[Feedback/proposal] Manticores, Traders and Homebase

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vvvvvvvv
Posts: 1340
Joined: Tue, 28. Nov 23, 15:38
x4

[Feedback/proposal] Manticores, Traders and Homebase

Post by vvvvvvvv »

I have HQ in Getsu Fune. There's a xenon gate nearby, Ant, Ter and Bor forces amass near it, trying to murder xenon and occasionally each other.

HQ has a salvaging module, but only one scrap processor. Manticores collect scrap and are obviously attracted to the tasty fresh wrecks next to the gate.

But.

When scrap processor module is busy, they report "no trade found" and.... hang around the spot where they found the wreck. Probably with wreck in tow. That means they end up being blown up when the next enemy wave comes.

This behavior is similar to traders, which hang around the last spot where they finished trading, "searching".

Proposal:

* In its settings, manticore should have a "home base" specified by a station or a beacon, and when it can't find the target for a long time, it should head home.
* Same should be done for traders. If a trader has no work, it should head home. Dock to a station or park next to waiting zone.
* For manticores specifically, their settings should have "dumping ground" specified by a beacon and a radius. When the processor is busy, the mantiore should dump the cube/wreck onto ground, an when searching for next item to haul it should check vicinity of the dumping ground first.

This would also make nav beacons useful. Currently they barely have a purpose in the game and are only used in Boron quest and for HQ teleporting.

Additionally it would be great to have a way to specify zones where a ship shouldn't linger without a good reason. Currently manticores and teutas love to hang around dangerous areas.
PV_
Posts: 441
Joined: Sun, 4. Sep 22, 20:57
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Re: [Feedback/proposal] Manticores, Traders and Homebase

Post by PV_ »

There was discussion for the request. Devs said somewhat like traders do not fly home as they may find good deal nearby and will lose time on their way back. Setting it optional making them afraid or something.
vvvvvvvv
Posts: 1340
Joined: Tue, 28. Nov 23, 15:38
x4

Re: [Feedback/proposal] Manticores, Traders and Homebase

Post by vvvvvvvv »

PV_ wrote: Mon, 14. Apr 25, 00:53 There was discussion for the request. Devs said somewhat like traders do not fly home as they may find good deal nearby and will lose time on their way back. Setting it optional making them afraid or something.
Well:

* Implementing this just for manticores would be a start, because right now they're only finding a good deal of graviton fire nearby.

* Also the claim "may find good deal" nearby is not true for station traders or build storage traders. If there's no demand, the traders just loiters about. I would prefer it to dock or park and activate only when needed.

* Both of those case apply more to station traders.

* But even for free traders an optional home would help a lot. If it is set, the trader will come back to it. If it isn't, it'll loiter. We do not have universal traders anymore, so the trader is always anchored anyway.

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