So i am not a Programmer in any way but i looked at the many tutorials and other peoples work to find out how to do this and did the following:
\extensions\ego_dlc_timelines\assets\units\size_s\macros\ship_xen_s_heavyfighter_01_a_macro.xml
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<diff>
<replace sel="/macros/macro/properties/physics/drag/@forward">4.1</replace>
<replace sel="/macros/macro/properties/Physics/drag/@reverse">19.9</replace>
<replace sel="/macros/macro/properties/physics/drag/@horizontal">4.75</replace>
<replace sel="/macros/macro/properties/physics/drag/@Vertical">4.2</replace>
<replace sel="/macros/macro/properties/physics/drag/@pitch">3.6</replace>
<replace sel="/macros/macro/properties/physics/drag/@Yaw">3.8</replace>
<replace sel="/macros/macro/properties/physics/drag/@Roll">2.8</replace>
<replace sel="/macros/macro/properties/physics/@mass">5139</replace>
</diff>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<content
id="XenonFSpeedBuff"
name="Xenon F Speed Buff"
description="Reduces Drag on the Xenon F increasing its Base Max Speed"
author="GrimJ" version="100" date="2025-04-02" save="0" enabled="1">
<dependency id="ego_dlc_timelines" optional="false" name="Timelines"/>
<text language="44" name="Xenon F Speed Buff" description="Reduces Drag on the Xenon F increasing its Base Max Speed" author="GrimJ"/>
</content>
The mod shows up ingame in the Extension Menu as i also added it to the content.xml under Documents/egosoft but when i load into the game in my current Save with a Xenon F it still gives the old values, same if i try to make a new game with the custom start in the Ship Editor ingame it shows Max Speed: 205 with the changed mass and forward drag should be different.
Any idea what im doing wrong or why it doesnt apply the changes?