About Resources

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RyanHeart
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About Resources

Post by RyanHeart »

So, okey i been mining scrap in windfall IV, it has 3.5m raw scrap according to encyclopedia when i am writing this, it is decreasing fast (it was 3.68m an hour ago)(i am using only 4 teutas) RIP also using 3 teutas, now if i look into https://www.qsna.eu/x4/resources it says 12m, i heard this is regeneration rate ?!, can you guys explain this to me ?, will i run out of resources.

I really like windfall and avarice sectors, very central position to dictate every economy except terrans, seems to have a lot of resources of every type and very defensible positions.

I will probably kil RIP too, resource wars is a reality :D
BitByte
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Re: About Resources

Post by BitByte »

In past it was so that if you had better visibility to the sector it also gave you higher amount of resouces value.
Your ships will work around the sector and while they do that game will regenerate new resouces. So most probably you won't run out.
RyanHeart
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Re: About Resources

Post by RyanHeart »

BitByte wrote: Mon, 14. Apr 25, 21:28 In past it was so that if you had better visibility to the sector it also gave you higher amount of resouces value.
Your ships will work around the sector and while they do that game will regenerate new resouces. So most probably you won't run out.
I mean as far as i can understand game have resource fields, depending on sector it can be small or big, as you explore sector edges and you reveal more of the map if original sector size smaller than original field size you get to reveal more resources as per usual (as you can see from said sector's encyclopedia, but as you reveal more and more every field is pre-determined thus not endless, albeit if it's true it should respawn in the same field

https://imgur.com/a/YKcAfeB like this (each having it's own color (solid=red gases=blue both=purple raw scrap=those orange triangles) (you probably know all of this, i am just reiterating)

But i am certain every field has it's end and completely pre-determined their sizes, so what am i asking ?

Regeneration rates, the site that i gave link to and what is representing, i don't understand that

Even though it says windfall IV can support operations up to 12m scrap per hour (if i read their descriptions correctly)

Unless there is a threshold for resource regeneration to occur (like if a certain field depleted %60-%70 of it's resource, regeneration scripts commences), unless this, there is no way this field can support anywhere near close to that 12m or even 144k hourly like in my recycling plan

That field just downed to 3.3m, it seems to not regenerating at all tbh :( thus concerning me.
vvvvvvvv
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Re: About Resources

Post by vvvvvvvv »

RyanHeart wrote: Mon, 14. Apr 25, 23:18 I mean as far as i can understand game have resource fields, depending on sector it can be small or big, as you explore sector edges and you reveal more of the map if original sector size smaller than original field size you get to reveal more resources as per usual (as you can see from said sector's encyclopedia, but as you reveal more and more every field is pre-determined thus not endless, albeit if it's true it should respawn in the same field
That is correct.

Regarding your case, it is entirely possible to run out of scrap, I had this happen couple of times when I tried pure closed loop station. For example, that happened in Faulty Logic when I started the game there.

In general, a good resource of scrap are fresh wrecks, namely xenon. As long as you can keep scrappers from going into battlefield. It is unclear whether wrecks are added to the field scrap value when they despawn. I feel like they aren't added.

For all sectors you can see total value of their resources within in-game encyclopedia, or when you click on empty spot in the sector, it'll show up on informational tab. That 3rd party site certainly lists regeneration values, but I'm not sure how much scrap that regen value produces exactly.
RyanHeart
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Re: About Resources

Post by RyanHeart »

vvvvvvvv wrote: Mon, 14. Apr 25, 23:50
RyanHeart wrote: Mon, 14. Apr 25, 23:18 I mean as far as i can understand game have resource fields, depending on sector it can be small or big, as you explore sector edges and you reveal more of the map if original sector size smaller than original field size you get to reveal more resources as per usual (as you can see from said sector's encyclopedia, but as you reveal more and more every field is pre-determined thus not endless, albeit if it's true it should respawn in the same field
That is correct.

Regarding your case, it is entirely possible to run out of scrap, I had this happen couple of times when I tried pure closed loop station. For example, that happened in Faulty Logic when I started the game there.

In general, a good resource of scrap are fresh wrecks, namely xenon. As long as you can keep scrappers from going into battlefield. It is unclear whether wrecks are added to the field scrap value when they despawn. I feel like they aren't added.

