"Collect Selected" NOT obeyed when player takes command

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Scoob
Posts: 11170
Joined: Thu, 27. Feb 03, 22:28
x4

"Collect Selected" NOT obeyed when player takes command

Post by Scoob »

Hi,

My Larger ships have Cargo Drones set to "Collect Selected" by default. They don't deploy Cargo Drones when under AI control. However, the INSTANT I take over, if there's any cargo around ALL Cargo drones are launched, even though I have NOTHING selected.

I had order a Freighter to fly to an enemy build site where I'd popped the build storage - loads of goodies. Ship arrived, stopped amid the loot and I landed, travelling to the Bridge and taking command. The moment I did the Cargo Drones invalidly all deployed.
Tranxalive
EGOSOFT
EGOSOFT
Posts: 693
Joined: Mon, 14. Dec 20, 01:49
x4

Re: "Collect Selected" NOT obeyed when player takes command

Post by Tranxalive »

Can you provide a save so we can test this easier and quicker, please? :)
Scoob
Posts: 11170
Joined: Thu, 27. Feb 03, 22:28
x4

Re: "Collect Selected" NOT obeyed when player takes command

Post by Scoob »

Tranxalive wrote: Fri, 7. Mar 25, 16:42 Can you provide a save so we can test this easier and quicker, please? :)
Sorry, I've not been able to yet. Hopefully get some time at the weekend. I have the Save (vanilla) I was using during the v7.5 Beta that should be able to show this...
Tranxalive
EGOSOFT
EGOSOFT
Posts: 693
Joined: Mon, 14. Dec 20, 01:49
x4

Re: "Collect Selected" NOT obeyed when player takes command

Post by Tranxalive »

Well, as you said, it should still be able to show the issue, and it's close enough to the release version so it shouldn't cause problems.

In any case, any save is better than no save. :)

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