Hey all,
Playing a modified v7.5 game, but the economy traditionally works in the regular way.
To aid logistics, I have intermediate "Warehouse" type stations, that effectively extend the range of my supply network. I.e. I'll have a production Station, let's say it's producing Energy Cells to keep things simple. It sells these to my faction only. Within the range of that station (typically three sectors) I'll have a "Warehouse" type station that both Buys and Sells Energy Cells. It'll BUY from that production station, and SELL to other stations of mine that out outside of the production station's trading range. I use dynamic Buy / Sell pricing, as that works best.
Now, some of my stations both needs ware and sell on excess wares. These are essentially Equipment Docks. So, they BUY all the wares needed for ship repair and outfitting. They are set to retain 50% of the wares for themselves, via a "Sell all but..." order. So, for example, a Station might stock "Turret Components". For this ware, I'll set a storage level of 3,000 units. I'll then add a "Sell all But" value of 1,500 units. Station will BUY up to the full 3,000, but always try to keep 1,500 in reserve for its own consumption. Logical, right?
However, I've noticed that often my stations simply IGNORE that "Sell all but" order. In the above example, I have the storage level of 3,000, the sell all but of 1,500 as listed. However, even though the station only have 1,000 units of Turret Components in stock - less than the Sell all but value - it STILL shows all 1,000 units as available as a SELL order at that station. Aka, it's NOT reserving those 1,500 units as instructed.
Has anyone else observed this? I'm pretty familiar with manual storage limits, and well as manual buy and sell amounts. Alongside trade rules (Me Only) this is key to logistics. However, it's not working as it should.
Any thoughts on what I might be missing here? Even as I type this, ships of mine are continuing to BUY Turret Components, even though storage levels are well below the "Sell all but:" level. It's effectively starving some of my stations to feed another. A sufficiently desperate (low stock) station, will happily "pay" the inflated price for the low stock levels. Technically there should be NO SELL trade offer at the station at all, as stock is below the "Sell all but:" threshold.
"Sell all but..." not working as intended?
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Re: "Sell all but..." not working as intended?
This part is confusing.
Let's say there's Warehouse Station, Producer Station and Consumer Station.
Warehous Station has
Sell All but 50%
Buy Up to 75%
Who is buying from whom while it shouldn't be happening?
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Re: "Sell all but..." not working as intended?
In this case there are stations as follows:
1) Producing Station, just SELLS the given ware.
2) A consuming station that both BUYS the ware (up to 100% storage capacity) and SELLS the ware (up to 50% of total storage capacity)
3) Other stations, outside of the automatic station-assigned trading range of the Producing station, that consume the ware(s).
This is a trade network if you will, with subsequent stations keeping up to 50% of the total stock for themselves while selling any stock above that. However, the "Sell all but:" setting is broken. I've already reproduced this in a vanilla game, and submitted a bug report in the Beta forum. Both "Sell all But:" and "automatic buy amount" are broken. The latter ONLY if "Sell all but:" is also used.
Bottom line: A station told to RESERVE (Sell all but:) HALF of its stock (for example) does not do so. However, the case is specific it seems. A Station that PRODUCES a ware that it also CONSUMES, does appear to obey the "Sell all but:" setting. It can retain say 50% of the ware for its own use. HOWEVER, if the station is NOT a producer of the ware, that's when the issue is most apparent. Aka "Warehouse" type stations that are just docks and storage.
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Re: "Sell all but..." not working as intended?
Hmm.Scoob wrote: ↑Wed, 16. Apr 25, 23:17 This is a trade network if you will, with subsequent stations keeping up to 50% of the total stock for themselves while selling any stock above that. However, the "Sell all but:" setting is broken. I've already reproduced this in a vanilla game, and submitted a bug report in the Beta forum. Both "Sell all But:" and "automatic buy amount" are broken. The latter ONLY if "Sell all but:" is also used.
There's one thing. Automatic buy/sell amounts control "sell all but" and "buy up to" values. Like you would. You can actually see what they're set at.
And in situation when you have manual "sell all but", automatic buy means "buy up to" will be set to "sell all but" - 1.
As far as I know. Basically automatic configuration assumes that "sell all but" indicates you do not want any more wares than that.
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Re: "Sell all but..." not working as intended?
Yeah, if you uncheck the "automatic" option, it will reveal the previously hidden values it was using.vvvvvvvv wrote: ↑Wed, 16. Apr 25, 23:29
Hmm.
There's one thing. Automatic buy/sell amounts control "sell all but" and "buy up to" values. Like you would. You can actually see what they're set at.
And in situation when you have manual "sell all but", automatic buy means "buy up to" will be set to "sell all but" - 1.
As far as I know. Basically automatic configuration assumes that "sell all but" indicates you do not want any more wares than that.
"Sell all but:" is currently broken when the station doesn't produce the given ware. They did some work on this during v7.5 beta IIRC - I reported a separate bug with these settings - however, looks like there's still an issue here.
Good thing is that I've given them a 100% reproduction case that clearly shows the issue in a totally vanilla v7.5 Beta 4 save. While I've reproduced the issue in vanilla, it's in my current main modified game where it's causing absolute havoc to my logistics. Stations are not obeyed the "Sell all but:" level, so they're stalling. My intermediary stations are generally Equipment Docks - so they buy and sell all related wares. As Equipment Docks, they of course need to retain some of the wares (I set around 50%) for themselves to function. Currently they are not due to this bug.
Perhaps this is a niche thing I'm doing. However, having a series of Equipment Docks, that can both service ships (makes money from other Factions) as these intermediary stations made sense as my game progressed.
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Re: "Sell all but..." not working as intended?
I just want to drop by and say that I'm experiencing the same issue.
I like to role play, and after I set up my industry I decided to make the PHQ a Marketplace for all my wares and have on stock enough for a new Station and Ship construction.
Now the problem I see is: the AI ships come and buy my wares even if they are below the threshold of "Sell all but". First I thought some of my factories required the materials, but when I see AI orders on the wares I know something is up.
And I noticed the same, although my limits on sell are set, when I go to Trade offers, all the materials in Storage are for sale.
I like to role play, and after I set up my industry I decided to make the PHQ a Marketplace for all my wares and have on stock enough for a new Station and Ship construction.
Now the problem I see is: the AI ships come and buy my wares even if they are below the threshold of "Sell all but". First I thought some of my factories required the materials, but when I see AI orders on the wares I know something is up.
And I noticed the same, although my limits on sell are set, when I go to Trade offers, all the materials in Storage are for sale.