For all sectors you can see total value of their resources within in-game encyclopedia, or when you click on empty spot in the sector, it'll show up on informational tab. That 3rd party site certainly lists regeneration values, but I'm not sure how much scrap that regen value produces exactly.
I mean 12m regeneration is just insane for windfall IV, i know it's one of the biggest but cmon i mean it's listing rhy's defiance for 1Billion regeneration !!!!! (We will see eventually, if it's not regenerating raw scrap, that 3.3m field will deplete in just a day)

Oh in any case, i will not take my chances and kill riptide rakers, they have 4 teutas like mine and i will definetely not share half of my scrap with them, as i already bought or stole every blueprint from them, they have no use for me

I seriously hate myself in this game ethically :D

I checked Faulty Logic I, which has only 150k ish scrap in my game, i can deplete that in an hour, but https://www.qsna.eu/x4/resources again this site listing that sector with whopping 567m raw scrap regeneration, HOW IS THAT EVEN POSSIBLE ?

Unfortunately, i can't sustain of off fresh scraps, 144k an hour i need constantly, non stop tbh i was thinking about expanding for a terran operation too, i want to get every resource both from normal ways and recycling methods :)

Hmm, you know what ?I think in that site problem is, they did typos probably raw scrap numbers meant to be Thousands not millions perhaps. Which will be same really not 12m but 12k regeneration can be very very problematic for me, building all those stations for only a 24 hours operation :(
vvvvvvvv
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Re: About Resources

Post by vvvvvvvv »

RyanHeart wrote: Tue, 15. Apr 25, 00:02 Oh in any case, i will not take my chances and kill riptide rakers, they have 4 teutas like mine and i will definetely not share half of my scrap with them, as i already bought or stole every blueprint from them, they have no use for me
They have their use. Teutas do not carry scrap, they just produce cubes. However, they do not CLAIM those cubes, meaning you can "steal" the cubes they just made with no consequences. Teutas rush to disassemble wrecks, and cubes seems to last longer than wrecks. So you can let Rakers be, and have your manticores swipe the cubes they produce.
Last edited by vvvvvvvv on Tue, 15. Apr 25, 00:17, edited 2 times in total.
RyanHeart
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Re: About Resources

Post by RyanHeart »

vvvvvvvv wrote: Tue, 15. Apr 25, 00:14
RyanHeart wrote: Tue, 15. Apr 25, 00:02 Oh in any case, i will not take my chances and kill riptide rakers, they have 4 teutas like mine and i will definetely not share half of my scrap with them, as i already bought or stole every blueprint from them, they have no use for me
They have their use. Teutas do not carry scrap, they just produce cubes. However, they do not CLAIM those cubes, meaning you can "steal" the cubes they just made with no consequences. Teutas rush to disassemble wrecks, and cubes seems to last longer than wrecks. So you can let Rakers be, and have your manticores swipe the cubes they produce.
Well, i did stole from them (well technically ai did via auto-salvage) but still, no they should not use those resources as resources seems to be very limited, they need to go :D

Well also, less ai more fps and worst of all i really hate vig trying to resurrect itself and RIP trying to help.
vvvvvvvv
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Re: About Resources

Post by vvvvvvvv »

RyanHeart wrote: Tue, 15. Apr 25, 00:16
vvvvvvvv wrote: Tue, 15. Apr 25, 00:14
RyanHeart wrote: Tue, 15. Apr 25, 00:02 Oh in any case, i will not take my chances and kill riptide rakers, they have 4 teutas like mine and i will definetely not share half of my scrap with them, as i already bought or stole every blueprint from them, they have no use for me
They have their use. Teutas do not carry scrap, they just produce cubes. However, they do not CLAIM those cubes, meaning you can "steal" the cubes they just made with no consequences. Teutas rush to disassemble wrecks, and cubes seems to last longer than wrecks. So you can let Rakers be, and have your manticores swipe the cubes they produce.
Well, i did stole from them (well technically ai did via auto-salvage) but still, no they should not use those resources as resources seems to be very limited, they need to go :D
Also both RIP and VIG produce npcs in unique outfits which you cannot spawn on your bases. If you care about such thing, that would be reason to leave them be.

However, it is your game and your choices.
RyanHeart
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Re: About Resources

Post by RyanHeart »

vvvvvvvv wrote: Tue, 15. Apr 25, 00:18
RyanHeart wrote: Tue, 15. Apr 25, 00:16
vvvvvvvv wrote: Tue, 15. Apr 25, 00:14
They have their use. Teutas do not carry scrap, they just produce cubes. However, they do not CLAIM those cubes, meaning you can "steal" the cubes they just made with no consequences. Teutas rush to disassemble wrecks, and cubes seems to last longer than wrecks. So you can let Rakers be, and have your manticores swipe the cubes they produce.
Well, i did stole from them (well technically ai did via auto-salvage) but still, no they should not use those resources as resources seems to be very limited, they need to go :D
Also both RIP and VIG produce npcs in unique outfits which you cannot spawn on your bases. If you care about such thing, that would be reason to leave them be.

