Ion Trails
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Ion Trails
Since I'm not sure on which forum to post this, I'll try this here. According to the interview with Bernd, it is possible to put the ion trails from the weapons back into the game:
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[WIZ]ReiAyanami[STI]: Just a small question, why were the nice laser effects in the Beta taken out for the full version. IMO the laser effects in the Beta were much nicer.
Bernd: Not much was changed. Only little things. What you probably mean were the particle effects on the lasers. You can easily re-enable these using the bullet types.
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Since I'm oblivious, is he referring to scripting here? If so, how (step by step because I AM oblivious) would I go about doing this?
Thanks for your help.
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[WIZ]ReiAyanami[STI]: Just a small question, why were the nice laser effects in the Beta taken out for the full version. IMO the laser effects in the Beta were much nicer.
Bernd: Not much was changed. Only little things. What you probably mean were the particle effects on the lasers. You can easily re-enable these using the bullet types.
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Since I'm oblivious, is he referring to scripting here? If so, how (step by step because I AM oblivious) would I go about doing this?
Thanks for your help.
White Tiger
"I want to know God's thoughts, the rest are just details." - Albert Einstein
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
"I want to know God's thoughts, the rest are just details." - Albert Einstein
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
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I'd be willing to bet it's basic modding and not scripting.
The particle effects must be defined somewhere in the types files. I took a quick glance at TBullets and TLaser, and I don't believe it's in either of those. I haven't looked at the rest of the types files (those are the main two edited for lasers).
But if you wanted to find out where they're defined, you'd have to unpack your game files,
http://www.egosoft.com/x2/forum/viewtopic.php?t=48593
figure out which types file has the particle effects defined in them, figure out which texture you'd want to redefine the effect to, and edit the relevant types file to point to the correct texture.
(That's my best guess anyway)
Sounds like a job, I know. Perhaps Commander Jamieson could tell more . . .
-Edit-
Aha! I knew I saw this recently:
http://www.egosoft.com/x2/forum/viewtopic.php?t=40940
The particle effects must be defined somewhere in the types files. I took a quick glance at TBullets and TLaser, and I don't believe it's in either of those. I haven't looked at the rest of the types files (those are the main two edited for lasers).
But if you wanted to find out where they're defined, you'd have to unpack your game files,
http://www.egosoft.com/x2/forum/viewtopic.php?t=48593
figure out which types file has the particle effects defined in them, figure out which texture you'd want to redefine the effect to, and edit the relevant types file to point to the correct texture.
(That's my best guess anyway)
Sounds like a job, I know. Perhaps Commander Jamieson could tell more . . .
-Edit-
Aha! I knew I saw this recently:
http://www.egosoft.com/x2/forum/viewtopic.php?t=40940
"Nature's first green is gold" . . . stay golden.
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Bummer. Maybe we can all PM Bernd and get him to give us the secret.youtookmyname wrote:yeah, it appears no one (unlessJamieson is right) has acheived the effect.

White Tiger
"I want to know God's thoughts, the rest are just details." - Albert Einstein
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
"I want to know God's thoughts, the rest are just details." - Albert Einstein
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
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- Joined: Mon, 29. Dec 03, 03:29
nope, you can run the game in unpacked mode.
just move the 01-04.cat / .dat files out of the root directory, and the corresponding .pck files to the .txt files you changed out of the /types dir. The game tries to load those 1st. If they aren't where they should be, it'll use the .txt files.
Alternatively, i believe there's a command line switch that will force the game to run unpacked.
just move the 01-04.cat / .dat files out of the root directory, and the corresponding .pck files to the .txt files you changed out of the /types dir. The game tries to load those 1st. If they aren't where they should be, it'll use the .txt files.
Alternatively, i believe there's a command line switch that will force the game to run unpacked.
"Nature's first green is gold" . . . stay golden.
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Try to exchange this texture with the one you have in your unpacked tex/true folder in the game. This is the 380.jpg particles laser effect pic with one of the spikey purple laser textures in it. See what effect it does in your game.White Tiger 30 wrote:Bummer. Maybe we can all PM Bernd and get him to give us the secret.youtookmyname wrote:yeah, it appears no one (unlessJamieson is right) has acheived the effect.
http://www.hrh1000.com/x2/pics/380.jpg
Cheers
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Thank you very much Commander J. I'm at work now, and didn't see this reply untill this morning, I'll try that as soon as I get home.
Thanks.
Thanks.
White Tiger
"I want to know God's thoughts, the rest are just details." - Albert Einstein
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
"I want to know God's thoughts, the rest are just details." - Albert Einstein
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein
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Any luck White Tiger?
I tried to do the particle thing, and all I managed to do was to attach effects to the shots. Funny seeing a PAC shell with a blinking red light on top!
Got them to do all sorts. Have the shell have an Engine glow produced a nice effect. Could not enable particles however. Tried all the field in TBullets, tried altering the look of the particle texture by refencing it to another area and another picture. Although never expected this to work due to it being a particle effect. I know Particle2 and 3 do stuff, because I can remove all engine trails by editing the file. The data is there for the shells, but I cant seem to get it to work. I was trying for smoke trails on bullets!
Did edit effects tho, so now I get less lag and I think, a better hit effect for PAC's.
Hope someone has better luck.
SlugwormX
I tried to do the particle thing, and all I managed to do was to attach effects to the shots. Funny seeing a PAC shell with a blinking red light on top!
Got them to do all sorts. Have the shell have an Engine glow produced a nice effect. Could not enable particles however. Tried all the field in TBullets, tried altering the look of the particle texture by refencing it to another area and another picture. Although never expected this to work due to it being a particle effect. I know Particle2 and 3 do stuff, because I can remove all engine trails by editing the file. The data is there for the shells, but I cant seem to get it to work. I was trying for smoke trails on bullets!
Did edit effects tho, so now I get less lag and I think, a better hit effect for PAC's.
Hope someone has better luck.
SlugwormX