Scene lagging and keeping reloading - Improved by disabling vol fog.

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chardon_cs
Posts: 23
Joined: Fri, 5. Apr 24, 13:36
x4

Scene lagging and keeping reloading - Improved by disabling vol fog.

Post by chardon_cs »

When there is a complex surrounding (e.g., a large station or thick nebula), the game will keep reloading the scene.

As far as I remember, the issue has existed since 7.50 beta, but I thought it was not a big deal back then.

Looks like lowering quality and disabling DLSS kind of help, but there are still chances that the scene will reload.

Video:
Image
https://i.imgur.com/YkDTFJ0.mp4

Savegame:
https://drive.proton.me/urls/RG4N9NSWH8#odhDCaqyADKt

My computer spec:
OS: Linux 6.13.6-arch1-1
CPU: AMD Ryzen 7 5800H
RAM: 14 GiB
Discrete GPU: NVIDIA GeForce RTX 3050 Mobile
CBJ
EGOSOFT
EGOSOFT
Posts: 54262
Joined: Tue, 29. Apr 03, 00:56
x4

Re: Scene lagging and keeping reloading

Post by CBJ »

The reloading is caused by the game running out of graphics memory, as your graphics card is at the lower end of the system requirements. You should be able to reduce the problem significantly by turning down some settings. The one that several people have mentioned as helping in this situation is turning off Volumetric Fog.
chardon_cs
Posts: 23
Joined: Fri, 5. Apr 24, 13:36
x4

Re: Scene lagging and keeping reloading

Post by chardon_cs »

CBJ wrote: Fri, 14. Mar 25, 18:38 The reloading is caused by the game running out of graphics memory, as your graphics card is at the lower end of the system requirements. You should be able to reduce the problem significantly by turning down some settings. The one that several people have mentioned as helping in this situation is turning off Volumetric Fog.
Oh, I didn't think about volumetric fog. I'll try turning off it.

Thanks a lot! :)
chardon_cs
Posts: 23
Joined: Fri, 5. Apr 24, 13:36
x4

Re: Scene lagging and keeping reloading

Post by chardon_cs »

Just turned off volumetric fog, turned out it is this problem. Now the experience is much like pre-7.50 :)

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