Wanting to create a mod to move the managers office.
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 87
- Joined: Sun, 23. May 04, 17:44
Wanting to create a mod to move the managers office.
The idea is this. Move the managers office to it's own sector. You get to it through the phq but it warps you to another sector so you don't have to worry about ship assets being loaded into memory and slowing you down.
-
- Posts: 33
- Joined: Tue, 8. Feb 05, 00:36
Re: Wanting to create a mod to move the managers office.
That's actually a brilliant idea! I've definitely felt the pain of managing large fleets at the PHQ - it gets really sluggish when you have 50+ ships docked there.
The easiest way to pull this off would probably be to skip the separate sector entirely and just create a really good fullscreen management interface. Think of it like opening your map or trade menu - no 3D stuff loading, just pure UI. When you click on the Manager's Office, boom, you get a comprehensive fleet management screen without all the ship models eating up your performance.
If you really want the immersion of a separate space, you could create a tiny custom sector - like just a small office room with a desk. The trick is making sure no actual ships are loaded there. All your fleet data gets pulled from the PHQ remotely, so you're just looking at stats and giving orders without the game having to render everything.
Honestly, I'd probably go with the UI approach first since it's way easier to mod and won't break other people's saves. You could even make it fancy - maybe have different tabs for different ship types, sorting options, bulk order assignment, all that good stuff.
The performance difference would be huge. Right now when I visit my PHQ with a big fleet, it's like watching paint dry. This would make fleet management actually enjoyable again instead of a chore.
Anyone know if there are existing mods that do something similar? This seems like something the community would really appreciate, especially for those of us who like to hoard ships!
The easiest way to pull this off would probably be to skip the separate sector entirely and just create a really good fullscreen management interface. Think of it like opening your map or trade menu - no 3D stuff loading, just pure UI. When you click on the Manager's Office, boom, you get a comprehensive fleet management screen without all the ship models eating up your performance.
If you really want the immersion of a separate space, you could create a tiny custom sector - like just a small office room with a desk. The trick is making sure no actual ships are loaded there. All your fleet data gets pulled from the PHQ remotely, so you're just looking at stats and giving orders without the game having to render everything.
Honestly, I'd probably go with the UI approach first since it's way easier to mod and won't break other people's saves. You could even make it fancy - maybe have different tabs for different ship types, sorting options, bulk order assignment, all that good stuff.
The performance difference would be huge. Right now when I visit my PHQ with a big fleet, it's like watching paint dry. This would make fleet management actually enjoyable again instead of a chore.
Anyone know if there are existing mods that do something similar? This seems like something the community would really appreciate, especially for those of us who like to hoard ships!
keine
-
- Posts: 431
- Joined: Mon, 12. Feb 07, 21:58
Re: Wanting to create a mod to move the managers office.
Excuse for the dumb question, but what is the special functionality exists in Managers Office on PHQ?
Currently I have only one reason to be on PHQ in person - to deal with Inventory Deposit Safe ...
Please share your experience, if I miss something.
With images, if possible.
Currently I have only one reason to be on PHQ in person - to deal with Inventory Deposit Safe ...
Please share your experience, if I miss something.
With images, if possible.
Multiply entropy by absolute zero
Freedom in space
Freedom in space
-
- Posts: 87
- Joined: Sun, 23. May 04, 17:44
Re: Wanting to create a mod to move the managers office.
Well the player hq has a managers office. From there you can manage your fleet and engage seta without fear of just being killed by some random enemy.
-
- Posts: 431
- Joined: Mon, 12. Feb 07, 21:58
Re: Wanting to create a mod to move the managers office.
Do you mean Personal Office? Where you can sit in personal chair?
Multiply entropy by absolute zero
Freedom in space
Freedom in space