vvvvvvvv wrote: ↑Mon, 14. Apr 25, 04:44
RyanHeart wrote: ↑Mon, 14. Apr 25, 04:25
12 scrap recycler, 12 (this is an overkill, but i don't want to ever bother with ecell's again) e cell, 16 L dormitory (4x of these stations, contructing simultaneously)
Well, that's some large operation (also now I remember my stations with 50+ ecell modules, though that's not in avarice. 1300% sun is nice).
But the thing about tugs is that they're M ships and IIRC those die when caught in the tide. Tug also drags its payload with it. Which is scrap cube or wreck. So, given that they don't always drop the cube and that they'll be collecting scrap from windfall anyway, I'd expect accidents. Might be wrong about it.
In your place I'd probably build something with 50 solar panels in avarice and let it feed everything else. Ferrying all those ecells, however will be a hassle. I think a single scrap processor is supposed to at something like 136k ecells per hour. So that'll be a lot of Heron Es flying back and forth.
Obviously this is your game and it is up to you how to go about it.
Well, if i calculated correctly, that 16 processor meaning around 1.44m ecell in an hour, i have 50 Heron E Already been doing and improving their pilots (it's been 60 hours i think probably at 4-5 stars all of them, stabilizing ai faction's economies for eventual total war

(didn't finish any final missions, just saving them up for a total mayhem)
i think 4 heron E should be able to feed 1.44m ecell in an hour constantly (252k cargo space in total, around 600-700ish km of run) at most 6 heron E should be enough).
Yep tugs can die if caught, that problem is also of the list cause there will be no ships smaller than l size (except astrid) in avarice on my own.
Tugs should probably only do 20-30km runs as their processor right in front of them, thus less possibilies of accidents.
So these should play rather perfectly, i really hate manual labour, i am all about automation, rather have less functioning elements of an operation but not requires my constant supervision, thus mostly L ships with big shields also solves that problem
Teladi ships matches perfectly argon ships comes close
Also, this is my game but really thanks for your advices, you make me think more
oh one more thing, 1.44m for processors right ? around 5-6m for recyclers, but i will be producing around 10.8m because i am using workforce i will at %1988 efficiency effectively every solar panel of my own equals to 20 in argon prime, hopefully i can support my whole industrial space with this amount of power.
Aaand 50-60 modules shouldn't cause fps difficulities, i mean most important economy in this game really "fps" economy
