34432
all hail to aalaardb :]

but why bothing doing it manually? =)
User avatar
Kailric
Posts: 985
Joined: Sun, 7. Dec 03, 05:15
x3

Post by Kailric »

Thanks! Just wondering also if there is any way to make ship commands activate while in the Egosoft Galaxy Editor as I can't get them to do anything and it would be nice to be able to for debugging.
"Try not. Do or do not, there is no try."-Yoda

"[Its] time for the human race to enter the solar system"-Dan Quayle
XeHonk
Posts: 1087
Joined: Sun, 7. Mar 04, 23:03
x3tc

Post by XeHonk »

i sincerely doubt you can make ships move around.. everything is stopped afaik

Return to “X²: The Threat - Scripts and Modding”