Expeditionary Asgard Behaviour ?
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Expeditionary Asgard Behaviour ?
Hi, first insanely addictive game thanx to everyone dveloping, playing and sharing
so i'am at late game i think (depends on who you ask really) so 3-4 days ago while doin y*** plot in savage spur 1 i found the expeditionary asgard, didn't think about that much really then a day later after having a better credit support i thought i should board it, also i am curious how painful can be that, when i was gone there 2nd time it was no where to be found.
I did a research about on google and though hmm it might be attacking xenon sectors so i explored those spaces, couldn't find it.
İ put a global order, sent 10 rapiers to xenon sectors to find it 30 minutes ago. I am curious any tips ? I don't want to board moon one
so i'am at late game i think (depends on who you ask really) so 3-4 days ago while doin y*** plot in savage spur 1 i found the expeditionary asgard, didn't think about that much really then a day later after having a better credit support i thought i should board it, also i am curious how painful can be that, when i was gone there 2nd time it was no where to be found.
I did a research about on google and though hmm it might be attacking xenon sectors so i explored those spaces, couldn't find it.
İ put a global order, sent 10 rapiers to xenon sectors to find it 30 minutes ago. I am curious any tips ? I don't want to board moon one
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Re: Expeditionary Asgard Behaviour ?
There are only 2 Asgards. The one that defends Moon and the one that gets send to Xenon to die. Both get replaced eventually if they get stolen or destroyed, but that takes time.
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Re: Expeditionary Asgard Behaviour ?
You need to be careful as it can also decide to attack and destroy the Yaki HQ. That is not so much an issue whilst the Yaki plot is still active as a lesser HQ respawns, but once that plot is over and the designated sections cleared of Xenon, if the Yaki HQ goes then it is gone for good. More here.
Quite a few players have killed or captured Intervention Corps Asgards - with varying levels of outrage from TER.
Quite a few players have killed or captured Intervention Corps Asgards - with varying levels of outrage from TER.
A dog has a master; a cat has domestic staff.
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Re: Expeditionary Asgard Behaviour ?
I love automation baby, expeditionary asgard just spotted in Hewa Twin II yay global orders 

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Re: Expeditionary Asgard Behaviour ?
The best time to cap an Asgard is when no other TER ships are around to notice. Either because it's accompanying fleet died and it is running away or if the fleet has gone on ahead (Asgard is slow af).
If you use a single Shuyaku (L Argon Freighter, probably spelled it wrong) and go load up with marines from VIG Shipyard you can get a good portion of Veterans (not necessary but nice to have).
Do a fly-by boarding action with max marines and it's normally guaranteed cap unless it manages to get itself blown up while you are attempting.
As soon as you get it teleport in and get it to safety. Easiest if you do the cap outside of Xenon sectors or at least wait for TER to clean them up a bit or send backup unless you're not bothered losing the freighter.
If you use a single Shuyaku (L Argon Freighter, probably spelled it wrong) and go load up with marines from VIG Shipyard you can get a good portion of Veterans (not necessary but nice to have).
Do a fly-by boarding action with max marines and it's normally guaranteed cap unless it manages to get itself blown up while you are attempting.
As soon as you get it teleport in and get it to safety. Easiest if you do the cap outside of Xenon sectors or at least wait for TER to clean them up a bit or send backup unless you're not bothered losing the freighter.
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Re: Expeditionary Asgard Behaviour ?
do you think i can board it with those 2 hyperions one is piloted by me other is in my squad with attack order around 180 elite marines, hyperion seems to be a good boarder with its 107 crew capBlaze1st wrote: ↑Tue, 1. Apr 25, 14:23 The best time to cap an Asgard is when no other TER ships are around to notice. Either because it's accompanying fleet died and it is running away or if the fleet has gone on ahead (Asgard is slow af).
If you use a single Shuyaku (L Argon Freighter, probably spelled it wrong) and go load up with marines from VIG Shipyard you can get a good portion of Veterans (not necessary but nice to have).
Do a fly-by boarding action with max marines and it's normally guaranteed cap unless it manages to get itself blown up while you are attempting.
As soon as you get it teleport in and get it to safety.
Well i will not board it until he is in a neutral space with no close proximity to terran space better yet xenon space

