Questions:
- How is $method assigned in move.flee? Is it being passed from some global setting?
- How should I diff move.flee if I want to force test 'leavecluster' as default method?
Context:
I'd like help understanding the assignment of $method in /aiscripts/move.flee.xml
Code: Select all
<order id="Flee" name="{1041, 551}" description="{1041, 552}" category="internal" allowinloop="false">
<params>
<param name="method" default="1" type="number" text="{1041, 10064}" advanced="true" comment="number. Methods: 'boost','maneuver','highway','dock', 'leavecluster'">
<input_param name="min" value="1" />
<input_param name="max" value="5" />
</param>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<replace sel="//order/params/param[@name='debugchance']/@default">100</replace>
<replace sel="//order/params/param[@name='method']/@default">5</replace>
<add sel="//init" pos="prepend">
<debug_text text="'move.flee has started running on the ship %s'.[this.ship.knownname]" chance="$debugchance"/>
</add>
<add sel="//label[@name='leavecluster']/following-sibling::set_value[@name='$exitgates']" pos="after">
<debug_text text="'$exitgates initialized: count=%s'.[$exitgates.count]" chance="$debugchance"/>
</add>
</diff>
Code: Select all
[Scripts] 448035.95 *** aicontext<move.flee,0x96f3c>: move.flee has started running on the ship Deimos
[Scripts] 448035.95 *** aicontext<move.flee,0x96f3c>: method boost, type: string
[Scripts] 448035.95 *** aicontext<move.flee,0x96e1f>: chance to drop stuff: 30. $method != maneuver: 1, not this.ship.isplayerowned: 0, this.ship.cargo.count: 0
[Scripts] 448035.95 *** aicontext<move.flee,0x96e1f>: optimal duration: 0, my maxspeed: 2005, attacker maxspeed: null, attacker radar range: null, should be: 0
[Scripts] 448035.95 *** aicontext<move.flee,0x96e1f>: Flee using method 3 (attacker sector Tharka's Cascade XV 0x94a63)
[Scripts] 448035.95 *** aicontext<move.flee,0x96e1f>: attempting to flee by boost
[Scripts] 448035.95 *** aicontext<move.flee,0x96f3c>: chance to drop stuff: 18. $method != maneuver: 1, not this.ship.isplayerowned: 0, this.ship.cargo.count: 0
[Scripts] 448035.95 *** aicontext<move.flee,0x96f3c>: 448035.947: deploying lasertower
[Scripts] 448035.95 *** aicontext<move.flee,0x96f3c>: optimal duration: 0, my maxspeed: 229.593, attacker maxspeed: null, attacker radar range: null, should be: 0
[Scripts] 448035.95 *** aicontext<move.flee,0x96f3c>: Flee using method 3 (attacker sector Tharka's Cascade XV 0x94a63)
[Scripts] 448035.95 *** aicontext<move.flee,0x96f3c>: attempting to flee by boost
[Scripts] 448035.95 *** aicontext<move.flee.boost,0x96e1f>: only set spline on high attention
[Scripts] 448035.95 *** aicontext<move.flee.boost,0x96e1f>: 448035.947 Mako S-Widow ALPHA (0x96e1b) starting flee boost.
[Scripts] 448035.95 *** aicontext<move.flee.boost,0x96f3c>: only set spline on high attention
[Scripts] 448035.95 *** aicontext<move.flee.boost,0x96f3c>: 448035.947 Deimos (0x96e8a) starting flee boost.