Segaran Pioneer Scrap Economy is Badly Implemented

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Targ Collective
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Joined: Wed, 4. Feb 09, 21:42
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Segaran Pioneer Scrap Economy is Badly Implemented

Post by Targ Collective »

I'm hoping this is the right place to put this, as this is the Beta forum and there's a Beta now and fixing this belongs in Vanilla.

The Segaran Pioneers have no Terran build method for scrap input stations. They also can't use the Scrap Economy to get Metallic Microlattice, they can build the stations just on scrap but need Microlattice for mining ships which are needed in turn for Microlattice. Finally Segarans have no scrap cuber, nor do they have a blueprint or Terran build method for the Tauta. In addition Sector Autosalvage for Tautas is locked behind high Piloting skill and could use bringing into line with Automine.

I'll grant you that right now they don't need these things, either, as the neighbouring Terran economy provides plentiful resources and they are capable of making these things with conventional build methods. That's fine! But lots of players roleplay their games for fun, and these problems lock out Terran-Centric recycling economy as a build style.

The Microlattice is easy - just make a three part cycle and include it. Terran build method for scrap input should be there, it's a poor exclusion. Modelling and animating a Terran Tauta equivalent would entail all the difficulties of making a whole new ship and would be the most difficult part of this suggested salvaging implementation, but let's be honest, just giving the Segarans a Terran build method and the Tauta blueprint would be sufficient for this and would work perfectly well. Autosalvage skill gating using the automine precedent would be a trivial fix.

Please don't tell me off too badly if this is in the wrong place. Just correct me if i got this wrong and explain why it should go somewhere else if I did, okay? I'm making these suggestions because your game is amazing and I'm inspired to contribute a few notes in hope you'll make it even better. :)

Nota Bene: The Gambling Den and Casino would also benefit from Terran build methods.
I design beautiful, powerful stations that transform your gameplay and look stunning. Now presenting Tachyon Developments - The Terran Collection - now with Community of Planets ship and station technologies!
Targ Collective
Posts: 2973
Joined: Wed, 4. Feb 09, 21:42
x4

Re: Segaran Pioneer Scrap Economy is Badly Implemented

Post by Targ Collective »

Nota Bene: Just read CBJ telling me feature requests belong in main forum on a prior post, before I posted this. I'm genuinely not sure if these omissions are missing code territory or feature request territory which is why I posted here. Please be kind if I got this wrong.
I design beautiful, powerful stations that transform your gameplay and look stunning. Now presenting Tachyon Developments - The Terran Collection - now with Community of Planets ship and station technologies!
Targ Collective
Posts: 2973
Joined: Wed, 4. Feb 09, 21:42
x4

Re: Segaran Pioneer Scrap Economy is Badly Implemented

Post by Targ Collective »

Okay, I got it wrong, but if I'm not in alignment with why then I might make more placement errors. Why is this a feature request instead of a fix request? I need to know where the line is drawn on this, so I can properly align with your standards here. I don't want to post things in the wrong place but to get that right requires a full understanding of your reasoning.

Posting in the wrong place too much can get people banned, and I've made enough mistakes on this that it worries me. Please advise, I'm trying to contribute well here. :) I'm happy to align with the rules but I have to understand them to do that. :)
I design beautiful, powerful stations that transform your gameplay and look stunning. Now presenting Tachyon Developments - The Terran Collection - now with Community of Planets ship and station technologies!
CBJ
EGOSOFT
EGOSOFT
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Re: Segaran Pioneer Scrap Economy is Badly Implemented

Post by CBJ »

It won't get you banned. :)
Targ Collective
Posts: 2973
Joined: Wed, 4. Feb 09, 21:42
x4

Re: Segaran Pioneer Scrap Economy is Badly Implemented

Post by Targ Collective »

I've tried to think through how I got this wrong, and here's my guess:

No Terran Build Method for the scrap input is a bug, but not the focus of the Beta.

No Terran Scrap Microlattice is a balance issue that arguably needs fixing but is not the Beta focus.

Autosalvage skill to align with Automine is a balance issue that arguably needs fixing but is not the Beta focus.

Segarans having no Scrap Cuber is a missing feature, and not the focus of this Beta.

Segarans having a Terran scrap cuber is a feature request, and a difficult one that entails a whole new ship model, hardpoints and animations. That does not belong in the Beta.

Please be nice, okay? I'm trying to stay within the rules as best as I can but I have less of a filter than most people and can be impulsive when I think I've come up with something good. I'll learn the rules over time, and get better at posting in the right places.

Please be nice. You've made an awesome game and I get enthusiastic. :)

Nota Bene: Thanks CBJ. This was composed before the above. :) It's important I understand the posting conventions, can you break this down in detail?

Nota Bene: I don't frequent forums much these days, but I seem to remember that discussing moderation decisions on the forums is often a source of dislike with the moderation staff and can be a suspension or banning offence. I didn't think and should probably have taken it to PM. Should I delete this post? Or is this discussion constructive?
I design beautiful, powerful stations that transform your gameplay and look stunning. Now presenting Tachyon Developments - The Terran Collection - now with Community of Planets ship and station technologies!

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