[#3567] 7.50 BUG Xenon invulnerable / stuck in station after jumping through gate

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EagleRainbow
Posts: 22
Joined: Fri, 28. Feb 25, 22:08

[#3567] 7.50 BUG Xenon invulnerable / stuck in station after jumping through gate

Post by EagleRainbow »

Version: 7.50 build 553255 - 2025-02-20
Language: English
Modified/Modded: none/vanilla game
Game start: The Young Gun

Link to Where: BPB-585
When: Xenon had jumped through the jump gate nearby
What: After jumping, Xenons are able to materialize inside a station. See this short video for evidence.
I have seen several cases of this to happen, so it's not just a "one-off".
Initially, when building the station, it had happened twice. There I did not consider it a bug initially, because the hull structure wasn't closed yet.
After the construction of the dock was complete, it happened several times again.

The situation is endangering gameplay because:
  • The Xenon is not reachable by any weapon, so you can't get rid of this target anymore. I saw that in at least one case that the NPC could "crawl out of the station" somehow again - then it was behaving like any other target again (and was brought down by the defense fleet).
  • Fleets/ships with "defend" or "attack" command will lock on the blocked target, trying to reach the enemy - which equally is not possible.
    As the enemy cannot be killed, they stay locked on this target for eternity - and hence their firepower is lost for protecting area/station.
  • The defense fleet (apparently) starts shooting at the enemy but due to the hitbox all bullets will always hit the station only, killing the station softly through friendly fire.
  • The Xenon can drop laser turrets, which also materialize within the station and hence are unreachable like the original ship.
It remains unclear, if the locked-in Xenon can still fire on the station and hence also damage the station in addition (didn't check this yet).
Last edited by Tranxalive on Thu, 6. Mar 25, 19:57, edited 1 time in total.
Reason: Adding Mantis Report number.

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