HQ mod

The place to discuss scripting and game modifications for X²: The Threat.

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Norder
Posts: 16
Joined: Thu, 4. Mar 04, 20:08
x3

HQ mod

Post by Norder »

Can some one clearly and slowly tell me how i can get it to work with the 1.3 patch. Will renaming the .04 files to .05 work or di i need to itigrate the mod .04 files into the patch.04s if so how.
Ps i dont really have much experience with messing around with .dat and pck files so go slow :)
Fleet
1 Argon Buster Flash Fire Personal Ship
1 Bayamon Snap Shot Wingman + Scout
1 Vulture Dig Dug Mining Ship
! Pirate Ship Good Profitssss
2 Vultures Total Heaven Supplie ships
Facts
1 Bliss Palace Total Heaven
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JustHere4Coffee
Posts: 1075
Joined: Wed, 6. Nov 02, 20:31
x2

Post by JustHere4Coffee »

yep, you've got the right idea - just rename the cats and dats so they use (consecutive) numbers higher than those you're already using

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