Holy Order Of Pontifex

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RyanHeart
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Holy Order Of Pontifex

Post by RyanHeart »

So, this is my second game, i am loving this even more because how xenon is way more aggressive this time which is great :) (I am thinking maybe terran cadet start has a lower xenon aggression than normal young gun start)

But in both games one thing has never changed, HOP always super aggressive killing faulty logic and atiya misfortune (they only got faulty logic I for now in this game, but i am pretty sure they will get there with this trajectory)

Why is that, anyway to undermine them ?, they destroyed antigone flashpoint defense platform too

So at least for now i am trying to undermine it, buying its hull parts (They have so many hull parts while commonwealth is starving of it) as much as possible so it can't build ships, didn't do paranid plot yet btw.

I was thinking unification of paranids this time (i heard we can let them wage war against all, which is interesting), but i am little bit concerned for commonwealth :(

So any tips ?
vvvvvvvv
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Re: Holy Order Of Pontifex

Post by vvvvvvvv »

RyanHeart wrote: Wed, 9. Apr 25, 12:51 So, this is my second game, i am loving this even more because how xenon is way more aggressive this time which is great :) (I am thinking maybe terran cadet start has a lower xenon aggression than normal young gun start)

But in both games one thing has never changed, HOP always super aggressive killing faulty logic and atiya misfortune (they only got faulty logic I for now in this game, but i am pretty sure they will get there with this trajectory)

Why is that, anyway to undermine them ?, they destroyed antigone flashpoint defense platform too

So at least for now i am trying to undermine it, buying its hull parts (They have so many hull parts while commonwealth is starving of it) as much as possible so it can't build ships, didn't do paranid plot yet btw.

I was thinking unification of paranids this time (i heard we can let them wage war against all, which is interesting), but i am little bit concerned for commonwealth :(

So any tips ?
You can go to their wharf and their shipyard, hack production with ... I think it was security slicer. Will stop ship production for 5 hours.

You can unify paranids, it is generlaly good move in the sense it prevents further loss of life. It however will end severl war mission sources (ARG vs HOP, HOP vs ARG, HOP vs PAR, PAR vs HOP). But if you want more carnage there will be an interesting choice after the end of the questline.
RyanHeart
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Joined: Sat, 29. Mar 25, 11:26
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Re: Holy Order Of Pontifex

Post by RyanHeart »

vvvvvvvv wrote: Wed, 9. Apr 25, 12:56
RyanHeart wrote: Wed, 9. Apr 25, 12:51 So, this is my second game, i am loving this even more because how xenon is way more aggressive this time which is great :) (I am thinking maybe terran cadet start has a lower xenon aggression than normal young gun start)

But in both games one thing has never changed, HOP always super aggressive killing faulty logic and atiya misfortune (they only got faulty logic I for now in this game, but i am pretty sure they will get there with this trajectory)

Why is that, anyway to undermine them ?, they destroyed antigone flashpoint defense platform too

So at least for now i am trying to undermine it, buying its hull parts (They have so many hull parts while commonwealth is starving of it) as much as possible so it can't build ships, didn't do paranid plot yet btw.

I was thinking unification of paranids this time (i heard we can let them wage war against all, which is interesting), but i am little bit concerned for commonwealth :(

So any tips ?
You can go to their wharf and their shipyard, hack production with ... I think it was security slicer. Will stop ship production for 5 hours.

You can unify paranids, it is generlaly good move in the sense it prevents further loss of life. It however will end severl war mission sources (ARG vs HOP, HOP vs ARG, HOP vs PAR, PAR vs HOP). But if you want more carnage there will be an interesting choice after the end of the questline.
Ah yeah, i have a slider, great idea thnx :)

Well i was thinking about more war more profits tbh, considering i can make it to wage war on everyone :D (most importantly only teladi war option in a sense), no ethical consideration really :)
RyanHeart
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Re: Holy Order Of Pontifex

Post by RyanHeart »

You know game never ceases to amaze me, as soon as i transferred hop hull parts to antigone and argon, argon produced a lot of destroyers to guard hatikvah cascade gate now and antigone produced destroyers to guard second contact gate :)
jlehtone
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Re: Holy Order Of Pontifex

Post by jlehtone »

RyanHeart wrote: Wed, 9. Apr 25, 12:51 I am thinking maybe terran cadet start has a lower xenon aggression than normal young gun start
No, it does not. The location of the assets of a faction at galaxy creation is randomized. You just got more Xenon near you this time -- enough to trigger "Attack!" condition in the logic.
RyanHeart wrote: Wed, 9. Apr 25, 12:51 But in both games one thing has never changed, HOP always super aggressive killing faulty logic and atiya misfortune ...
Good Laboratory Practice says that one should repeat experiments at least three times before trusting them at all. :goner:

Another current thread viewtopic.php?t=470606 has HOP in Faulty too -- to apparent fault.


