Split need 4-way cross Module

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Scoob
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Split need 4-way cross Module

Post by Scoob »

Hey all,

So, I started a fresh game in Split space. So, I'm doing a Split Themed play-through. As such, I want to use the Split version of the various modules where possible so my stations have the ideal aesthetic. Now I have a few million credits saved up, and I just gained 20 rep with FRF, I've gone on a module buying spree. Here's where I have a problem though, Split "other" modules are missing a 4-way connector like ARG. Building with a 4-way connector allows for nice, compact builds. The Split 3-way connector does not. Currently, I cannot buy a 4-way connector as the role-play is SPLIT-aligned, plus I've not found the ARG/ANT rep even if I wanted to buy one. This lack of a useful connector in the Split style, has sorta put a but halt on my plans.

Is there the possibility a split-themed 4-way connector could be added? The three way allows for some interesting builds, sure, but not neat compact builds that I like. IIRC Paranid have the same issue.
Raptor34
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Re: Split need 4-way cross Module

Post by Raptor34 »

I wouldn't say no because building "symmetrical" is annoying because of the way rotation works, that is afaict there is no way to rotate in certain degree increments, which is why I always build the whole portion in default, then rotate the whole thing.

However, it seems to me to contradict the whole Split themed thing if you're just going to build like everyone else.
Also Paranid does have 4 way connectors.
Scoob
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Re: Split need 4-way cross Module

Post by Scoob »

I've actually abandoned trying to stay Split-themed, their lack of a 4-way connector is a deal-breaker. I might use their stuff for Defence Platforms, but for any production, it's just too much extra non-fun work to design a neat and compact production station.

It's funny, the Paranid have an obsession with the number three, so I'd assumed that they too might be limited to a 3-way connector. Glad they're not.

I 4-way connector in the style of current Split modules would be great. I see absolutely zero down-side. People can choose to use the 3-way one if they wish, while having a 4-way is available to any who want to use it.
Alan Phipps
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Re: Split need 4-way cross Module

Post by Alan Phipps »

I found I could get some quite compact Split builds using their 3 way connections by using modules with attachments that could send small module alignments back into spaces left close to the central station hub or admin centre. I treat it as an entirely separate station design game where you have think several moves ahead and pick the order of building and placing things carefully. Yes, some trial and error is involved too! (OK, it does mean that you may not get the most efficient way/order of building the modules, docks and defences, especially in hazardous areas, but I enjoy it.)

I actually find more challenging how large some of their basic staples modules are.
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enyophaze
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Re: Split need 4-way cross Module

Post by enyophaze »

Raptor34 wrote: Sat, 31. May 25, 15:36 ... that is afaict there is no way to rotate in certain degree increments...
Hold shift while rotating in any of the three axis.
Raptor34
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Re: Split need 4-way cross Module

Post by Raptor34 »

enyophaze wrote: Sat, 31. May 25, 16:33
Raptor34 wrote: Sat, 31. May 25, 15:36 ... that is afaict there is no way to rotate in certain degree increments...
Hold shift while rotating in any of the three axis.
I'll give it a shot. Thanks.
Can I manually select what increment I want?
flywlyx
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Re: Split need 4-way cross Module

Post by flywlyx »

Raptor34 wrote: Sat, 31. May 25, 16:55 I'll give it a shot. Thanks.
Can I manually select what increment I want?
Yes, there is a setting button on the top, I think minimum angle is like 5?
Raptor34
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Re: Split need 4-way cross Module

Post by Raptor34 »

flywlyx wrote: Sat, 31. May 25, 18:54
Raptor34 wrote: Sat, 31. May 25, 16:55 I'll give it a shot. Thanks.
Can I manually select what increment I want?
Yes, there is a setting button on the top, I think minimum angle is like 5?
I think I've seen something like that, but didn't think about it too much. That should be helpful. Maybe I can finally build something nicer with those Boron hexagons.
vvvvvvvv
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Re: Split need 4-way cross Module

Post by vvvvvvvv »

Raptor34 wrote: Sat, 31. May 25, 21:17
flywlyx wrote: Sat, 31. May 25, 18:54
Raptor34 wrote: Sat, 31. May 25, 16:55 I'll give it a shot. Thanks.
Can I manually select what increment I want?
Yes, there is a setting button on the top, I think minimum angle is like 5?
I think I've seen something like that, but didn't think about it too much. That should be helpful. Maybe I can finally build something nicer with those Boron hexagons.
You can also disable snapping by holding Ctrl when you move the module.

And you can right click on modules and select "copy chain", which will make a duplicate of the module and all modules attached to it.
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grapedog
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Re: Split need 4-way cross Module

Post by grapedog »

Split do not need a 4 way connector, no thank you.

Teladi and Argon are the most generic looking stations in the game.

Split are just fine the way they are. I routinely play as Split, and using on split modules to build my stations. They can be very compact. They have their own style, and it's sexy as hell.

