Repeat Orders; is there a way to...

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Gavrushka
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Joined: Fri, 26. Mar 04, 19:28
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Repeat Orders; is there a way to...

Post by Gavrushka »

Is there a way to have ships with 'collect drops', 'deposit inventory' on repeat also be able to sell their cargo and any missiles they've collected?

Additionally, I can't see any way to have a damaged ship go for a repair without ending the 'repeat' order, which is a pain when there's a lot of ships with the command, and you're not sure of their 'collect drops' route to re-establish it afterwards.
Falcrack
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Joined: Wed, 29. Jul 09, 00:46
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Re: Repeat Orders; is there a way to...

Post by Falcrack »

You cannot drop off missiles at the HQ like an inventory item. They cannot be placed in regular storage. If you have a maintenance or ship building module, you can deconstruct them into their original components. This has to be ordered manually though, because how will the AI know whether you intentionally want those missiles loaded or not?

I do wish though there were a way to add one time orders like making a manual repair or sale without interrupting the repeat orders.
LameFox
Posts: 3610
Joined: Tue, 22. Oct 13, 15:26
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Re: Repeat Orders; is there a way to...

Post by LameFox »

Sadly there is nothing like "sell all cargo in..." so you would need to create a separate order for every potential cargo, and it would sit there failing each of them in turn until it got to what it picked up.
***modified***
Gavrushka
Posts: 8196
Joined: Fri, 26. Mar 04, 19:28
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Re: Repeat Orders; is there a way to...

Post by Gavrushka »

Well, that's my day ruined! :D
TheDeliveryMan
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Joined: Sat, 10. Dec 11, 03:10
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Re: Repeat Orders; is there a way to...

Post by TheDeliveryMan »

Gavrushka wrote: Mon, 7. Jul 25, 13:52 Additionally, I can't see any way to have a damaged ship go for a repair without ending the 'repeat' order, which is a pain when there's a lot of ships with the command, and you're not sure of their 'collect drops' route to re-establish it afterwards.
I am not sure what the exact conditions are, but they do go for repairs at my wharf automatically.
Falcrack
Posts: 5621
Joined: Wed, 29. Jul 09, 00:46
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Re: Repeat Orders; is there a way to...

Post by Falcrack »

Gavrushka wrote: Mon, 7. Jul 25, 17:49 Well, that's my day ruined! :D
I just end up with my collectors getting their missile storage filled up. And cargo storage filled up too. After that, they stop trying to collect missiles and regular cargo, and just collect inventory items.

Since collecting heavy cargo does make ships more sluggish, it seems to me that the collectors after picking up stray drops of cargo from destroyed freighters might also get more sluggish as they keep picking up stuff. No current way to tell them to collect just inventory and not cargo or missiles. Trying to find a solution to automatically sell or store that cargo or missiles is fraught with complications that does not apply to inventory items. Evening manually selling them without interrupting the repeat orders would require significant interface changes.

This brings to mind a potential source of hidden rep loss. If you have a collector next to a station that was hacked by pirates, djecting cargo, theoretically if they picked up that cargo, it would turn the station hostile to them.
LameFox
Posts: 3610
Joined: Tue, 22. Oct 13, 15:26
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Re: Repeat Orders; is there a way to...

Post by LameFox »

TheDeliveryMan wrote: Mon, 7. Jul 25, 18:54
Gavrushka wrote: Mon, 7. Jul 25, 13:52 Additionally, I can't see any way to have a damaged ship go for a repair without ending the 'repeat' order, which is a pain when there's a lot of ships with the command, and you're not sure of their 'collect drops' route to re-establish it afterwards.
I am not sure what the exact conditions are, but they do go for repairs at my wharf automatically.
With repeat orders? I wonder if that's new... I was told before those ships specifically couldn't.
***modified***
TheDeliveryMan
Posts: 872
Joined: Sat, 10. Dec 11, 03:10
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Re: Repeat Orders; is there a way to...

Post by TheDeliveryMan »

LameFox wrote: Tue, 8. Jul 25, 03:31
TheDeliveryMan wrote: Mon, 7. Jul 25, 18:54
Gavrushka wrote: Mon, 7. Jul 25, 13:52 Additionally, I can't see any way to have a damaged ship go for a repair without ending the 'repeat' order, which is a pain when there's a lot of ships with the command, and you're not sure of their 'collect drops' route to re-establish it afterwards.
I am not sure what the exact conditions are, but they do go for repairs at my wharf automatically.
With repeat orders? I wonder if that's new... I was told before those ships specifically couldn't.
Yes, with repeat orders. I don't know if it's new, I discovered it some months ago. Took me a while to confirm that that is really happening.

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