Spawn of Cthulhu Escort Ships ( Image )

Official fiction, fan fiction and artwork. Let your talent express itself!

Moderators: TheElf, Moderators for English X Forum

User avatar
raliel
Posts: 313
Joined: Wed, 11. Feb 04, 12:38
x2

Spawn of Cthulhu Escort Ships ( Image )

Post by raliel »

[ external image ]
an Argon Nova watches the first service flight of the new Spawn of Cthulhu class escorts asa three of them travel with the Hms Cthulhu
the first of the Cthulhu Class Interceptors to go into service


:arrow: NEW
>>>AVI FOOTAGE OF THESE CRAFT NOW AVAILABLE ON REQUEST<<<
Last edited by raliel on Wed, 19. May 04, 12:56, edited 1 time in total.
User avatar
DrCBVI
Posts: 3095
Joined: Sat, 14. Feb 04, 14:49
x2

Post by DrCBVI »

Very nice, and not just a little bit terrifying, I love the background.
"I always loved saying 'space time condominium'." - Patrick Stewart.
User avatar
raliel
Posts: 313
Joined: Wed, 11. Feb 04, 12:38
x2

Post by raliel »

DrCBVI wrote:Very nice, and not just a little bit terrifying, I love the background.
The background and the nova are actually an X2 screen shot
this was applied in bryce to a picture object and expanded to fill the frame
the other ships were then placed in front of the image and rescaled to give false perspective....
the ships themselves are made from simple bryce objects (mainly spheres and Torus objects ) and the textures are hand built in Bryce
User avatar
DrCBVI
Posts: 3095
Joined: Sat, 14. Feb 04, 14:49
x2

Post by DrCBVI »

*nods* I see. What sector? I don't recognise it,
"I always loved saying 'space time condominium'." - Patrick Stewart.
User avatar
raliel
Posts: 313
Joined: Wed, 11. Feb 04, 12:38
x2

Post by raliel »

cant remember now! ity is a northern sector in boron space though...
User avatar
red assassin
Posts: 4613
Joined: Sun, 15. Feb 04, 15:11
x3

Post by red assassin »

raliel wrote: NEW
>>>AVI FOOTAGE OF THESE CRAFT NOW AVAILABLE ON REQUEST<<<
Request? :wink: :D
raliel wrote:The background and the nova are actually an X2 screen shot
this was applied in bryce to a picture object and expanded to fill the frame
That explains the slighly pixellated look of the Nova then.
Last edited by red assassin on Wed, 19. May 04, 21:38, edited 1 time in total.
A still more glorious dawn awaits, not a sunrise, but a galaxy rise, a morning filled with 400 billion suns - the rising of the Milky Way
simonnance
Posts: 6788
Joined: Fri, 12. Mar 04, 23:39
x3tc

Post by simonnance »

they look like capital ships....

cool.....

spiky.....

I WANT ONE!!!!!! :D
want the FACTS about X2/X3?
Usenko wrote:Don't get me wrong, I think animals have their place in the scheme of things. It's just that in the case of sheep, cattle and pigs, their place happens to be in neat pieces under the griller.:-)
User avatar
raliel
Posts: 313
Joined: Wed, 11. Feb 04, 12:38
x2

Post by raliel »

simonnance wrote:they look like capital ships....

cool.....

spiky.....

I WANT ONE!!!!!! :D
like I say give us email adress and I will post you some AVI footage of these....
User avatar
GoateeCat
Posts: 1184
Joined: Mon, 10. Mar 03, 23:50
x2

Post by GoateeCat »

Sweet as always, keep em coming, make something of it.

I'm getting all inspired.
simonnance
Posts: 6788
Joined: Fri, 12. Mar 04, 23:39
x3tc

Post by simonnance »

anyone going to script these beautys in?

Its crying out for a script!
want the FACTS about X2/X3?
Usenko wrote:Don't get me wrong, I think animals have their place in the scheme of things. It's just that in the case of sheep, cattle and pigs, their place happens to be in neat pieces under the griller.:-)
User avatar
GoateeCat
Posts: 1184
Joined: Mon, 10. Mar 03, 23:50
x2

Post by GoateeCat »

Problem is, he has made them in Bryce, not Studio max, so he can't get them in the game with the current toolset. Hence my call to get this guy a copy of studio max :)

Or even better, can someone make a plug in for Gmax so that anyone can import ships without shelling out big big bucks? *echo echo echo echo* ;)

Anyway, yes, AVI please, adsl62dg@tpg.com.au
User avatar
raliel
Posts: 313
Joined: Wed, 11. Feb 04, 12:38
x2

Post by raliel »

thanx for your support! AVI is on its way.........
simonnance
Posts: 6788
Joined: Fri, 12. Mar 04, 23:39
x3tc

Post by simonnance »

you may have answered this in a previos thread (forgive me, in old to the forum but a newb here :wink: ) but where does the idea for these ships come from?

They are spozed to be boron rite? Look a bit mean for the aquatic pacifists.
want the FACTS about X2/X3?
Usenko wrote:Don't get me wrong, I think animals have their place in the scheme of things. It's just that in the case of sheep, cattle and pigs, their place happens to be in neat pieces under the griller.:-)
User avatar
raliel
Posts: 313
Joined: Wed, 11. Feb 04, 12:38
x2

Post by raliel »

the origins of the Cthulhu class interceptor and escort....
remember all those messages about pre Boron artefacts discovered Archeologist, in the game
well these come from a reace known mainly as the "Great Old Ones"
and the technolgy for the Cthulhu class ships was discovered on the Lost planet of R'lyeh hinted at in ancient Boron myth ( see older posts and image ) the technology was recovered from the remains of the R'lyeh Archeological expedition by Raliel Corporation scouts and shipped back for study..... the ships are a melding of this Mysterious pre boron tech and Argon ( Raliel Corporation technology ) and utilise some very unique
pieces of technology....
User avatar
GoateeCat
Posts: 1184
Joined: Mon, 10. Mar 03, 23:50
x2

Post by GoateeCat »

And now it is hosted by Xblog :)

http://users.tpg.com.au/adsl62dg/cthulhuandescort.avi

Right click and save as guys and gals.
Battle Pope
Posts: 999
Joined: Mon, 22. Mar 04, 02:41
x2

Post by Battle Pope »

two words...

total w00tage.
Founder and CEO of the IBF - International Brotherhood of Facebeaters!
User avatar
raliel
Posts: 313
Joined: Wed, 11. Feb 04, 12:38
x2

Post by raliel »

thanks!!!!!
DCZX
Posts: 63
Joined: Thu, 20. Mar 03, 07:08
x3tc

Post by DCZX »

Wow! Any more of these coming? Surely there's a Bryce -> 3dmax converter somewhere!?!?!
KiwiNZ
Posts: 3512
Joined: Wed, 6. Nov 02, 20:31
x4

Post by KiwiNZ »

Nice, clearly shows that Bryce is more than a landscape generator :D

Good work! :thumb_up:
scritty
Posts: 945
Joined: Sun, 9. Mar 03, 13:32
x4

Post by scritty »

I bet if BBC remakes Blakes 7 then they would like the look of these for the new Liberator.

Fine work Ral

Clarker
We've got lumps of it ..around the back !

Return to “Creative Universe”