Besides, if Xenon are aggressive and HOP are aggressive, then how come only one of them wins in Faulty?
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RyanHeart
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Re: Holy Order Of Pontifex

Post by RyanHeart »

jlehtone wrote: Wed, 9. Apr 25, 16:05
RyanHeart wrote: Wed, 9. Apr 25, 12:51 I am thinking maybe terran cadet start has a lower xenon aggression than normal young gun start
No, it does not. The location of the assets of a faction at galaxy creation is randomized. You just got more Xenon near you this time -- enough to trigger "Attack!" condition in the logic.
RyanHeart wrote: Wed, 9. Apr 25, 12:51 But in both games one thing has never changed, HOP always super aggressive killing faulty logic and atiya misfortune ...
Good Laboratory Practice says that one should repeat experiments at least three times before trusting them at all. :goner:

Another current thread viewtopic.php?t=470606 has HOP in Faulty too -- to apparent fault.


Besides, if Xenon are aggressive and HOP are aggressive, then how come only one of them wins in Faulty?
Well i don't know faulty logic's layout but i have a theory, i suspect faulty logic mines might the culprit, i heard mines doesn't work on oos, i mean what is the function for those mines then ?, so you can blockade the player ? Xenon aggressive on every front except that front tbh, i don't know why but faulty logic system tends to be empty xenon forces wise, don't know why ai don't prioritize there, they are very aggressive on hatikvah 1, getsu fune and split fronts though (except free families front)

for example i am seeing multiple k's on getsu fune, hatikvah and family sectors, don't even ask about cascade. That sector is swarming with k's and i's some h's and gazillion smaller crafts

i am glad i could haul those hull parts to argon so they could be able to build those destroyers (i am also using some modded ships for them (basilisk titan etc), i built a defense station for them at that gate. But oh boy, they are guarding that gate with 2 battleships and 3 destroyers, 2 defense stations but you can hold so long before 2-3 i's and dozen k's

well i am very happy with an aggressive xenon though :) i rather have them aggressive powerful, both khaak (i wish we have them more with their destroyers and battleships) and xenon are just perfect enemies imho
jlehtone
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Re: Holy Order Of Pontifex

Post by jlehtone »

RyanHeart wrote: Wed, 9. Apr 25, 16:24 i don't know why but faulty logic system tends to be empty xenon forces wise, don't know why ai don't prioritize there, they are very aggressive on hatikvah 1, getsu fune and split fronts though (except free families front)
I told you: their starting fleets did spawn in "hatikvah 1, getsu fune and split fronts" and not in Faulty. That is why they can roll in hatikvah 1, getsu fune and split fronts. Those fleets will either make headway, or fall to attrition. Probably the latter.

Then the question is, where the replacements are made?
Xenon have some six Shipyards. The choice is probably somewhat random, so it could be 50/50 to get new ships in hatikvah 1, getsu fune and split fronts, and 1/6 for Faulty. Lady Fate tends to be tricky.
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RyanHeart
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Re: Holy Order Of Pontifex

Post by RyanHeart »

jlehtone wrote: Wed, 9. Apr 25, 16:38
RyanHeart wrote: Wed, 9. Apr 25, 16:24 i don't know why but faulty logic system tends to be empty xenon forces wise, don't know why ai don't prioritize there, they are very aggressive on hatikvah 1, getsu fune and split fronts though (except free families front)
I told you: their starting fleets did spawn in "hatikvah 1, getsu fune and split fronts" and not in Faulty. That is why they can roll in hatikvah 1, getsu fune and split fronts. Those fleets will either make headway, or fall to attrition. Probably the latter.

Then the question is, where the replacements are made?
Xenon have some six Shipyards. The choice is probably somewhat random, so it could be 50/50 to get new ships in hatikvah 1, getsu fune and split fronts, and 1/6 for Faulty. Lady Fate tends to be tricky.
hmm, it's seems to the power base for xenon is pretty much always cascade-matrix-spur right ? Mostly because logistics, having 2x sectors in a close proximity compared to other fronts and being surrounded by more enemies ?

