Is missiles Unbalanced

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RyanHeart
Posts: 108
Joined: Sat, 29. Mar 25, 11:26
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Is missiles Unbalanced

Post by RyanHeart »

Well, i can't make flares work, vig is the hardest npc faction in the game all others are just none other even come close to it, missiles killing all hardpoints it seems like they are endless have a very hard damage, dirt cheap, fast compared to any other weapon, have way more range than other weapons (except some) it's just way way more superior, seriously why ?

Every other faction is a joke compared to vig just because of a single reason missile swarm ?!

Seriously this need to be balanced, compared to other factions vig ships so unbalanced just because of this

No i killed before, i can kill vig both with 5 carrier 50 interceptor each approach or cheese laser tower approach

I don't want a solution, i know solutions

But just please consider as and compare and tell me why vig is way more serious of a threat than so called galaxy level threat than xenon or extra galactic khaak ??!!!

Good lord even a single barborossa can outclass pretty much every destroyer just because their missiles killing every single hardpoint and weapons, disabling ships.
GCU Grey Area
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Joined: Sat, 14. Feb 04, 23:07
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Re: Is missiles Unbalanced

Post by GCU Grey Area »

Missiles are not exclusive to VIG. Most factions use them, with the notable exceptions of Kha'ak & Xenon. They're certainly something I have to consider in my game. Have not done anything VIG related yet in my current game, however do have both ARG & ANT as -30 rep enemies & frequently hunt BUC ships for mod parts. None of those factions have been shy about using missiles & have occasionally caused me significant problems.

Still would not want them changed, I use a ton of missiles too & I'm rather fond of them. My current ride of choice is a Hyperion, with a pair of Dumbfire turrets & 300 Dumbfire mk2 missiles in storage, just to give it a bit of extra punch against enemy capitals (rest of the turrets are beams set to 'Shoot Missiles First'). Any M ship I fly personally always has at least one torpedo launcher (my admin bomber has 4), while my carriers have a full complement of interceptor frigates aboard, loaded with 100 Light Smart missiles each. Often arm my fleet's bombardment S fighters with Heavy Smart too (or Starburst if playing as Split) to give them better odds of destroying the engines on enemy capitals.

Missiles are indeed dangerous in X4, however that works just as well for the player as it does for the other factions that use them.
LameFox
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Re: Is missiles Unbalanced

Post by LameFox »

I think it's far more that they have a whole entire faction worth of ships condensed into a really tiny area. You're never going to fight another faction's entire navy in one place like you will with VIG.
***modified***
Raptor34
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Re: Is missiles Unbalanced

Post by Raptor34 »

They are unbalanced by how much of a pain it is to use them. Since I recently learned that you couldn't even tell them what missiles to load ffs.
GCU Grey Area
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Re: Is missiles Unbalanced

Post by GCU Grey Area »

LameFox wrote: Fri, 11. Apr 25, 17:40 I think it's far more that they have a whole entire faction worth of ships condensed into a really tiny area. You're never going to fight another faction's entire navy in one place like you will with VIG.
Yep, fun fight. Also made me think, mostly along the lines of 'well if you're going to lob missiles at me, I'm going to start chucking them right back at you'. That battle was responsible for some fairly significant changes to my standard fleet composition. Enjoyed the fight so much I reloaded & fought it over & over again (at least a dozen times), testing various fleet compositions & ship loadouts. In particular that was the point where I started using carrier-based Light Smart interceptor frigates. They have served me well in numerous games since then. Filling the sky with a continuous barrage of fast, flare-proof, auto-retargeting missiles seems to be quite effective against fighter swarms...
Raptor34
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Re: Is missiles Unbalanced

Post by Raptor34 »

GCU Grey Area wrote: Fri, 11. Apr 25, 18:06
LameFox wrote: Fri, 11. Apr 25, 17:40 I think it's far more that they have a whole entire faction worth of ships condensed into a really tiny area. You're never going to fight another faction's entire navy in one place like you will with VIG.
Yep, fun fight. Also made me think, mostly along the lines of 'well if you're going to lob missiles at me, I'm going to start chucking them right back at you'. That battle was responsible for some fairly significant changes to my standard fleet composition. Enjoyed the fight so much I reloaded & fought it over & over again (at least a dozen times), testing various fleet compositions & ship loadouts. In particular that was the point where I started using carrier-based Light Smart interceptor frigates. They have served me well in numerous games since then. Filling the sky with a continuous barrage of fast, flare-proof, auto-retargeting missiles seems to be quite effective against fighter swarms...
Does auto resupply reload them properly? I'm thinking the same. But I sure as hell ain't manually reloading them. Even if I could do it en masse.
GCU Grey Area
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Re: Is missiles Unbalanced

