Surprisingly well optimised, but needs a few refinements.
Tracking turrets should close range and target surface elements, favouring anticapital, then hull.
Dumbfire turrets should keep distance and be careful to have clean sight, should target hull.
Non missile turrets should not target the station at all, unless they are specialised for high ranged damage (an internal Siege Turret flag). Instead they should defend against fighters and drones.
Main batteries should seek to attack from maximum range.
Fighters should target enemy fighters and drones and support in cleaning surface elements, prioritising threats to fighters, then capitals.
Tracking armed Hyperions will utilise the missile tracking turrets well to disable hardpoints if ordered to do so, but that should be automatic on Attack With Fleet. Since we can't do tactical programming more complicated than disabling weapons entirely and selecting secondary targets, this should give us perfect tactics - particularly if the fleet is well trained.
Observations on Attack with Fleet
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Observations on Attack with Fleet
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