Last edited by RyanHeart on Tue, 1. Apr 25, 14:40, edited 1 time in total.
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Re: Expeditionary Asgard Behaviour ?
It's been a while but I seem to recall 120 is the max marine count from the ship I mentioned, and the Asgard will have up to around 50/50% engineers/marines (inexperienced) with crew capacity of 361. So that's why I go with 120 Veteran marines, they usually do it in one boarding action with minimal loss.RyanHeart wrote: ↑Tue, 1. Apr 25, 14:25do you think i can board it with those 2 hyperions one is piloted by me other is in my squad with attack order around 180 elite marines, hyperion seems to be a good boarder with its 107 crew capBlaze1st wrote: ↑Tue, 1. Apr 25, 14:23 The best time to cap an Asgard is when no other TER ships are around to notice. Either because it's accompanying fleet died and it is running away or if the fleet has gone on ahead (Asgard is slow af).
If you use a single Shuyaku (L Argon Freighter, probably spelled it wrong) and go load up with marines from VIG Shipyard you can get a good portion of Veterans (not necessary but nice to have).
Do a fly-by boarding action with max marines and it's normally guaranteed cap unless it manages to get itself blown up while you are attempting.
As soon as you get it teleport in and get it to safety.
With non-veterans you might need two attempts one after the other.
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Re: Expeditionary Asgard Behaviour ?
Guys ?, why asgard cant damage me ? is this a bug ?
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Re: Expeditionary Asgard Behaviour ?
Got it, rather easily
didn't expect that

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Re: Expeditionary Asgard Behaviour ?
Congrats. You now have a ship you can clear Xenon sectors alone in.
Hold "O" while doing it for profit!
Hold "O" while doing it for profit!

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Re: Expeditionary Asgard Behaviour ?
After an hour so, in my base system savage spur 2 my station and 5 osaka 1 syn patrol attack by an I and a K and around 50 ish xenon small craft this is the perfect oppurtunuty to test it, nothing can test a ship better than an i

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Re: Expeditionary Asgard Behaviour ?
Good lord this is seriously a "I win" button.
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Re: Expeditionary Asgard Behaviour ?
It is still possible to lose if too many Xenon capitals or B's are shooting your shields.
Capitals are easy to spot but B's will sneak up on you in the fighter swarm. 10 or so B's and even the best shields will collapse!
Capitals are easy to spot but B's will sneak up on you in the fighter swarm. 10 or so B's and even the best shields will collapse!
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Re: Expeditionary Asgard Behaviour ?
i see, i boarded a b with 4 plasma cutter and attacked by other xenons at hatikvah-xenon gate just one shotted a pe ?! (perhaps m don't remember really) b is a beast
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Re: Expeditionary Asgard Behaviour ?
At the start of my current game I had to hold off the Xenon on both sides of Tharka's Cascade with just the "Geometric Owl" Moreya while I desperately saved to buy enough destroyers to guard them (two each side with OoS micro-managment, then up to 4 with less micro. and finally 8 + carrier/battleship with little micro ever needed).
In that one little fighter I killed a crazy number of F's and PE's, as well as manually crippled countless K's and I's. Nothing scares me in the Moreya except a B... I'll be happily purging Xenon when a B will turn up, shoot me once and send me instantly to the game over screen!

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Re: Expeditionary Asgard Behaviour ?
I disagree. With full fleet the Intervention Corps Asgard (at least used to) has two Osaka, 12 Falx, and 24 Kukri.
That is three ships to board and many to scare, to grey or death.

Quite soon the Terrans will send you another set to feast on.

Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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Re: Expeditionary Asgard Behaviour ?
Honorary Split-Human not interested in lesser race ships but Asgard gun once useful kill stations faster until honorary Split-Human took better ship from Vigor Syndicate.
Rattlesnake fastest and Raptor hold many more ships and many more guns than slave-human ships. These only important things.
Asgard now only sentry. Has engines for it hahaha.

