[7.60][BUG] Argon Behemonth overperforming

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piep
Posts: 307
Joined: Sat, 16. Nov 13, 17:37
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[7.60][BUG] Argon Behemonth overperforming

Post by piep »

Every Argon Behemoth seems to be overperforming compared to their counter parts.

OOS:
They snipe everything, can't get swarmed by Xenon because they just boost in circles with huge fake agility until Xenon loses focus and they start sniping again. Their survivality is just beyond good even with mediocre pilots (scan). I kid you not, I observed how they have done this with with at least 50 s/m chasing them plus two Ks. Also there seems to be a damage output calculation error. They hit way harder than I can remember.
The only way to get them destroyed is going into the system and waiting until slow poke K's get in range. At that point, there is no more magic that can help them.

In System:
They are also behaving like pro pilots -no exception-, which would be totally OK if other races could do the same. They strafe, go higher and lower depending on the incoming fire to avoid it. They even fly in reverse sometimes.
I have seen a single Behemoth sniping down (solo) 1 Rattlesnake, Raptor and Monitor (in sector).

All my observations were done on NPC vs NPC scenarios.
CBJ
EGOSOFT
EGOSOFT
Posts: 54164
Joined: Tue, 29. Apr 03, 00:56
x4

Re: [7.60][BUG] Argon Behemonth overperforming

Post by CBJ »

Again, please see the very first thread at the top of the forum - the one entitled "Technical Support Requests - Please read this before posting!" - and provide the information requested there.

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