[Suggestion/Gameplay] Medium ship boarding via torpedo-style capsules with marines

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As a player, would you like to have this suggestion implemented as part of vanilla game?

Yes
0
No votes
Yes, with minor changes
0
No votes
No, but I would like to see the issue addressed (in another way)
0
No votes
No
4
100%
 
Total votes: 4

azaghal
Posts: 393
Joined: Wed, 21. Mar 07, 13:19
xr

[Suggestion/Gameplay] Medium ship boarding via torpedo-style capsules with marines

Post by azaghal »

The idea behind this is to make capturing medium ships a bit more player-involved with some additional game mechanics. This could be even kept alongside the existing process. Rough ideas listed.

Suggested mechanics:
  • Player launches individual marines in high-speed ballistic capsules towards the targetted ship. Multiple capsules can be launched at the ship to improve boarding strength.
  • Target shield must remain under 5% for capsules to be able to penetrate it. If target shield is above 5%, the capsules bounce off and remain stranded in space. Capsules that miss the target lose speed over time and end up stranded in space.
  • Each capsule that hits causes 5% (flat rate) damage to shields. Excess damage gets transferred to hull (in percentage). For example, if ship with 3% shield and 87% hull gets hit by a single capsule, it will end up at 0% shield and 85% hull. The idea is that player must be careful not to overdo it.
  • Player triggers the boarding process once satisfied with the number of landed capsules/marines. Boarding process is the same as for L/XL ships at this point (hull breach + assault).
  • Lower hull value should make boarding safer/easier/faster. Something to entice the player to get closer to destroying the actual ship.
  • Stranded capsules get "converted" into space-suits that can be then rescued per usual game mechanics (shedding the outer shell). Could be even a nice little animation for this.
  • Capsules can either be a dedicated weapon type, or some kind of dedicated torpedo ammunition, probably only M-sized ships should be usable for this purpose or something like that.
Optional mechanics:
  • Capsules need to hit a specific spot on the target ship in order to latch on. Maybe area around the hatch/airlock or something similar. Something that would require a bit more skill from the player.
  • Operation might incur some kind of risk on killing the marine. Maybe there should also be a way to somehow negate this as well (through some kind of recurring cost).
  • Drop the hull breach phase or make it super-short (more like the marines getting ready to burst out of capsules).
Pros:
  • Makes the capture process for medium ships a bit more active/involved for the player, and also adds the skill component to it.
  • Makes boarding operations with marines available earlier in the game against a bit weaker targets.
Cons:
  • Might be a bit overpowered since now player has a guaranteed way to capture the medium ships.
P.S.
Not immersive enough? Capsules are filled with special nano gel that compensates the impact vibrations. :)

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