I really like windfall and avarice sectors, very central position to dictate every economy except terrans, seems to have a lot of resources of every type and very defensible positions.
I will probably kil RIP too, resource wars is a reality

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I mean as far as i can understand game have resource fields, depending on sector it can be small or big, as you explore sector edges and you reveal more of the map if original sector size smaller than original field size you get to reveal more resources as per usual (as you can see from said sector's encyclopedia, but as you reveal more and more every field is pre-determined thus not endless, albeit if it's true it should respawn in the same field
That is correct.RyanHeart wrote: ↑Mon, 14. Apr 25, 23:18 I mean as far as i can understand game have resource fields, depending on sector it can be small or big, as you explore sector edges and you reveal more of the map if original sector size smaller than original field size you get to reveal more resources as per usual (as you can see from said sector's encyclopedia, but as you reveal more and more every field is pre-determined thus not endless, albeit if it's true it should respawn in the same field
I mean 12m regeneration is just insane for windfall IV, i know it's one of the biggest but cmon i mean it's listing rhy's defiance for 1Billion regeneration !!!!! (We will see eventually, if it's not regenerating raw scrap, that 3.3m field will deplete in just a day)vvvvvvvv wrote: ↑Mon, 14. Apr 25, 23:50That is correct.RyanHeart wrote: ↑Mon, 14. Apr 25, 23:18 I mean as far as i can understand game have resource fields, depending on sector it can be small or big, as you explore sector edges and you reveal more of the map if original sector size smaller than original field size you get to reveal more resources as per usual (as you can see from said sector's encyclopedia, but as you reveal more and more every field is pre-determined thus not endless, albeit if it's true it should respawn in the same field
Regarding your case, it is entirely possible to run out of scrap, I had this happen couple of times when I tried pure closed loop station. For example, that happened in Faulty Logic when I started the game there.
In general, a good resource of scrap are fresh wrecks, namely xenon. As long as you can keep scrappers from going into battlefield. It is unclear whether wrecks are added to the field scrap value when they despawn. I feel like they aren't added.
For all sectors you can see total value of their resources within in-game encyclopedia, or when you click on empty spot in the sector, it'll show up on informational tab. That 3rd party site certainly lists regeneration values, but I'm not sure how much scrap that regen value produces exactly.
They have their use. Teutas do not carry scrap, they just produce cubes. However, they do not CLAIM those cubes, meaning you can "steal" the cubes they just made with no consequences. Teutas rush to disassemble wrecks, and cubes seems to last longer than wrecks. So you can let Rakers be, and have your manticores swipe the cubes they produce.
Well, i did stole from them (well technically ai did via auto-salvage) but still, no they should not use those resources as resources seems to be very limited, they need to govvvvvvvv wrote: ↑Tue, 15. Apr 25, 00:14They have their use. Teutas do not carry scrap, they just produce cubes. However, they do not CLAIM those cubes, meaning you can "steal" the cubes they just made with no consequences. Teutas rush to disassemble wrecks, and cubes seems to last longer than wrecks. So you can let Rakers be, and have your manticores swipe the cubes they produce.
Also both RIP and VIG produce npcs in unique outfits which you cannot spawn on your bases. If you care about such thing, that would be reason to leave them be.RyanHeart wrote: ↑Tue, 15. Apr 25, 00:16Well, i did stole from them (well technically ai did via auto-salvage) but still, no they should not use those resources as resources seems to be very limited, they need to govvvvvvvv wrote: ↑Tue, 15. Apr 25, 00:14They have their use. Teutas do not carry scrap, they just produce cubes. However, they do not CLAIM those cubes, meaning you can "steal" the cubes they just made with no consequences. Teutas rush to disassemble wrecks, and cubes seems to last longer than wrecks. So you can let Rakers be, and have your manticores swipe the cubes they produce.![]()
I think they can as long as you use their dormitories instead of usual habitats, before killing them, i stole those blueprints too.vvvvvvvv wrote: ↑Tue, 15. Apr 25, 00:18Also both RIP and VIG produce npcs in unique outfits which you cannot spawn on your bases. If you care about such thing, that would be reason to leave them be.RyanHeart wrote: ↑Tue, 15. Apr 25, 00:16Well, i did stole from them (well technically ai did via auto-salvage) but still, no they should not use those resources as resources seems to be very limited, they need to govvvvvvvv wrote: ↑Tue, 15. Apr 25, 00:14
They have their use. Teutas do not carry scrap, they just produce cubes. However, they do not CLAIM those cubes, meaning you can "steal" the cubes they just made with no consequences. Teutas rush to disassemble wrecks, and cubes seems to last longer than wrecks. So you can let Rakers be, and have your manticores swipe the cubes they produce.![]()
However, it is your game and your choices.
Nah. Dormitories spawn usual argon. Same deal with Que and Yaki. Tried that before.
i just realized, because avarice is a vig authority, just a police ordered my heron E to drop 33k food rations, that's the last straw man i have my justificationvvvvvvvv wrote: ↑Tue, 15. Apr 25, 00:14They have their use. Teutas do not carry scrap, they just produce cubes. However, they do not CLAIM those cubes, meaning you can "steal" the cubes they just made with no consequences. Teutas rush to disassemble wrecks, and cubes seems to last longer than wrecks. So you can let Rakers be, and have your manticores swipe the cubes they produce.
Now, i sincerely hope you are right about their regeneration being faster when they are few of themTarg Collective wrote: ↑Tue, 15. Apr 25, 06:03 Resources do regenerate, and I think they regenerate faster if there's few of them.
The resource bars represent Kha'ak aggression odds, I think at least, and fuller bars regenerate more slowly. If concerned, put some resource probes down. This will cause your mining ships to mine more quickly, and i have a hunch that it's more efficient too, which would help with Kha'ak aggression.
I'm still testing some of these ideas, but I think at least that a Wide Area Sensor Array group at sector edge would help trace Kha'ak installlations and, if they only spawn in secret, might prevent them spawning entirely.