[#4061] Problem with "Tangling with the Teladi" (Stuck on objective to flee) - Devs cannot replicate issue from save.

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[#4061] Problem with "Tangling with the Teladi" (Stuck on objective to flee) - Devs cannot replicate issue from save.

Post by MamoruKunBE »

- Version and language (e.g. 7.10 Hotfix 1, English, etc.):
7.60 (562021) - French - vanilla (not modded)

- Whether or not your game is modified using any third party scripts or mods:
no

- The game start you originally selected for the game in which the problem occurred:
Smuggler's Paradise ("Le Paradis du Contrebandier" in French)

- Exact nature of the problem, where and when it occurs and what you were doing at the time:
on mission "Tangling with the Teladi", sub-mission "Attack: MIN Pheonix A" : after having destroyed that MIN Pheonix A, a bunch of backups appear, then a full stack of MIN patrol you are supposed to flee from (as I understood). But I succeeded to destroy them all, instead. So the next part of the mission activated, "Inspecter la seconde flotte du Ministère" in French, but there is no indication about what to do. On https://x4-foundations-wiki.fandom.com/ ... the_Teladi, it's written that I am supposed to pass through an anomaly, but no one spoke about any anomaly in that mission. I've also read somewhere that Ace was supposed to make me flee through that anomally, but Ace is just following me without saying anything. Now, I am stuck and don't know what to do, as if I missed some kind of ingame trigger by destroying both MIN Pheonix Sentinel and its backups

- Any possibly relevant changes you have made to your game, system, or software before the issue occurred
absolutely none

- Where appropriate, additional symptoms, error messages, links to saves *, screenshots and crash dump files (see this Wiki entry)
Screenshot link: https://1drv.ms/i/c/f3b755d77b764960/EV ... g?e=iCzOTR
Savegame link: https://1drv.ms/u/c/f3b755d77b764960/EY ... g?e=m8J3RS

- Your system specifications in the form of a DxDiag report and vulkaninfo (see this Wiki entry)
DxDiag link: https://1drv.ms/t/c/f3b755d77b764960/Eb ... w?e=xoF7vb
Last edited by Tranxalive on Wed, 11. Jun 25, 20:03, edited 1 time in total.
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Re: Problem with Curs plot's "Tangling with the Teladi"

Post by Alan Phipps »

Hi. A few things to note from past reports while the devs get a chance to investigate your save etc:

1. The mission may not progress if you skip over important mission dialogues with relevant NPCs.
2. Previous posters have had issues if the shot/collision that kills the Phoenix A does not come from the player but from another NPC.
3. It's probably best not to go off and do other things in between phases of this mission.
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Re: Problem with Curs plot's "Tangling with the Teladi"

Post by MamoruKunBE »

Thank you for your advices Alan. Here are my answers regarding them:

1. The mission may not progress if you skip over important mission dialogues with relevant NPCs.
=> no problem with dialogs so far, never passed them (I like to listen to the poor French dubbing, it's hilarious sometimes as they give the impression to just be read without any emotion :P)

2. Previous posters have had issues if the shot/collision that kills the Phoenix A does not come from the player but from another NPC.
=> no problem here iether: the killing of the ship correctly started the "You destroyed it, I'm impressed" dialog

3. It's probably best not to go off and do other things in between phases of this mission.
=> I did it straight from the start. I juste got our of the sector once to flee from the backups with a small ship before teleporting back into my main destroyer

Note: in case it could help devs reading this, I'm a programmer myself and have no problem analysing/modyfying/betatesting the save XML file on advices.
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Re: [#4061] Problem with Curs plot's "Tangling with the Teladi" (Stuck on objective to flee)

Post by MamoruKunBE »

Is there any place we can check the position of such a ticket in the tickets stack ?
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Re: [#4061] Problem with Curs plot's "Tangling with the Teladi" (Stuck on objective to flee)

Post by Alan Phipps »

Not really. Individual specialised dev work is prioritised and managed in real time according to current needs and workloads.
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Re: [#4061] Problem with Curs plot's "Tangling with the Teladi" (Stuck on objective to flee)

Post by MamoruKunBE »

No problem, thank you for the answer. I'll come back here from time to time. Meanwhile, I have other addons to finish the story of ^^
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Re: [#4061] Problem with Curs plot's "Tangling with the Teladi" (Stuck on objective to flee)

Post by Tranxalive »

When loading the save. The objective to fly through the Unstable Warp Anomaly is as normal, and guidance is provided. After flying through it, the mission continues as intended.

