Avarice question? Manafacturing ship mods?

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Endlle
Posts: 52
Joined: Sun, 23. Apr 23, 21:08
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Avarice question? Manafacturing ship mods?

Post by Endlle »

So did anyone play with ship mods becouse i have but hazardous region mod for ships in avarice is a most probably a must have.
So the ship mods for hazards in basicly broken the basic is better then the advanced type but whatever.
Moving on did anyone thought about giving ships in avarice this mods to prevent them from getting destroyed if its possiable with basic or advanced?
If so can we please have some way of manafacturing the ship mods in game or buying them for a high price at wharf in avarice as in riptide? At this point i don't care if only riptide and vigor use it i just want to see my ships stop dying to the damn tide.
I kinda get what you were doing with Avarice as in its unique position but can you please think about giving them a hand with ship mods and the player?
I think every player likes avarice as region becouse it nearly has everything but their ships getting blown up is what ruins it for them.
Your thoughts?
P.S. vigor and riptide don't have a maintenance bays why not?
Final thoughts give Avarice so love. We need more hazardous regions with high reward becouse one thing is kha spawning in asteriods but other is getting blown to bits a hazards!! Do we need more hazard regions on the map or map displayed hazards?
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grapedog
Posts: 2513
Joined: Sat, 21. Feb 04, 20:17
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Re: Avarice question? Manafacturing ship mods?

Post by grapedog »

sadly, i almost always just have my ships ignore the Avarice sectors when playing Vanilla.

It just isn't worth the trouble to build there, or do business there. Ships can get orders that cause them to ignore the tidebreak warnings... I'm just not OK with how janky the system works. I'm fine with hazard areas, but not ones I cant get my ships to work correctly with.

If I play modded I usually just remove the hazard areas, and then it's one less headache that I have to deal with.

There's just no good reason to deal with Avarice for the trouble it takes to do so
vvvvvvvv
Posts: 1346
Joined: Tue, 28. Nov 23, 15:38
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Re: Avarice question? Manafacturing ship mods?

Post by vvvvvvvv »

Endlle wrote: Mon, 31. Mar 25, 23:14 So did anyone play with ship mods
Yes, of course. Have you ever flown a ship with 25 km/s travel speed or 1200 m/s flight speed? That's the stuff you do with shipmods.
Endlle wrote: Mon, 31. Mar 25, 23:14 I kinda get what you were doing with Avarice as in its unique position but can you please think about giving them a hand with ship mods
VIG is not a weak faction and can tangle with many enemies using their fighter/rocket spam. Their barbarossas often knock out MIN shipyards. They sort of do not need help.

Avarice sectors however are ... unwelcoming, because to build there you'd need to interact with Protectyon and that's annoying.
LameFox
Posts: 3640
Joined: Tue, 22. Oct 13, 15:26
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Re: Avarice question? Manafacturing ship mods?

Post by LameFox »

I just blacklist Avarice, except to miners and solar power plant subordinates, and I make sure those are L ships.
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