Split need 4-way cross Module
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Split need 4-way cross Module
Hey all,
So, I started a fresh game in Split space. So, I'm doing a Split Themed play-through. As such, I want to use the Split version of the various modules where possible so my stations have the ideal aesthetic. Now I have a few million credits saved up, and I just gained 20 rep with FRF, I've gone on a module buying spree. Here's where I have a problem though, Split "other" modules are missing a 4-way connector like ARG. Building with a 4-way connector allows for nice, compact builds. The Split 3-way connector does not. Currently, I cannot buy a 4-way connector as the role-play is SPLIT-aligned, plus I've not found the ARG/ANT rep even if I wanted to buy one. This lack of a useful connector in the Split style, has sorta put a but halt on my plans.
Is there the possibility a split-themed 4-way connector could be added? The three way allows for some interesting builds, sure, but not neat compact builds that I like. IIRC Paranid have the same issue.
So, I started a fresh game in Split space. So, I'm doing a Split Themed play-through. As such, I want to use the Split version of the various modules where possible so my stations have the ideal aesthetic. Now I have a few million credits saved up, and I just gained 20 rep with FRF, I've gone on a module buying spree. Here's where I have a problem though, Split "other" modules are missing a 4-way connector like ARG. Building with a 4-way connector allows for nice, compact builds. The Split 3-way connector does not. Currently, I cannot buy a 4-way connector as the role-play is SPLIT-aligned, plus I've not found the ARG/ANT rep even if I wanted to buy one. This lack of a useful connector in the Split style, has sorta put a but halt on my plans.
Is there the possibility a split-themed 4-way connector could be added? The three way allows for some interesting builds, sure, but not neat compact builds that I like. IIRC Paranid have the same issue.
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Re: Split need 4-way cross Module
I wouldn't say no because building "symmetrical" is annoying because of the way rotation works, that is afaict there is no way to rotate in certain degree increments, which is why I always build the whole portion in default, then rotate the whole thing.
However, it seems to me to contradict the whole Split themed thing if you're just going to build like everyone else.
Also Paranid does have 4 way connectors.
However, it seems to me to contradict the whole Split themed thing if you're just going to build like everyone else.
Also Paranid does have 4 way connectors.
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Re: Split need 4-way cross Module
I've actually abandoned trying to stay Split-themed, their lack of a 4-way connector is a deal-breaker. I might use their stuff for Defence Platforms, but for any production, it's just too much extra non-fun work to design a neat and compact production station.
It's funny, the Paranid have an obsession with the number three, so I'd assumed that they too might be limited to a 3-way connector. Glad they're not.
I 4-way connector in the style of current Split modules would be great. I see absolutely zero down-side. People can choose to use the 3-way one if they wish, while having a 4-way is available to any who want to use it.
It's funny, the Paranid have an obsession with the number three, so I'd assumed that they too might be limited to a 3-way connector. Glad they're not.
I 4-way connector in the style of current Split modules would be great. I see absolutely zero down-side. People can choose to use the 3-way one if they wish, while having a 4-way is available to any who want to use it.
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Re: Split need 4-way cross Module
I found I could get some quite compact Split builds using their 3 way connections by using modules with attachments that could send small module alignments back into spaces left close to the central station hub or admin centre. I treat it as an entirely separate station design game where you have think several moves ahead and pick the order of building and placing things carefully. Yes, some trial and error is involved too! (OK, it does mean that you may not get the most efficient way/order of building the modules, docks and defences, especially in hazardous areas, but I enjoy it.)
I actually find more challenging how large some of their basic staples modules are.
I actually find more challenging how large some of their basic staples modules are.
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Re: Split need 4-way cross Module
I think I've seen something like that, but didn't think about it too much. That should be helpful. Maybe I can finally build something nicer with those Boron hexagons.
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Re: Split need 4-way cross Module
You can also disable snapping by holding Ctrl when you move the module.
And you can right click on modules and select "copy chain", which will make a duplicate of the module and all modules attached to it.
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Re: Split need 4-way cross Module
Split do not need a 4 way connector, no thank you.
Teladi and Argon are the most generic looking stations in the game.
Split are just fine the way they are. I routinely play as Split, and using on split modules to build my stations. They can be very compact. They have their own style, and it's sexy as hell.
Paranid and Split are my two favorites to build with.
Teladi and Argon are the most generic looking stations in the game.
Split are just fine the way they are. I routinely play as Split, and using on split modules to build my stations. They can be very compact. They have their own style, and it's sexy as hell.
Paranid and Split are my two favorites to build with.
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Re: Split need 4-way cross Module
I also agree that it's only good split does not have identical building blocks like everyone else. That makes station design much more personalized and challenges players to be creative.
So no need 4-way cross for split.
So no need 4-way cross for split.
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Re: Split need 4-way cross Module
Hopefully in X5 they'll design the modules to be more easily retextured and also keep a thought for simple modifications like being able to go from say a 4 way cross to a 3 way connectors.
Like take the Terran fab modules, just the simple retexture there does a lot. While having a fully unique design like the Boron would be nice, at least just having faction specific textures and maybe connectors which suits them, would help a lot. Like say a Split S/M fab would have Split textures, and rather than one connector on each side, perhaps it could have one on one side, and then another 2 at the corners on the other end.
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Re: Split need 4-way cross Module
Cheers for that!

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Re: Split need 4-way cross Module
And when you move away previously linked modules while holding Ctrl, they remain linked for a while, until gap becomes too big, despite being physically separated. That allows you to still move then as a single entity despite the gaps.
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Re: Split need 4-way cross Module
I have tried it and for me it does nothing though "Alt" does what you describe. And it is good.
This I can't replicate.
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I they add 4 ways for the Split I do hope the 3 ways will remain available. They let station builders do something different.
So far, with the exception of generic modules, I have only used Argon and Terran ones but I occasionally add the 3 ways Split modules just so I can work with different angles.
Win 10 x64
i7-3770k @ 3.50 GHz
NVIDIA GeForce RTX 3060 12 GB
16GBs RAM DD3
i7-3770k @ 3.50 GHz
NVIDIA GeForce RTX 3060 12 GB
16GBs RAM DD3
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Re: Split need 4-way cross Module
On my PC it is definitely Ctrl key disabling snapping. Anyway, it is a tiny bit trickier.
* Start dragging the module until it snaps. Do not release mouse key.
* When it snaps, press and Hold Ctrl.
* Module will "unsnap", but will remain linked to the other module. Move it a little.
* Release mouse while holding Ctrl.
https://gifyu.com/image/bxg9h
This is probably a bug, thinking about it.
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I recommend to take a look at boron maintenance and fabriacation modules. Basically, S/M modules have unique interior which is different from stations. And L/XL modules only have tunnel on one side. Meaning a module does not punch hole through a station when you place it.
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Re: Split need 4-way cross Module
Click (hold down) on a snapped module, slightly try to move it (it won't move), then hold ctrl/alt and move the module. Once you let go, the module will still be connected to what it started snapped to. Note that you can only do this once, if you try to move it again from the final position it will be unlinked. This works over any distance.
(devs please do not "fix", this is the only way to build stations this way currently without manually editing the xml

-edit: vvvvvvvv beat me to it
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Re: Split need 4-way cross Module
Same applies to Boron, I love the Boron style of Station modules, but anything else mixed with them (like all production modules) stand out like a sore thumb.
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