Post by GCU Grey Area »

Raptor34 wrote: Fri, 11. Apr 25, 19:22 Does auto resupply reload them properly? I'm thinking the same. But I sure as hell ain't manually reloading them. Even if I could do it en masse.
Has been so far. I also have no interest in manually reloading frigates. I do however reload the carrier with energy cells, missile parts & smart chips when it's running low. It has auto trade turned off because I don't want any of my freighters trying to follow the fleet into hostile territory. If I'm expecting the fleet to be in the field for a protracted period of time I add a baggage train of L freighters full of supplies, so they can be kept close & protected by the fleet.
Raptor34
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Re: Is missiles Unbalanced

Post by Raptor34 »

GCU Grey Area wrote: Fri, 11. Apr 25, 19:56
Raptor34 wrote: Fri, 11. Apr 25, 19:22 Does auto resupply reload them properly? I'm thinking the same. But I sure as hell ain't manually reloading them. Even if I could do it en masse.
Has been so far. I also have no interest in manually reloading frigates. I do however reload the carrier with energy cells, missile parts & smart chips when it's running low. It has auto trade turned off because I don't want any of my freighters trying to follow the fleet into hostile territory. If I'm expecting the fleet to be in the field for a protracted period of time I add a baggage train of L freighters full of supplies, so they can be kept close & protected by the fleet.
I mean do they reload light smarts. Because I heard that apparently the auto resupply settings has their own ideas of what to reload.
GCU Grey Area
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Re: Is missiles Unbalanced

Post by GCU Grey Area »

Raptor34 wrote: Fri, 11. Apr 25, 20:48 I mean do they reload light smarts. Because I heard that apparently the auto resupply settings has their own ideas of what to reload.
Have had no issues of that sort, although I have not monitored every single reload. However, every time I've checked their loadout tabs they've always had Light Smarts loaded, they currently all have Light Smarts (just checked) & they have reloaded several times.
Raptor34
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Re: Is missiles Unbalanced

Post by Raptor34 »

GCU Grey Area wrote: Fri, 11. Apr 25, 21:40
Raptor34 wrote: Fri, 11. Apr 25, 20:48 I mean do they reload light smarts. Because I heard that apparently the auto resupply settings has their own ideas of what to reload.
Have had no issues of that sort, although I have not monitored every single reload. However, every time I've checked their loadout tabs they've always had Light Smarts loaded, they currently all have Light Smarts (just checked) & they have reloaded several times.
Thanks. Looks like my new gate defenders should work out.
Though now that I think back I think my other issue is hearing that capitals do not load heavy smart and instead load heavy guided, but I'll see when the patch drops.
RyanHeart
Posts: 108
Joined: Sat, 29. Mar 25, 11:26
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Re: Is missiles Unbalanced

Post by RyanHeart »

Well, i am getting hang of this, my favourite way now contain them 1st 2nd steal their barbarossa's and also, i just realized H with 70 defense drone is a very cheap hard counter for vig.
RyanHeart
Posts: 108
Joined: Sat, 29. Mar 25, 11:26
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Re: Is missiles Unbalanced

Post by RyanHeart »

GCU Grey Area wrote: Fri, 11. Apr 25, 16:56 Missiles are not exclusive to VIG. Most factions use them, with the notable exceptions of Kha'ak & Xenon. They're certainly something I have to consider in my game. Have not done anything VIG related yet in my current game, however do have both ARG & ANT as -30 rep enemies & frequently hunt BUC ships for mod parts. None of those factions have been shy about using missiles & have occasionally caused me significant problems.

Still would not want them changed, I use a ton of missiles too & I'm rather fond of them. My current ride of choice is a Hyperion, with a pair of Dumbfire turrets & 300 Dumbfire mk2 missiles in storage, just to give it a bit of extra punch against enemy capitals (rest of the turrets are beams set to 'Shoot Missiles First'). Any M ship I fly personally always has at least one torpedo launcher (my admin bomber has 4), while my carriers have a full complement of interceptor frigates aboard, loaded with 100 Light Smart missiles each. Often arm my fleet's bombardment S fighters with Heavy Smart too (or Starburst if playing as Split) to give them better odds of destroying the engines on enemy capitals.

Missiles are indeed dangerous in X4, however that works just as well for the player as it does for the other factions that use them.
I suppose i should learn how to use them effectively, probably can enjoy missiles too.

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