I want you to try it. Tell me, if I'm crazy, because the capital vs. capital combat is just on another level with this mod.
Also kudos to the X4 developers, it's crazy how stable this game runs even with older mods.

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After I've seen an Asgard making a 180° Turn using all axes, I'm convinced that this is the way to go.flywlyx wrote: ↑Sun, 25. May 25, 06:17 Modders can easily bypass limitations set during early development, but developers don't have that flexibility. We'll see if this is enough to push the devs to reconsider their choices.
From my perspective, incorporating fighter scripts into capital ship behavior isn’t a bad approach, but it results in excessive movement for capital ships, which doesn’t quite align with my preferences.
Yeah, the devs really need to answer why destroyers aren't configured like this.FatalKeks wrote: ↑Sun, 25. May 25, 20:53After I've seen an Asgard making a 180° Turn using all axes, I'm convinced that this is the way to go.flywlyx wrote: ↑Sun, 25. May 25, 06:17 Modders can easily bypass limitations set during early development, but developers don't have that flexibility. We'll see if this is enough to push the devs to reconsider their choices.
From my perspective, incorporating fighter scripts into capital ship behavior isn’t a bad approach, but it results in excessive movement for capital ships, which doesn’t quite align with my preferences.![]()
I really don't see the reason for limiting destroyers movement and turning. And the non optimal use of main weapons of destroyers has been a major pain point and source of frustration since release.