Avarice Station Build Order

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RyanHeart
Posts: 108
Joined: Sat, 29. Mar 25, 11:26
x4

Avarice Station Build Order

Post by RyanHeart »

I just discovered thnx to youtube, i can shuffle thus auto complete stations, pretty neat but the thing is shufling them changing build order too and problem is as follows;

1)Build order effects efficiency building storage and early production early i can work my miners early, thus it would be way more efficient

2)How can i use shuffle in avarice ?! i am building a 60 module station that should take some time, in 60 module construction time i am %100 certain station will collapse before it can activate it's shield ?!!!!
vvvvvvvv
Posts: 1336
Joined: Tue, 28. Nov 23, 15:38
x4

Re: Avarice Station Build Order

Post by vvvvvvvv »

RyanHeart wrote: Sun, 13. Apr 25, 21:54 I just discovered thnx to youtube, i can shuffle thus auto complete stations, pretty neat but the thing is shufling them changing build order too and problem is as follows;

1)Build order effects efficiency building storage and early production early i can work my miners early, thus it would be way more efficient

2)How can i use shuffle in avarice ?! i am building a 60 module station that should take some time, in 60 module construction time i am %100 certain station will collapse before it can activate it's shield ?!!!!
You can shuffle it without a shieldd, place a shield then move the construction and attach it to the shield.

Basically, connection order determines build order. If you attach B to A, B will be built after A. And if you attach A to B, then A will be build after B. The module you move will be built after the module you've attached it to.
RyanHeart
Posts: 108
Joined: Sat, 29. Mar 25, 11:26
x4

Re: Avarice Station Build Order

Post by RyanHeart »

vvvvvvvv wrote: Sun, 13. Apr 25, 22:23
RyanHeart wrote: Sun, 13. Apr 25, 21:54 I just discovered thnx to youtube, i can shuffle thus auto complete stations, pretty neat but the thing is shufling them changing build order too and problem is as follows;

1)Build order effects efficiency building storage and early production early i can work my miners early, thus it would be way more efficient

2)How can i use shuffle in avarice ?! i am building a 60 module station that should take some time, in 60 module construction time i am %100 certain station will collapse before it can activate it's shield ?!!!!
You can shuffle it without a shieldd, place a shield then move the construction and attach it to the shield.

Basically, connection order determines build order. If you attach B to A, B will be built after A. And if you attach A to B, then A will be build after B. The module you move will be built after the module you've attached it to.
That's ingenius :o, thnx
RyanHeart
Posts: 108
Joined: Sat, 29. Mar 25, 11:26
x4

Re: Avarice Station Build Order

Post by RyanHeart »

vvvvvvvv wrote: Sun, 13. Apr 25, 22:23
RyanHeart wrote: Sun, 13. Apr 25, 21:54 I just discovered thnx to youtube, i can shuffle thus auto complete stations, pretty neat but the thing is shufling them changing build order too and problem is as follows;

1)Build order effects efficiency building storage and early production early i can work my miners early, thus it would be way more efficient

2)How can i use shuffle in avarice ?! i am building a 60 module station that should take some time, in 60 module construction time i am %100 certain station will collapse before it can activate it's shield ?!!!!
You can shuffle it without a shieldd, place a shield then move the construction and attach it to the shield.

Basically, connection order determines build order. If you attach B to A, B will be built after A. And if you attach A to B, then A will be build after B. The module you move will be built after the module you've attached it to.
Well, it's not working though well at least it doesn't snap, pretty much first build order always for whichever pier i use (i am using argon 3 E for RP reasons), as i am trying to grab whole station and trying to attach onto modules that i want them to build first, because that pier only snap point is occupied it seems to not snap :(
RyanHeart
Posts: 108
Joined: Sat, 29. Mar 25, 11:26
x4

Re: Avarice Station Build Order

Post by RyanHeart »

Wait, i think i am doing it now, just need to do more moves good lord this is like a sudoku :D
RyanHeart
Posts: 108
Joined: Sat, 29. Mar 25, 11:26
x4

Re: Avarice Station Build Order

Post by RyanHeart »

Got it, just needed o move sequences more, moving 60 modules are than i thought :D
vvvvvvvv
Posts: 1336
Joined: Tue, 28. Nov 23, 15:38
x4

Re: Avarice Station Build Order

Post by vvvvvvvv »

RyanHeart wrote: Mon, 14. Apr 25, 00:59 Got it, just needed o move sequences more, moving 60 modules are than i thought :D
You can split the sequence. Detach few branches, move the root to the shield, reattach branches. Branch reattachment also alters build orders though.
TheDeliveryMan
Posts: 882
Joined: Sat, 10. Dec 11, 03:10
x4

Re: Avarice Station Build Order

Post by TheDeliveryMan »

RyanHeart wrote: Sun, 13. Apr 25, 21:54 i am building a 60 module station that should take some time, in 60 module construction time i am %100 certain station will collapse before it can activate it's shield ?!!!!
Forget Protectyon, Repair Drones is all you need. At least this works for my solar power plants.
RyanHeart
Posts: 108
Joined: Sat, 29. Mar 25, 11:26
x4

Re: Avarice Station Build Order

Post by RyanHeart »

TheDeliveryMan wrote: Mon, 14. Apr 25, 06:42
RyanHeart wrote: Sun, 13. Apr 25, 21:54 i am building a 60 module station that should take some time, in 60 module construction time i am %100 certain station will collapse before it can activate it's shield ?!!!!
Forget Protectyon, Repair Drones is all you need. At least this works for my solar power plants.
I heard a lot, probably works perfectly, but tbh just wanted to play by rules :), nice rp potential.

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