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Re: Expeditionary Asgard Behaviour ?
Yaki ships really advanced both lore wise and in-game that geometric owl red beam bypasses shields, can make quick work of hardpoints despite having everything that ship is still my personal ship, it has everything, well maybe not durability but as long as you don't get shot it doesn't matter and agility it's forteBlaze1st wrote: ↑Tue, 1. Apr 25, 18:55At the start of my current game I had to hold off the Xenon on both sides of Tharka's Cascade with just the "Geometric Owl" Moreya while I desperately saved to buy enough destroyers to guard them (two each side with OoS micro-managment, then up to 4 with less micro. and finally 8 + carrier/battleship with little micro ever needed).
In that one little fighter I killed a crazy number of F's and PE's, as well as manually crippled countless K's and I's. Nothing scares me in the Moreya except a B... I'll be happily purging Xenon when a B will turn up, shoot me once and send me instantly to the game over screen!![]()
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Re: Expeditionary Asgard Behaviour ?
Don't tell my Split paymasters but I use the YAK Kuraokami and VIG Shih for my Raptors!
I was going to go with Moreyas as the fighters too but only one shield generator means they need pre-trained pilots to survive and I'm not training 120 of them per carrier!
Better Shih with a rookie and the ability to usually survive long enough to three star. Maybe I'll try rotate them into Moreyas later when a set has fully skilled up...
I was going to go with Moreyas as the fighters too but only one shield generator means they need pre-trained pilots to survive and I'm not training 120 of them per carrier!
Better Shih with a rookie and the ability to usually survive long enough to three star. Maybe I'll try rotate them into Moreyas later when a set has fully skilled up...

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Re: Expeditionary Asgard Behaviour ?
Advice on loadout. Scatter L Beams and Bolts evenly if using Terran tech. Terran L beams are an effective antifighter screen and should prefer fighters; the Bolts should prefer capitals.
M turrets are optimal with Tracking Turrets and Heavy Swarm Missiles.
If you're using Community of Planets tech then you'll want fast turning tracking missiles. Heavy swarms for anticapitals. Argon is good. Keep the Terran L beams, but scatter Paranid L Plasma for around twice the anticapital firepower.
Terran anticapital weapons are missiles or L bolters. The L bolters underperform compared to plasma, but the Syn and Asgard have more L turrets than any other ship in the game outside Xenon tech. Your typical Destroyer will take three L turrets as the Osaka does; the syn will take eight; the Asgard, sixteen. That's a lot of heavy bolters, for the true Terran, but for those who dabble in Community tech the Plasma makes them even more lethal.
Always use Terran shields, they outperform even Boron tech.
Engines on capitals are basically reliant on Travel drive to get anywhere, and activation time is your best feature. Terran, as the Asgard is so slow that faster engines without Travel aren't terribly fast.
If you're looting, then take cargo drones. Combat Drones in small numbers are basically skeet, don't bother. Repair drones are awesome. If you're looting, take cargo drones; if you're expecting damage, repair drones.
M turrets are optimal with Tracking Turrets and Heavy Swarm Missiles.
If you're using Community of Planets tech then you'll want fast turning tracking missiles. Heavy swarms for anticapitals. Argon is good. Keep the Terran L beams, but scatter Paranid L Plasma for around twice the anticapital firepower.
Terran anticapital weapons are missiles or L bolters. The L bolters underperform compared to plasma, but the Syn and Asgard have more L turrets than any other ship in the game outside Xenon tech. Your typical Destroyer will take three L turrets as the Osaka does; the syn will take eight; the Asgard, sixteen. That's a lot of heavy bolters, for the true Terran, but for those who dabble in Community tech the Plasma makes them even more lethal.
Always use Terran shields, they outperform even Boron tech.
Engines on capitals are basically reliant on Travel drive to get anywhere, and activation time is your best feature. Terran, as the Asgard is so slow that faster engines without Travel aren't terribly fast.
If you're looting, then take cargo drones. Combat Drones in small numbers are basically skeet, don't bother. Repair drones are awesome. If you're looting, take cargo drones; if you're expecting damage, repair drones.
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