Cargo items (ie. ore, boxes, etc.) phase through the ship at very high speeds sometimes.
If you pause via hitting escape during the end dialogue, you can't unpause. The text says progress was saved, but it wasn't.
The AI will sometimes ignore commands across all Timelines missions.
"Target missiles first" often ignores missiles and focuses on NPC targets.
'Defanging the Defense' doesn't account for the fact those turrets can shoot through the station.
Related to the above, the Graviton turrets' projectiles can collide with you through walls.
The racing and space suit missions feel even clunkier due to the flight model update.
Repair lasers' repair rate is dependent on framerate and frametime, meaning utilities like RTSS can cause them to be substantially less effective.
Some racing NPCs will get stuck on physical objects, sometimes including the racing gates themselves.
Ejecting from a ship and taking control of another breaks several missions, most notably 'Pre-Battle Skirmish' which soft-bricks.
The various mining ships in 'Mine Your Own Business' fly uselessly in a circle or into larger asteroids for long periods when given mining commands.
Certain small asteroids sometimes don't spawn in 'One Last Haul.'
A compilation of bugs from my Reddit post about Timelines
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A compilation of bugs from my Reddit post about Timelines
Last edited by A Fox Spirit on Sat, 8. Mar 25, 22:16, edited 1 time in total.
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Re: A compilation of bugs from my Reddit post about Timelines
A great list of different bugs in one thread is of no use to the devs; it even says so in the 'read before posting' sticky. Unless a dev with a particular code responsibility sees something relevant to them in the thread title, then they usually don't read it. Each Tech Sp issue needs its own thread and supporting evidence/information.
A dog has a master; a cat has domestic staff.
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Re: A compilation of bugs from my Reddit post about Timelines
That works, I'll get right to it then.Alan Phipps wrote: A great list of different bugs in one thread is of no use to the devs; it even says so in the 'read before posting' sticky. Unless a dev with a particular code responsibility sees something relevant to them in the thread title, then they usually don't read it. Each Tech Sp issue needs its own thread and supporting evidence/information.