However, it is your game and your choices.
I think they can as long as you use their dormitories instead of usual habitats, before killing them, i stole those blueprints too.
I can test that, i think one of my recyclers should have station workforce already a sec, pls

Okey aand my answer is, i don't know really player stations seems to have a different rules about those i suppose, i found a lot of yaki NPC's in my stations weird enough, oh well will check again when they are full as currently i have have 2k out of 16k in each station.
Last edited by RyanHeart on Tue, 15. Apr 25, 00:34, edited 1 time in total.
vvvvvvvv
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Re: About Resources

Post by vvvvvvvv »

RyanHeart wrote: Tue, 15. Apr 25, 00:25 I think they can as long as you use their dormitories instead of usual habitats, before killing them, i stole those blueprints too.
I can test that, i think one of my recyclers should have station workforce already a sec, pls
Nah. Dormitories spawn usual argon. Same deal with Que and Yaki. Tried that before.
RyanHeart
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Re: About Resources

Post by RyanHeart »

vvvvvvvv wrote: Tue, 15. Apr 25, 00:32
RyanHeart wrote: Tue, 15. Apr 25, 00:25 I think they can as long as you use their dormitories instead of usual habitats, before killing them, i stole those blueprints too.
I can test that, i think one of my recyclers should have station workforce already a sec, pls
Nah. Dormitories spawn usual argon. Same deal with Que and Yaki. Tried that before.
I suppose they are random though, found lot of yaki's in fact more than argon :D
RyanHeart
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Re: About Resources

Post by RyanHeart »

vvvvvvvv wrote: Tue, 15. Apr 25, 00:14
RyanHeart wrote: Tue, 15. Apr 25, 00:02 Oh in any case, i will not take my chances and kill riptide rakers, they have 4 teutas like mine and i will definetely not share half of my scrap with them, as i already bought or stole every blueprint from them, they have no use for me
They have their use. Teutas do not carry scrap, they just produce cubes. However, they do not CLAIM those cubes, meaning you can "steal" the cubes they just made with no consequences. Teutas rush to disassemble wrecks, and cubes seems to last longer than wrecks. So you can let Rakers be, and have your manticores swipe the cubes they produce.
i just realized, because avarice is a vig authority, just a police ordered my heron E to drop 33k food rations, that's the last straw man i have my justification :D
Targ Collective
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Re: About Resources

Post by Targ Collective »

Resources do regenerate, and I think they regenerate faster if there's few of them.

The resource bars represent Kha'ak aggression odds, I think at least, and fuller bars regenerate more slowly. If concerned, put some resource probes down. This will cause your mining ships to mine more quickly, and i have a hunch that it's more efficient too, which would help with Kha'ak aggression.

I'm still testing some of these ideas, but I think at least that a Wide Area Sensor Array group at sector edge would help trace Kha'ak installlations and, if they only spawn in secret, might prevent them spawning entirely.
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RyanHeart
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Re: About Resources

Post by RyanHeart »

Targ Collective wrote: Tue, 15. Apr 25, 06:03 Resources do regenerate, and I think they regenerate faster if there's few of them.

The resource bars represent Kha'ak aggression odds, I think at least, and fuller bars regenerate more slowly. If concerned, put some resource probes down. This will cause your mining ships to mine more quickly, and i have a hunch that it's more efficient too, which would help with Kha'ak aggression.

I'm still testing some of these ideas, but I think at least that a Wide Area Sensor Array group at sector edge would help trace Kha'ak installlations and, if they only spawn in secret, might prevent them spawning entirely.
Now, i sincerely hope you are right about their regeneration being faster when they are few of them :)

Resource Bars doesn't represent Khaak odds, amount of mining represent's them, in-fact iirc every type of resource (except scrap) has a different khaak aggression "heat", nvidium being the most (i heard khaak made of nvidium, if that's right go figure :D) (I'am playing X2 Threat right now we'll see about that :D)

i tried resource probes and had a research on them, run few tests:

Without probes if i use repeated order and "mine resource" command, miners sometimes couldn't find any silicon ever for example (this test took place in saturn !!!), thus giving failed commands wandering aimlessly, losing tons of time

As i understand from mods, there is a hidden %50 mining malus if there is no resource probe in a field (well if you hover over probe you can see it's effect area)

now, i don't know about their spawning code but i don't think wide area sensor array on sector edges might not be enough i figure (main installations have a 3 day respawn time (some sources say 100 hours, don't know which one) normal outposts have only 1 hour respawn time)

and if i understand correctly, none of this aplies to scrap, including "probe" problem

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