Borked turrets and issues with "remove all orders"

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Flynntaggart907
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Joined: Mon, 7. Jun 10, 06:02
x4

Borked turrets and issues with "remove all orders"

Post by Flynntaggart907 »

Hello, spose I'll just get right into it.

I have recently encountered an issue with turrets not locking and engaging a target, and I have an interesting clip that even took it a step further, a ship came through the gate, and my guns immediately started going to town on that ship, while another one has been sittin here pounding on me trying to get an inch. the one ship that they did lock on is likely one that my ship has already shot at multiple times during its several passes through the gate. it manifested during/after a big fight involving hundred of fighters and defense drones. things I've tried in hopes of them going back to normal include turret I/O, teleporting, allowing the captain to take over, and then retaking command, even closed the game to take a break, and tried again with no change. also setting turrets to attack my target yielded no results. I was wondering if theres some sort of cache that tracks existing targets, and if there's a chat command to flush them, or something to bonk them back into working order. though maybe I should have scoured the keybinds for a function that force turrets to attack not that it would fix the overall issue

Now onto the biggest one I have come to call my newest peeve. this has been a thing since I've started playing, and it is beyond old. could a keybind function be added so one can spam "remove all orders" on any units currently selected? Especially now that frame rates aren't very friendly with context menu and the context menu is now simply disappearing before i can click on anything, I'm to the point i have a lot of moving pieces on my map, and having to right click and click remove all orders multiple times only to find the unit, or some out of all units still following orders that should no longer exist. I cant really tell if its a UI issue, or if the mechanics behind "remove all orders" are simply dysfunctional, though now that im moving groups of units around and some of them still execute deleted orders, i guess that kind of answers that, just to be able to bind a key so i can spam it would be swell..

Additionally, when removing all orders is executed, and the ship im flying (either singularly, or selected part of a group), could it be made to queue and happen the moment the captain reassumes command. every time either while still in control, or in the varying period of time it takes them to reassume command, the orders are never removed and they dont even hestitate to flip a b**** and start flyin in the wrong direction, with nary a heads up "This ship is resuming course" or "Resuming orders"

Thanks for the amazing game that is X4, and thanks for giving unto us the opportunity to yeet the Q-ball bro's escape pod after all the crap those 2 put me through just to get an astrid early game :D
Alan Phipps
Moderator (English)
Moderator (English)
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Re: Borked turrets and issues with "remove all orders"

Post by Alan Phipps »

Moved from Tech Sp as multiple topic and suggestion posts and without any information or evidence to enable investigation, just do not belong there. The Tech Sp forum has a 'please read this before posting' sticky at the top of the forum.
A dog has a master; a cat has domestic staff.
Flynntaggart907
Posts: 3
Joined: Mon, 7. Jun 10, 06:02
x4

Re: Borked turrets and issues with "remove all orders"

Post by Flynntaggart907 »

Hi again, I am crossing out the targeting issues, this morning, ive gone and launched my fighters. I had my fire authorization override set to defensive, so as soon as my fighters attack him he drops from -20 to -30 and my guns immediately began to open fire on him, why they arent retaliating while the barbarossas are sitting there shooting me is its own thing though. after setting it to ruthless, my guns are no longer sitting idle while barbarossas sit there shooting at me.
CBJ
EGOSOFT
EGOSOFT
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Joined: Tue, 29. Apr 03, 00:56
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Re: Borked turrets and issues with "remove all orders"

Post by CBJ »

We can't answer questions like this without more information, including a savegame that shows the described situation. That's why your thread was moved. If you want help, go to the Tech Support forum, read the sticky thread right at the top, and provide the information requested with your report. And please keep it to one issue per thread, not mixed in with gameplay suggestions.

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