Good lord, just exploring matrix #9 for the first time in this save man, 4k's and an i as a welcoming party :D
vvvvvvvv
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Re: Holy Order Of Pontifex

Post by vvvvvvvv »

jlehtone wrote: Wed, 9. Apr 25, 16:05 Besides, if Xenon are aggressive and HOP are aggressive, then how come only one of them wins in Faulty?
In most of my recent starts right at the first second of the game Paranids (which could e HOP or TRI) had a massive fleet ready to rush into Faulty logic, while xenon were sparsely present in the sectors. Xenon seemed to have their attention in Atiya, and even then it was just couple of Ks with mosquito escort.
jlehtone
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Re: Holy Order Of Pontifex

Post by jlehtone »

That was my poorly expressed point. The Xenon may be aggressive somewhere, but not everywhere simultaneously.

Furthermore, an I and four K in #9 is not "aggressive" -- they are peacefully at home. :roll:
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RyanHeart
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Re: Holy Order Of Pontifex

Post by RyanHeart »

jlehtone wrote: Wed, 9. Apr 25, 22:07 That was my poorly expressed point. The Xenon may be aggressive somewhere, but not everywhere simultaneously.

Furthermore, an I and four K in #9 is not "aggressive" -- they are peacefully at home. :roll:
:D well you can say that only guarding their home, i am still happy for them though on my last game xenon nearly wiped out except cascade, which i hated it tbh.

Good enemy really makes this game shine and i don't want to become the "crisis" for denizens for gate network yet :)

I am building so many defense platforms for factions just to entrench faction sectors, more war more dynamism :D
jlehtone
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Re: Holy Order Of Pontifex

Post by jlehtone »

RyanHeart wrote: Thu, 10. Apr 25, 09:35 i am still happy for them though on my last game xenon nearly wiped out
Yes, they are better fine and strong.
RyanHeart wrote: Thu, 10. Apr 25, 09:35 I am building so many defense platforms for factions just to entrench faction sectors, more war more dynamism :D
Why "contain" Xenon so tightly? Let them roam. The other factions you can bring back from death, so let them linger barely alive. The more they die, the more they buy. If you let them accumulate forces, then they start to kick Xenon on their own. Cannot have that, can we?
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RyanHeart
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Re: Holy Order Of Pontifex

Post by RyanHeart »

jlehtone wrote: Thu, 10. Apr 25, 16:11
RyanHeart wrote: Thu, 10. Apr 25, 09:35 i am still happy for them though on my last game xenon nearly wiped out
Yes, they are better fine and strong.
RyanHeart wrote: Thu, 10. Apr 25, 09:35 I am building so many defense platforms for factions just to entrench faction sectors, more war more dynamism :D
Why "contain" Xenon so tightly? Let them roam. The other factions you can bring back from death, so let them linger barely alive. The more they die, the more they buy. If you let them accumulate forces, then they start to kick Xenon on their own. Cannot have that, can we?
Mostly status quo, the thing is more factions expand more docile they become, status quo is most profitable i think :)

Also despite 48 hours in, i don't have a single station, will not have a station for a while, with 40 magnetars and 50 herons 6 constructors i am theory crafting mostly for now, and accumilating some credits while building my blueprint base and rep, thus lower prices.

Studying both how ai strategize about building their bases, how their command structure working between different ships, how to influence them.

So yeah for a while i am roleplaying dal busta :D

Aaaand i can't let xenon take hatikvah it's a major shipping lane for me, would be risking too much cargo :D

You know, i am not sure if xenon ai is smart enough to target mostly shipping lanes because xenon is constantly building defense platform between shipping lanes (tharka's ravine and hatikvah 1 as of this writing).

Also, never seen xenon being killed by any other faction except paranid (hop to be exact), perhaps only other contender would be terrans but i think their normal forces are mostly defensive between sol gate and savage spur II gate.

Intervention force is an another story, still i trust in I's and K's.

Oh good lord, faulty logic VII is under siege again, man hop is relentless, time for another hacking.

Ah, i found THE asgard too :) Atiya Misfortune baby :D literally hiding edge of the sector, good god there are a lot of xenon right here, just counted 7 k's and 2 i's

well asgard died to 2 k's :D
Last edited by RyanHeart on Fri, 11. Apr 25, 00:34, edited 4 times in total.
RyanHeart
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Re: Holy Order Of Pontifex

Post by RyanHeart »

https://imgur.com/a/eHBJ2tf

So, this can happen because oos no mine damage or they actually put a mine field around their defense platform ? (never seen ai do that)

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