Maybe I'm misunderstanding the issue here? :gruebel:
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Re: [#4061] Problem with Curs plot's "Tangling with the Teladi" (Stuck on objective to flee)

Post by MamoruKunBE »

Thank you for taking the time to analyse my problem, Tranxalive. Unfortunately, it won't work on my end. When I reactivate the mission in that exact saved game, I get no guidance, and the objective (unless it is not correctly translated into French) is not about crossing an anomaly, but just "to inspect the Ministry's second fleet". Does that ring a bell for you? If not, perhaps we simply stepped on a localisation related bug(?). Here is a screenshot of that active mission in my last saved game: https://1drv.ms/i/c/f3b755d77b764960/ET ... w?e=0aoU1z. You'll see that there is no guidance in the map (clicking on CRTL-Q (azerty) won't start any fast travel).

EDIT 1: to check the theory of localisation bug, I am actually downloading the English pack. I'll let you know if it changes anything.

EDIT 2: hmm, too bad. Even after switching the game to English, my accepted missions are still in French, so I cannot confirm the actual sub-mission name in English. In other words, I am clueless. Any ideas about what I could check? You said that, on your end, you have guidance in-game when activating the sub-mission 6. Where does that guidance lead you?
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Re: [#4061] Problem with Curs plot's "Tangling with the Teladi" (Stuck on objective to flee)

Post by Alan Phipps »

A slightly modified quote from dev CBJ that may help you with the language issue:

"You can already do that. To play, for example, with French voices and English text, just set the game language in the Steam client to French to ensure the French voice files are downloaded. Then set launch parameters in the Steam game properties to -language 44 -voicelanguage 33 to tell it to use English text."

You can do this the other way round too by swapping English and French, and the national codes obviously, in the instruction above.
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Re: [#4061] Problem with Curs plot's "Tangling with the Teladi" (Stuck on objective to flee)

Post by MamoruKunBE »

Thank you, Alan. Unfortunately (again), even though those game parameters do change the game locale without modifying the game audio (which remains in French), the mission names still appear in French. I guess that's because those names are saved within the save game file XML (below). Speaking of which, do you think it would have any negative side effects if I simply remove all <objective> and <targets> elements after step 1? You know what? Let's just try it!

Code: Select all

<mission id="781651" active="1" priority="138" time="233990.077" name="Titiller les Teladis" description="Clébards Empyréens prévoient effectuer un raid sur une station dans espace Teladi. Le problème, flotte du Ministère des Finances stationnée non loin de la cible. Split demande à créature d'avoir attention de flotte pour l'attirer loin, Effort Arcadien pourra alors commencer pillage. Parler au Split pour détails !" icon="briefing_maestro_01" caption="Maestro" faction="civilian" type="plot" level="medium" rewardtext="Connaissance des patrouilles de la flotte dans Ministère des Finances" abortable="0" activation="0">
<briefing>
<objective step="1" type="talkto" text="Maestro">
<targets>
<target id="[0x341eab0e]"/>
</targets>
</objective>
<objective step="2" type="flyto" text="MIN Phénix A">
<targets>
<target id="[0x2c032117]"/>
</targets>
</objective>
<objective step="3" type="attack" text="MIN Phénix A">
<targets>
<target id="[0x2c032117]"/>
</targets>
</objective>
<objective step="4" type="custom" name="Rester à portée du leader de la flotte" endtime="239285.64">
<targets>
<target id="[0x2c032117]" radius="15000"/>
</targets>
</objective>
<objective step="5" type="destroy" text="MIN Pélerin Sentinelle"/>
<objective step="6" type="custom" name="Inspecter la seconde flotte du Ministère" active="1"/>
</briefing>
<objective step="6" type="custom" name="Inspecter la seconde flotte du Ministère"/>
<thread id="779805"/>
</mission>
Last edited by MamoruKunBE on Sat, 14. Jun 25, 13:13, edited 1 time in total.
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Re: [#4061] Problem with Curs plot's "Tangling with the Teladi" (Stuck on objective to flee)

