Hyperion hangar door

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ElPrimero
Posts: 12
Joined: Sat, 1. Dec 18, 08:08
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Hyperion hangar door

Post by ElPrimero »

Hello friends!

I used Egosoft's tools to import the new Hyperion into Blender. I want to export it as an STL file and print it.

This worked great, but the hangar door is missing. The hangar is open. Does anyone know what the corresponding XML file is called and where it’s located? I’ve been searching for a long time.

I hope someone can help me.
Rothank
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Re: Hyperion hangar door

Post by Rothank »

Code: Select all

\extensions\ego_dlc_mini_01\assets\structures\dock\dockarea_par_l_expeditionary_01.xml
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ElPrimero
Posts: 12
Joined: Sat, 1. Dec 18, 08:08
x4

Re: Hyperion hangar door

Post by ElPrimero »

Thx Rothank!

I was able to print the Hyperion, which worked surprisingly well. However, there's still a small issue:

There are horizontal lines all over the printed model, but they don’t appear in either the .dae file or the .stl file.

I think certain objects might need to be deleted from the .dae file before converting the model to .stl.

Does anyone know which ones? I’m using Blender and an SLA printer, and I really have no idea.

https://i.postimg.cc/HnDJJfby/IMG-20250428-085917.jpg
Last edited by Terre on Mon, 28. Apr 25, 18:12, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
Jar B
Posts: 350
Joined: Tue, 18. Jan 05, 14:07
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Re: Hyperion hangar door

Post by Jar B »

If this was made in FDM I would have said this model can't be sliced without supports. I'm not familiar with SLA but would assume it too slices the model and cannot print critical angles without supports. Postprocessing this model may be unavoidable?

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