Paranid and Split are my two favorites to build with.
BitByte
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Re: Split need 4-way cross Module

Post by BitByte »

I also agree that it's only good split does not have identical building blocks like everyone else. That makes station design much more personalized and challenges players to be creative.
So no need 4-way cross for split.
adeine
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Re: Split need 4-way cross Module

Post by adeine »

grapedog wrote: Sun, 1. Jun 25, 14:59 They have their own style, and it's sexy as hell.
I feel like Split really suffer from a lack of unique production and docking modules. ARG and TEL can kind of get away with it, but it just doesn't look great mixed with Split modules.
Raptor34
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Re: Split need 4-way cross Module

Post by Raptor34 »

adeine wrote: Sun, 1. Jun 25, 22:21
grapedog wrote: Sun, 1. Jun 25, 14:59 They have their own style, and it's sexy as hell.
I feel like Split really suffer from a lack of unique production and docking modules. ARG and TEL can kind of get away with it, but it just doesn't look great mixed with Split modules.
Hopefully in X5 they'll design the modules to be more easily retextured and also keep a thought for simple modifications like being able to go from say a 4 way cross to a 3 way connectors.
Like take the Terran fab modules, just the simple retexture there does a lot. While having a fully unique design like the Boron would be nice, at least just having faction specific textures and maybe connectors which suits them, would help a lot. Like say a Split S/M fab would have Split textures, and rather than one connector on each side, perhaps it could have one on one side, and then another 2 at the corners on the other end.
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Brinnie
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Re: Split need 4-way cross Module

Post by Brinnie »

vvvvvvvv wrote: Sun, 1. Jun 25, 06:31 You can also disable snapping by holding Ctrl when you move the module.

Cheers for that! :thumb_up:
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vvvvvvvv
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Re: Split need 4-way cross Module

Post by vvvvvvvv »

Brinnie wrote: Wed, 4. Jun 25, 11:33
vvvvvvvv wrote: Sun, 1. Jun 25, 06:31 You can also disable snapping by holding Ctrl when you move the module.

Cheers for that! :thumb_up:
And when you move away previously linked modules while holding Ctrl, they remain linked for a while, until gap becomes too big, despite being physically separated. That allows you to still move then as a single entity despite the gaps.
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Brinnie
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Re: Split need 4-way cross Module

Post by Brinnie »

vvvvvvvv wrote: Sun, 1. Jun 25, 06:31 You can also disable snapping by holding Ctrl when you move the module.
I have tried it and for me it does nothing though "Alt" does what you describe. And it is good.
vvvvvvvv wrote: Wed, 4. Jun 25, 13:54 And when you move away previously linked modules while holding Ctrl, they remain linked for a while, until gap becomes too big, despite being physically separated. That allows you to still move then as a single entity despite the gaps.
This I can't replicate.

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I they add 4 ways for the Split I do hope the 3 ways will remain available. They let station builders do something different.

So far, with the exception of generic modules, I have only used Argon and Terran ones but I occasionally add the 3 ways Split modules just so I can work with different angles.
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vvvvvvvv
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Re: Split need 4-way cross Module

Post by vvvvvvvv »

Brinnie wrote: Wed, 4. Jun 25, 15:30 This I can't replicate.
On my PC it is definitely Ctrl key disabling snapping. Anyway, it is a tiny bit trickier.

* Start dragging the module until it snaps. Do not release mouse key.
* When it snaps, press and Hold Ctrl.
* Module will "unsnap", but will remain linked to the other module. Move it a little.
* Release mouse while holding Ctrl.

https://gifyu.com/image/bxg9h

This is probably a bug, thinking about it.

-------
Brinnie wrote: Wed, 4. Jun 25, 15:30 So far, with the exception of generic modules, I have only used Argon and Terran ones but I occasionally add the 3 ways Split modules just so I can work with different angles.
I recommend to take a look at boron maintenance and fabriacation modules. Basically, S/M modules have unique interior which is different from stations. And L/XL modules only have tunnel on one side. Meaning a module does not punch hole through a station when you place it.
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Re: Split need 4-way cross Module

Post by adeine »

Brinnie wrote: Wed, 4. Jun 25, 15:30
vvvvvvvv wrote: Wed, 4. Jun 25, 13:54 And when you move away previously linked modules while holding Ctrl, they remain linked for a while, until gap becomes too big, despite being physically separated. That allows you to still move then as a single entity despite the gaps.
This I can't replicate.
Click (hold down) on a snapped module, slightly try to move it (it won't move), then hold ctrl/alt and move the module. Once you let go, the module will still be connected to what it started snapped to. Note that you can only do this once, if you try to move it again from the final position it will be unlinked. This works over any distance.

(devs please do not "fix", this is the only way to build stations this way currently without manually editing the xml :oops: ).

-edit: vvvvvvvv beat me to it
Scoob
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Re: Split need 4-way cross Module

Post by Scoob »

grapedog wrote: Sun, 1. Jun 25, 14:59 Split do not need a 4 way connector, no thank you.
You wouldn't need to use it if there were one...so...
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Re: Split need 4-way cross Module

Post by alt3rn1ty »

adeine wrote: Sun, 1. Jun 25, 22:21
grapedog wrote: Sun, 1. Jun 25, 14:59 They have their own style, and it's sexy as hell.
I feel like Split really suffer from a lack of unique production and docking modules. ARG and TEL can kind of get away with it, but it just doesn't look great mixed with Split modules.
Same applies to Boron, I love the Boron style of Station modules, but anything else mixed with them (like all production modules) stand out like a sore thumb.
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