Like, we have the Hyperion with it's large cargo bay now right? Yet at the same time it also feels kinda pointless because those missions are gone now.

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Most of the player-centric provisions are gone, not just the missions themselves. X4 is only really designed for empire building.Raptor34 wrote: ↑Tue, 24. Jun 25, 18:08 I'm watching people play Death Stranding 2 and I think back to X2 where I had a Dolphin and went around slowly earning money by transporting all those non-economy cargo around. You know, like waste products, store signs or whatever. Those were fun and I miss those.
Like, we have the Hyperion with it's large cargo bay now right? Yet at the same time it also feels kinda pointless because those missions are gone now.![]()
Otoh I don't actually care about those. Because those still require you to find your own trade routes. I'm talking about those missions where you can just deliver some random cargo and they'll pay you a couple million. But in the grand scheme of things doesn't actually affect the game universe at large.adeine wrote: ↑Tue, 24. Jun 25, 19:52Most of the player-centric provisions are gone, not just the missions themselves. X4 is only really designed for empire building.Raptor34 wrote: ↑Tue, 24. Jun 25, 18:08 I'm watching people play Death Stranding 2 and I think back to X2 where I had a Dolphin and went around slowly earning money by transporting all those non-economy cargo around. You know, like waste products, store signs or whatever. Those were fun and I miss those.
Like, we have the Hyperion with it's large cargo bay now right? Yet at the same time it also feels kinda pointless because those missions are gone now.![]()
There's no proper trade menu to use yourself, you can't reserve wares/trades the way other pilots can, you can't properly dock/trade with build storages, and the list goes on.
And none of those Mission actually require you to have an L or M Transport for hauling bulky Cargo .. the only generic mission is the resupply X amount of wares in y amount of time like food shortages etc, which are highly dependent on the current stockpiles in the system and mostly feature only few amounts in late game economies.
I'm looking for transport missions though. Like well, trucking. Logistics.
I don't want that go out and find part though. I hate that part actually.grapedog wrote: ↑Wed, 25. Jun 25, 21:01 There are those war guild missions to deliver wares... like they need so much of ware 1, 2, 3, and 4....
Though I agree with the OP, it would be nice if there were some missions like that. We have missions to go out and find a resource and mine a little of it. No reason we can't have a trade one as well.
"Fill station shortages" missions from guilds.
Fair.
In X4 the non-economy stuff fits into inventory and AI pilots cannot deliver their inventory to anywhere by your PHQ.
Thinking about it, Elite has this type of mission handled well.
By non-economy I don't mean inventory. I mean the random stuff that basically do not exist otherwise and are only generated for the mission. X2 did not have any production of radioactive waste for instance. Yet it can generate missions for transport of it.jlehtone wrote: ↑Thu, 26. Jun 25, 00:12In X4 the non-economy stuff fits into inventory and AI pilots cannot deliver their inventory to anywhere by your PHQ.
We have "economy wares" that need the truck, and inventory items that any ship (even the suit) can carry.
In X3R I had M5, M4, M3+, TS, TP, etc to match any task, delivery, and requirement that the customers could desire.
I'm not sad that my offer to do a job is not turned down simply because I saw the mission announcement in wrong ship, as X2 could do.
Some plot missions may have "take this gizmo to Mr. Plas'bo". There certainly could be generic missions like that too.
Obvious questions are:
* What if something happens to the cargo? The penalty for failure
* Does it have to be the player, who does the drop?
Lastly, the size of the reward. I've heard that delivery drivers do not get filthy wealthy. The companies that offer those services sound like combo of Teladi (cut costs) and Split (use slaves). Naturally, X Universe has different culture.![]()
I know. X2 did not have inventory (and installed ship equipment and passengers did consume cargo space too).
There is a difference between "trade" and "delivery".
I'm the same, I spend early game getting ships to bail to either sell or use.Scoob wrote: ↑Thu, 26. Jun 25, 15:51 Early-game for me generally plays out the same. I'll shoot a Pirate, make them bail and either upgrade my personal ship & repeat, or sell the acquired ship. Very good early-game money for those who like a little combat. I'd like a more viable pure-trade route to riches.
Do a fair amount of that in my games, even after I've got to the stage of owning several stations & have a significant freighter fleet. I do a lot of missions (tend to average about 100 per in-game day) & a significant proportion of those involve supplying NPC stations. If I'm flying a ship with a big enough hold & there's a convenient source of whatever's needed nearby I tend to haul the stuff myself rather than get one of my freighters to do the hauling for me. Can often complete the mission significantly quicker if I do it personally. The ships I fly personally (heavily modded Hyperion in my current game) tend to be considerably faster than my freighters, which are almost exclusively L ships.
Originally crystals went into cargo hold, I think. Around version 4, maybe?
Hmm.... have you tried mining missions from guilds? Source local region. You pick NPC onboard, find ore, mine it, deliver it, along with NPC.