3rd Person/External View HUD change

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Yojenkz
Posts: 3
Joined: Thu, 20. Feb 25, 19:27
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3rd Person/External View HUD change

Post by Yojenkz »

Hello!

I play solely in 3rd person, and have found that when using larger ships, no matter how distant you set the camera, the HUD element for Shield/Hull/Boost/Speed overlaps the ship pretty poorly, becoming a distraction in some cases, or in others, difficult to read at all. Changing the camera height is unfortunately a non-starter, as currently, the "higher" you set it, the more top-down the view becomes rather than being what one would expect from a usual 3rd person perspective.

I took it upon myself to do a mockup of moving the elements around to be more spacious and less center-cluttering in 3rd person.

You'll see how the HUD is normally first, and then sort of a general idea after for comparison.
Image Image

**Admittedly, using a Moreya to show the idea was a poor decision given its size, but the point still stands**

The only issue I can forsee is engine trails in regards to the new placement of the Shield/Hull/Boost/Speed element, however I believe with some opacity it would be perfectly fine.
I've done this using the designs of the elements already created, as to keep with the look and feel as is.

Even if this doesn't become what it would look like, I really just wanted to get the idea out there that some space is sorely needed for External View.
Last edited by Terre on Wed, 26. Mar 25, 07:14, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
Yojenkz
Posts: 3
Joined: Thu, 20. Feb 25, 19:27
x4

Re: 3rd Person/External View HUD change

Post by Yojenkz »

Images sizes updated and re-embedded
MarStrMind
Posts: 95
Joined: Wed, 12. Mar 25, 12:48
x4

Re: 3rd Person/External View HUD change

Post by MarStrMind »

Have a look at the Flat UI mod on Nexus. It gives you a baseline on how to position the screens, and lets you adjust the rotation via quaternions. I took that and adjusted it myself to a more, say, pleasing orientation and location. Note that the screens can also be positioned along the Z-axis, meaning away from you, or more close to you.

// EDIT:
I found the definitions for the center part also. It is possible to move it, but it would be for 1st and 3rd person view. So I guess for now the center part is a bit tricky.
X4 in VR - My guide, reloaded for 2025
Yojenkz
Posts: 3
Joined: Thu, 20. Feb 25, 19:27
x4

Re: 3rd Person/External View HUD change

Post by Yojenkz »

Thanks for the heads up!

Yeah I was afraid they might be linked, however if Egosoft doesn't feel a change is necessary, then whoever would want to take the time to create a mod for it would just have to be sure to mention that it's best used for 3rd person haha.

I would be more than willing to do it myself, but unfortunately I am very much incapable haha.

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