[Suggestion] Improve turret targeting logic please
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[Suggestion] Improve turret targeting logic please
turrets on large ships have a bad tendency to target modules that are on the opposite side of the station with no line of sight and then they just stop firing. meanwhile station modules on my side of the station are blasting holes in my ship freely. i dont know what logic the game uses to determine which modules to shoot at but shooing at the nearest function modules would be much preferred over whatever logic its using now. if there is a way to fix this with settings or mods please let me know. 07