[#3584][7.50] Bug with Budget game start story states

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frickenmoron
Posts: 397
Joined: Sat, 7. Jul 07, 13:10
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[#3584][7.50] Bug with Budget game start story states

Post by frickenmoron »

Version: 7.50
Game is not modified
Game Start: Custom Start (Budget)


Problem description: I picked story states for this custom game start that should incentivize maximum war possible, including Terran conflict for the ARG/TER secret service plot and Queendom returned for the Borons to have them estabilished. I assumed this would cause the ANT/ARG/BOR alliance to happen and have BOR go to war with TER. But with this game start story state it does not take into account the changes that happen during the boron quest line! Which means TER and BOR never get the relationship booster set that causes them go to war. I extracted the save game xml and checked the faction info for this.

For <faction id="terran"> it should be:
<booster faction="antigone" relation="-0.1" time="2.03333"/>
<booster faction="argon" relation="-0.1" time="2.03333"/>
<booster faction="boron" relation="-0.1" time="122.038"/>
But the boron line is missing in my current game.
Same with Borons faction info, they're missing the terran line.

I uploaded two savegames where you can extract them and check the info yourself if you want to.
https://drive.google.com/file/d/1m9PLzv ... sp=sharing <- This is the new save where BOR/TER are not at war even though they should be because I set the Queendom returned story state
https://drive.google.com/file/d/1Vz4cAo ... sp=sharing <- This is a save from 6.10 upgraded to 7.50 where I did the Boron plot manually and caused the war to happen this way.

I hope this can be fixed cause what is the point of this story state selection if it does not cause the same results as doing the quest line?
Last edited by Tranxalive on Sat, 8. Mar 25, 16:17, edited 1 time in total.
Reason: Adding Mantis Report number.

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