Post by MamoruKunBE »

Too bad, removing the completed objectives does “reset” the sub-missions on screen, but nothing works anymore => there are probably other parts in the file linked to the specified thread ID that also need to be adapted (like reseting the NPC at their "correct" positions). I suppose that the layout/format of that file isn’t something that could be shared with players, is it?
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Re: [#4061] Problem with Curs plot's "Tangling with the Teladi" (Stuck on objective to flee)

Post by Tranxalive »

Okay, taking a look at this again with what you say, it seems like the objective to "Inspect the Second Fleet" automatically completes for me for some reason.

Upon loading the save you provided, Ace comms me and says to fly through the anomaly, which is basically in front of your ship, and guidance is set to it.

Here's what I see when loading the save:
( https://drive.google.com/file/d/1BFD8IT ... drive_link )

When looking at the mission and guidance on the map, the objective is to fly through the anomaly:
( https://drive.google.com/file/d/1pGorfN ... drive_link )

What happens if you fly through the anomaly regardless of the current objective?
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Re: [#4061] Problem with "Tangling with the Teladi" (Stuck on objective to flee) - Devs cannot replicate issue from save

Post by MamoruKunBE »

That is interesting. After having reloaded that exact save (with English language pack), set the mission to inactive (it was already activated inside the save), then reactivated it, I am still stuck at submission 6, and there is no anomaly at the exact location of your screenshot (considering that the y axis is zero). So, what we can infer from this:
  • The anomaly only appears at submission 7 activation (or at submission 6 finalization, depending on the trigger position—no clue about that from my end)
  • There is "something" missing on my side which prevents submission 6 validation (no communication from Ace, with or without submission 6 active). When asking for communication with him, he only answers "Yo, ho! Yo, ho! A pirate's life for me"
Would you by any chance have access to the checks algorithm used by the game to detect whether or not a (sub)mission has ended? If it works for you with the exact same saved game, it sounds to me like "all the booleans are true" BUT that the game doesn't simply check them on my computer instance for an unknown reason. Hope that analysis can help.

EDIT: By any chance, would you have any config parameter I could set to activate some kind of "player logs"? Even if overloading, if I could activate them for a couple of seconds at game start, that could provide us useful insights.
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Re: [#4061] Problem with "Tangling with the Teladi" (Stuck on objective to flee) - Devs cannot replicate issue from save

Post by MamoruKunBE »

Aaaaand never mind: it seems that my test from a few days ago—the one that corrupted my save game—was somehow recorded in the game's buffering system, which in turn corrupted all my saved games! Now, all of them are marked as "modified," and that mission in particular isn't even accessible anymore in any of those saved games. In other words, unless you have a magical trick to reset that entire mission, I'm doomed with this run :P
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Re: [#4061] Problem with "Tangling with the Teladi" (Stuck on objective to flee) - Devs cannot replicate issue from save

Post by CBJ »

There is no "buffering system" that stores the modified state. The game itself becomes modified if you install a mod, or if a game file becomes corrupt. A savegame becomes modified if you save it while the game is in that state, or if the savegame is edited or corrupted outside the game. Loading a modified savegame does not make the game itself modified, but clearly saving that game again won't "unmodify" it again.

If you've not installed any mods, it sounds like your game installation is corrupt.
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Re: [#4061] Problem with "Tangling with the Teladi" (Stuck on objective to flee) - Devs cannot replicate issue from save

Post by MamoruKunBE »

Yep, still in vanilla. If there's no buffering system (I saw a pipelinecache.bin file in my user directory, which made me think about buffer related issue), then I don't know what made all my saved games show as "modified" at the same time today (they were all clear before I retested the original saved game by changing the language back to EN), or why that mission disappeared from all of them at once (I tested them one by one to be sure). But that's not a big deal, as the game is completely playable :) Only that specific add-on storyline is corrupted. Well, that'll give me a good reason to start another game in a year or two, after I finish this playthrough ;)

Anyway, thank you very much for your support and kind responses. If you ever need a beta (French) tester, I'll be glad to help :)

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