The Segaran Pioneers have no Terran build method for scrap input stations. They also can't use the Scrap Economy to get Metallic Microlattice, they can build the stations just on scrap but need Microlattice for mining ships which are needed in turn for Microlattice. Finally Segarans have no scrap cuber, nor do they have a blueprint or Terran build method for the Tauta. In addition Sector Autosalvage for Tautas is locked behind high Piloting skill and could use bringing into line with Automine.
I'll grant you that right now they don't need these things, either, as the neighbouring Terran economy provides plentiful resources and they are capable of making these things with conventional build methods. That's fine! But lots of players roleplay their games for fun, and these problems lock out Terran-Centric recycling economy as a build style.
The Microlattice is easy - just make a three part cycle and include it. Terran build method for scrap input should be there, it's a poor exclusion. Modelling and animating a Terran Tauta equivalent would entail all the difficulties of making a whole new ship and would be the most difficult part of this suggested salvaging implementation, but let's be honest, just giving the Segarans a Terran build method and the Tauta blueprint would be sufficient for this and would work perfectly well. Autosalvage skill gating using the automine precedent would be a trivial fix.
Please don't tell me off too badly if this is in the wrong place. Just correct me if i got this wrong and explain why it should go somewhere else if I did, okay? I'm making these suggestions because your game is amazing and I'm inspired to contribute a few notes in hope you'll make it even better.

Nota Bene: The Gambling Den and Casino would also benefit from Terran build methods.